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Extinction


TFMegamanlan

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16983B0E-FF33-4A12-A51B-D59F91C4C42D-586

Extinction
Normal Trap
Activate only when your Opponent Special Summons a Monster: Discard 1 Card and Tribute a Monster: Target the Special Summoned Monster; All players must Banish all Monsters with the same Type and Attribute as the target in their Decks and Graveyards. You cannot Special Summon Monsters next turn.


My idea for this card was simple:
• Make a Card based on Animals going extinct
• Have a Card that would be dangerous to decks that base around same type/attribute but also not completely cripple the deck either.

So what do you all think? Too overpowered? Let me know!
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There's a certain point where increasing costs and drawbacks do not balance a card. This is not quite an instant win against Inzektors but it is against Fire Fists and Dragunity. The game ends, and the opponent is left waiting for death. Not cool.

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By crippling your opponent in that most archetypes and Decks around will suffer extensively just by playing this, you're limiting your opponent to win with what resources he or she may have. Being unable to get any more of these resources (sure, you can topdeck a Dark Hole, but that's not going to help you win when you have only a few cards to make plays off of) means that your opponent must end the duel as fast as possible or be trampled by the fact that the other player still has cards to use. This card is a -3 to play and restricts your Special Summoning for a turn, which makes it a bit easier for your opponent to take you down with their last breath. But the dilemma still remains: if your opponent can't win by the time you can mass up something to wipe their field, your opponent won't be able to win as there is nothing else to draw into or search.

 

A method of auto-negation won't really have your opponent think about whether or not to negate this card, like how your opponent must decide on the value of the played Spell when you play Magic Drain. Unless they're sure they can win with what they got, and are pretty sure that you don't have anything to stop them like a TT or Mirror, and therefore won't care that this just blew up their Deck. This means that this will end up being a -3 that makes you unable to SS (not sure about this part, since I don't know if it's worded like Chaos Sorc where it can't attack if your opponent negates the banishing effect, or if you intend it to be like Reckless where it doesn't disable your Draw Phase if it doesn't let you draw) that severely hinders you. You can make it only be negated sometimes by having a negation method that your opponent may or may not be able to use to prevent this, but this feels a little stupid as well. "Oh, you don't have a Trap Card in your hand to discard? Ok, all of your FIRE  Beast-Warrior-Type monsters are banished from the Deck. Have fun with your dead Tenkis." Bad example because Tenki would be played before then, but still.

 

Decks running monsters of various Types and Attributes is alright if it can be done efficiently, but these have Gozen Match or Rivalry of Warlords to prevent your opponent from having more than a single Type or Attribute on the field. But still, making all Decks that majorly use a single Type/Attribute combination suck takes out a lot of variety in the game. Nobody would run Dark Worlds anymore if they can't SS without having their entire monster lineup devoured. Sure, this would get rid of Grapha, who somehow gets about as much hate as the Dragon Rulers, but getting rid of it was done in a dickmove-ish way. Now, all of the Dark Worlds will be long gone, as well as the Fire Fists, the Fableds, and the Darklords, just to name a few. Decks that are hurt by Skill Drain can get around it by killing Skill Drain (if they could). This isn't a Continuous Trap; MST won't save them, and nothing short of Royal Decree and 7 Tools will.

 

Tl;dr: This is f*cking stupid.

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I was thinking a negate such as "Opponent may pay 2000 Lifepoints to negate this effect" or maybe change the cost to be more limited. Like you need to Tribute a Monster with 2000 or more ATK and Opponent needs to Summon a Monster with 2000 or more ATK.

Also, if the card attempts to activate you can't Special Summon at all.

And the other thing, This is like a reverse of Gozen/Rivalry. I may change it up a bit though....

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As you already noted beneath the card, depending on what your opponent plays, you either cripple a good amount of, if not all of your opponent's Deck (especially if the opponent runs an Archetype deck such as Dark Worlds, Noble Knights and so forth). Though it does affect you as well; while that may be so, it's still overpowered (the cost/SS lock isn't enough to make up for it either). Once this card is played, your opponent pretty much is screwed (depending on what they have), unless they negate it or use Decree or something to shut this card down.

 

Or to make things a lot shorter, ABC already summed up this card and its implications.

 

Just because Konami made cards that were abusable and so forth, doesn't mean you should be copying them (especially with something that can pretty much kill an opponent's entire monster lineup).

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