Jump to content

Cursed Seal of the Forbidden Spell


Recommended Posts

Well, that's THIS card going in with my Puppets.


Sarcasm noted. Thing is though, ACF is one of the few Spells that doesn't mind being discarded for this. Aquamirror and Gem-Knight Fusion are others. The things about this cost are:

-Must be a spell you're holding onto (presumably because it's not currently useful)
-Must be something you either won't need in the long run, that you have many copies of, or that can be recycled.

Apart from the 3 Spells I named, few fit that bill. I would suggest Diamond Core since it does something from the Grave, but if you're holding onto your RotA just to use this you're stupid.
Link to comment
Share on other sites

Some of you are clearly missing the fact that this card is inherently a -1, which involves discarding what will always be one of your better cards. There's never the guarantee they ever even draw other copies of the card you negated, and that's one of the biggest issues with this card, even with decks like Prophecies to target.

Link to comment
Share on other sites

Some of you are clearly missing the fact that this card is inherently a -1, which involves discarding what will always be one of your better cards. There's never the guarantee they ever even draw other copies of the card you negated, and that's one of the biggest issues with this card, even with decks like Prophecies to target.


Hence my suggestions, since they recycle themselves and thus balance out the cost. Also, depending on what the negated spell was (for example, one of the draw 2 spells), it may have a cost associated with it. This isn't how you negate MST, chainable traps are the better answer to it.
Link to comment
Share on other sites

I actually wasn't being sarcastic, I might try this in Puppets.

What a great card to screw over GK players, too, since not only do you stop Valley, that also makes Royal Tribute, Royal Tomb, Hidden Temple, and even Commandant, to an extent, complete dead draws. That's essentially a potential tenth of their Deck made utterly worthless.

Link to comment
Share on other sites

What a great card to screw over GK players, too, since not only do you stop Valley, that also makes Royal Tribute, Royal Tomb, Hidden Temple, and even Commandant, to an extent, complete dead draws. That's essentially a potential tenth of their Deck made utterly worthless.


That's a Neat side idea, but I wouldn't main it.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...