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The most pro OTK stopper [Hand Destruction]


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HandDestruction-SDOK-EN-C-1E.png

 

 

So I was playing a match with my Gem-Knight Deck, and I went up against Hieratics.  In the 3rd game, I set this card, Warning and Lance.  My opponent flipped Decree.  During my opponent's turn, he exploded with Special Summons, even after I used Maxx "C" effect until I drew 13 cards.  His field had 2 Gaia Chargers, a Neb and an Eset.  He attacked with Neb, and I activate this card to send Obsidian to the Grave to revive Iolite in Defense position.  I fouled up his OTK, drew into all the cards I needed to win (Dark Hole, Gem-Knight Fusion, Bottomless, Torrential, DNA Surgery and Super Poly).  Went into Prisma-Aura and popped his Decree and I proceeded to win, all because this card with Obsidian and Iolite blocked his OTK.

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your opponent was bad

why would they let you draw so many from maxx c when they werent even able to clear your backrow?

also sending made this card much worse, but i remember using a deck with this and naturia ragweed, it was a bad deck

also exddia but who uses this in it anymore

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your opponent was bad

why would they let you draw so many from maxx c when they werent even able to clear your backrow?

also sending made this card much worse, but i remember using a deck with this and naturia ragweed, it was a bad deck

also exddia but who uses this in it anymore

 

He wasn't actually bad, just very overconfident.  I mean, if you had the hand required to OTK and a face-up Royal Decree while your opponent has a large backrow, wouldn't you want to keep going on for the OTK set-up?

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He wasn't actually bad, just very overconfident.  I mean, if you had the hand required to OTK and a face-up Royal Decree while your opponent has a large backrow, wouldn't you want to keep going on for the OTK set-up?

how much damage did he exactly put on the field?

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It has potential for disruption, but it's inconsistent because it requires both players to have at least 2 cards in hand, which makes it a terrible topdeck and not useful for disruption late game. Also, early game you may just end up helping your opponent unclog a bad hand, especially if they need Graveyard setup.

 

I've considered running it in something like Gimmick Puppets, which tends to have a lot of cards that they want to throw into the Graveyard, and doesn't really mind if the opponent does the same. But in other Decks, I pretty much never think of this card.

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your opponent was bad

why would they let you draw so many from maxx c when they werent even able to clear your backrow?

also sending made this card much worse, but i remember using a deck with this and naturia ragweed, it was a bad deck

also exddia but who uses this in it anymore

 

This. Even if you didn't side in Battle Fader or Scarecrow, a lot of people main Effect Veiler (and it sounds like this deck used lots of effect monsters to SS), and plenty of people use Tragoedia.

 

It sounds like this card just stopped one attack, possibly two if you used Hand Destruction when a monster with 2000 or less attack hit first.

 

You faced an idiot and won. I mean, don't get me wrong. I've won duels with stupid ass strategies before. It's funny and oddly specific, but considering he fed you your draws by SS-ing 13 times, it's not that impressive to win because your opponent handed it to you.

 

ON-TOPIC THOUGH!

 

Hand Destruction. It's alright I guess, for decks that need to be speedier but it often feeds your opponent's strategies too. The fact that it's a quick play is alright, since it's fine MST bait so you don't feel bad going minus one when you activate it. Especially if you set stuff up, like maybe Necro Gardna or Breakthrough Skill.

 

And obviously, it's important in dumb OTK decks that need drawing a lot, like Tethys OTK or something dumb.

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I had 8000 at the start of the turn.  I survived with 2900.

you see book and lance are being mained now so if he did all the stuff with decree even 1 of those could of stopped him

and also there are hand traps aswell which could of stopped him aswell like veiler and scarecrow (unlikely but still)

so if i was him i probably would of let a turn pass and then otk

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So far this is less a discussion about Hand Destruction and more about proper responses to Maxx C.

Hand Destruction is annoying because the opponent needs to have 2 cards. However, it also messes up decks that tend to reduce their hand to hand traps, or Dark Worlds. Does that make it good? No. It should only ever be run if you NEED the draw power badly enough for the -1.

Incidentally, anyone remember when the thing was initially posted and everyone. Thought it said "send 3"?

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This card also happens to work well in Decks that either don't mind the -1, or make this card a 0 (Such as Leo or Obsidian/Lazuli).  It still is dependent on your opponent, but it still is very decent draw power for Decks that can use this card well.

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if you want to use draw power you can use duality and upstart and if you want to get rid of cards from your hand to the graveyard there are better stuff like pwwb for the job

so idk why to use this cart

 

I do like PWWB, and I run it, but I found that Hand Destruction works better for the Deck than Duality and Upstart do.

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not only are you minusing yourself, you are also giving the chance to get new cards and possibly some of their cards that are being set to the graveyard are a plus for them 

so idk why 

 

In terms of this situation, it would only be if the reward beats out the risk.  Half of the time, it does and half of the time it doesn't.  Gem-Knights desperately need their own D-Draw.  Unfortunately, Hand Destruction is the only card that fills that niche, so I have to go with it..

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if you want to use draw power you can use duality and upstart and if you want to get rid of cards from your hand to the graveyard there are better stuff like pwwb for the job
so idk why to use this cart


There may be the off chance when you want to disrupt your opponent's hand with this, which those other effects can't do. Also, because this is quick-play, you can potentially bait MSTs or the like to equal out the loss. Your comment also overlooks the fact that while cards exist that can pitch and that can draw, very few do both, and all of them are either deck-specific or gimmicky (or both). Hand Destruction is more-or-less generic.

Also, I now have the hilarious image of chaining this to Abyssmegalo's activation and the opponent being forced to pitch it.
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