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Rank-Up-Magic The Seventh One


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The best part is is that it's completely dead if you open with it, since you don't draw your hand until your Draw Phase.

 

You're right that it's dead if you open with it, but the last part of the sentence makes no sense.

 

I think you could probably tech this card in almost any Deck that runs at least one of the Over-Hundreds. But it's not something to rely on unless your Deck also contains cards that can stack your Deck.

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Nonono, what you don't realize is that this card is best used in an Exodia deck. Drawing this adds an ENTIRE win condition to the deck. And gives them an extra deck too. This card is 2gud. I can see thousands of DN players running it in non Xyz decks now...

 

Only if you actually draw it as your turn's draw, though. Drawing it by a card effect doesn't count.

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I think you could probably tech this card in almost any Deck that runs at least one of the Over-Hundreds. But it's not something to rely on unless your Deck also contains cards that can stack your Deck.

Technically, using this logic, it makes as much sense as Dark Hole/Warning/Bottomless(Well, more or less)
Also, considering people run Ark, you could, theoretically, run Dark as well. I mean, after all, this does also revive from the Graveyard. So it's not like you would loose any real advantage outside of playing a 14 card Extra Deck. Since, you know, the 15th slot is Dark.

Regardless, though, I wouldn't doubt it if Zombies teched the hell out of this card, just because they can.
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Only if you actually draw it as your turn's draw, though. Drawing it by a card effect doesn't count.

My entire post was meant to be read with DN logic.

 

Technically, using this logic, it makes as much sense as Dark Hole/Warning/Bottomless(Well, more or less)
Also, considering people run Ark, you could, theoretically, run Dark as well. I mean, after all, this does also revive from the Graveyard. So it's not like you would loose any real advantage outside of playing a 14 card Extra Deck. Since, you know, the 15th slot is Dark.

Regardless, though, I wouldn't doubt it if Zombies teched the hell out of this card, just because they can.

I am running this in Zombies as soon as DN adds it. xD

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Technically, using this logic, it makes as much sense as Dark Hole/Warning/Bottomless(Well, more or less)
Also, considering people run Ark, you could, theoretically, run Dark as well. I mean, after all, this does also revive from the Graveyard. So it's not like you would loose any real advantage outside of playing a 14 card Extra Deck. Since, you know, the 15th slot is Dark.

 

That's true, although it will force you to either have a dead card at times (opening hand especially, rare as it sounds on paper), or to play it when it's not particularly advantageous to do so.

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Also, considering people run Ark, you could, theoretically, run Dark as well. I mean, after all, this does also revive from the Graveyard. So it's not like you would loose any real advantage outside of playing a 14 card Extra Deck. Since, you know, the 15th slot is Dark.
 

I was thinking the same thing. Also, the same logic applies to any deck that runs Tachyon, does it not?

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I still don't see how it prevents you from activating it normally in the card text but okay.

Gimmicky, and best used in Zombies or Sylvans or some shit.

 

It doesn't seem to explicitly say you can't, but it's heavily implied by the first line. It says if you draw it, it activates from the hand by revealing it and you can then activate it at the start of the Main Phase. There's no reason to have that text if you can activate it like any Spell Card.

 

Especially since it says you can only activate The Seventh One once per Duel. If there isn't an advantage to the "reveal" part, then it must be a DISadvantage because it otherwise is completely superfluous.

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That's true, although it will force you to either have a dead card at times (opening hand especially, rare as it sounds on paper), or to play it when it's not particularly advantageous to do so.

Dark can just revive itself, if it's destroyed, though.
So with regards to playing a boss at the wrong time, the later isn't exactly all THAT harmful.
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Dark can just revive itself, if it's destroyed, though.
So with regards to playing a boss at the wrong time, the later isn't exactly all THAT harmful.

 

I know. It's just something I felt should be noted.

 

Actually, I really can't think of too many situations where I'd be genuinely unhappy to be "forced" to play this. At worst, it'll bait out some form of removal that the other cards at my disposal would be concerned about. Few opponents can ignore the likes of C101 or C107 out of nowhere.

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It probably will have something like that in the TCG with PSCT. Ojamagic can't be activated on the basis that it literally doesn't DO anything unless sent from hand/field.

 

Well I think this card will work like Ojamagic, in which it needs to be activated this way in order for its effect to work.

 

I doubt that it would have such a silly restriction if it could activate normally

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Well I think this card will work like Ojamagic, in which it needs to be activated this way in order for its effect to work.

 

I doubt that it would have such a silly restriction if it could activate normally

 

That's the same angle I'm working from. I suspect it MUST be activated that way, and not like any Normal Spell.

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Skipping words kills sentences. Fixed with what I meant to say.

 

Is there any method of dealing with the low amount of Xyz Materials the C10X monsters come in with? Or rather, one that is worth using?

 

Key words: Worth using.

 

The answer: C101 says hi. All other methods say no, since they tend to eat up your hand (Number Overlay Boost) or only use themselves (Overlay Regen).

 

I'm waiting for there to be a card that attaches Materials from the Graveyard, so that Rank-Up monsters aren't so absurdly reliant on their original forms.

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Anybody who thinks a primed C104 that doesn't miss the trigger effect's timing is something to sneer at... please look at my sig.

 

I recall DEFINITELY thinking it's scary. On par with C101 and C107 as the best options for this card. MST, Monster negation + discard + LP halving on a 3000 body? It cost me one card to play. Die now.

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I recall DEFINITELY thinking it's scary. On par with C101 and C107 as the best options for this card. MST, Monster negation + discard + LP halving on a 3000 body? It cost me one card to play. Die now.

 

I wasn't necessarily talking about your points, more over the fact that C104 was named like twice whereas C101 which is arguable not as good has like 2 pages-worth OMGing.

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Well it is fairly balanced considering you have to rely on Barian Chaos Draw every time, and it has to be your normal draw seeing that you can't activate it on a whim. It seems very seductive but it definitely is no staple. But it's quite ideal for that Xyz spam deck that uses the 10x numbers. But for me as an avid Heraldic Beast user, I am loving it. Well, f you at least dead draw this opening the game, hey at least it's Summoner Monk cost-worthy.

 

It's also a possibility this card could be a somewhat but versatile card in Sylvans. Sylvan Blessing and Hermitree do a good job sorting out top cards of the deck, and pretty much the most influential plays using this would involve Tachyon Dragon, MAsquerade, or SHArk Knight.

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I recall DEFINITELY thinking it's scary. On par with C101 and C107 as the best options for this card. MST, Monster negation + discard + LP halving on a 3000 body? It cost me one card to play. Die now.

 

And you can bring it back with cards like CotH and Xyz Reborn for a free +1.

 

I would consider playing cards like Hand Destruction to try and filter through Sylvans / Zombies as fast as possible to stack this for your next turn. (or hopefully rip it turn 1 lol)

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