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Midnight Maiden


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Each face-up monster your opponent controls loses 400 ATK and DEF. Once per turn: You can Special Summon 1 "Void Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. It cannot be targeted for an attack (but does not prevent you from attacking your opponent directly) and it cannot be used as a Synchro Material Monster or be Tributed. This card cannot be used as a Xyz/Synchro Material Monster.

 

 

[spoiler=Previous version]

 

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Each face-up monster your opponent controls loses 700 ATK and 400 DEF. Once per turn: You can Special Summon 1 "Void Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. It cannot be targeted for an attack (but does not prevent you from attacking your opponent directly) and it cannot be used as a Synchro Material Monster or be Tributed. When this card is destroyed by battle: Destroy all "Void Tokens" on the field. This card cannot be used as a Xyz/Synchro Material Monster.

 

[/spoiler]

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I like that Zone covering effect.

You manage to make her stay 5 turns, and your opponent's Monster Card Zones become useless. 

It is ok as long as it doesn't have a conventional way of bringing her out too easily.

Besides, your opponent can use destruction on his/her own cards to create a space or two, which is great since it makes it so that this card's inhabilitation of the zones is not permanent, and it forces your opponent to adjust and rethink what they wanna target.

 

Though the part where she kills the tokens and her weakening effect are something I've disregarded for what I said above. I'm not sure how those will factor in practice. She might become too fragile with that self-killing effect, or too good when stacked. Isn't there some Spellbook Spell Card that can potentially bring this out? Then there's Ground Collapse and even Pyro Clock of Destiny for a lulzy quick state of "MST or GG", which as much as Pyro Clock of Destiny sounds awful, the theme of such a deck can be a thing with your card... so IDK. 

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With regards to Sleep's comment- The ATK/DEF lowering bit seems a bit much. I mean, I'm all for the fact it gives it it's own little defensive aspect, but it's ATK is basically 2400 on a 4-Star body, without any real gimmicks to that. While it's not exactly rocket science to run over it, and I'm ignoring common monster removal methods(Dark Hole, Torrential, etc), it makes it a little harder to run over. Mostly, since they need to Summon a monster with at least 2500. Not to mention, you can also stack this card's effect.
So really, that's just something to keep in mind.

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With regards to Sleep's comment- The ATK/DEF lowering bit seems a bit much. I mean, I'm all for the fact it gives it it's own little defensive aspect, but it's ATK is basically 2400 on a 4-Star body, without any real gimmicks to that. While it's not exactly rocket science to run over it, and I'm ignoring common monster removal methods(Dark Hole, Torrential, etc), it makes it a little harder to run over. Mostly, since they need to Summon a monster with at least 2500. Not to mention, you can also stack this card's effect.
So really, that's just something to keep in mind.

I'm agree with this, the ATK lowering should've only 400 equal to DEF and this will can only stall a 2100 or less monster
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I like that Zone covering effect.

You manage to make her stay 5 turns, and your opponent's Monster Card Zones become useless. 

It is ok as long as it doesn't have a conventional way of bringing her out too easily.

Besides, your opponent can use destruction on his/her own cards to create a space or two, which is great since it makes it so that this card's inhabilitation of the zones is not permanent, and it forces your opponent to adjust and rethink what they wanna target.

 

Though the part where she kills the tokens and her weakening effect are something I've disregarded for what I said above. I'm not sure how those will factor in practice. She might become too fragile with that self-killing effect, or too good when stacked. Isn't there some Spellbook Spell Card that can potentially bring this out? Then there's Ground Collapse and even Pyro Clock of Destiny for a lulzy quick state of "MST or GG", which as much as Pyro Clock of Destiny sounds awful, the theme of such a deck can be a thing with your card... so IDK. 

 

With regards to Sleep's comment- The ATK/DEF lowering bit seems a bit much. I mean, I'm all for the fact it gives it it's own little defensive aspect, but it's ATK is basically 2400 on a 4-Star body, without any real gimmicks to that. While it's not exactly rocket science to run over it, and I'm ignoring common monster removal methods(Dark Hole, Torrential, etc), it makes it a little harder to run over. Mostly, since they need to Summon a monster with at least 2500. Not to mention, you can also stack this card's effect.
So really, that's just something to keep in mind.

 

I'm agree with this, the ATK lowering should've only 400 equal to DEF and this will can only stall a 2100 or less monster

 

Thanks for the feedback everyone! I've updated the card based on the recommendations provided.

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