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[CFV] Liberator, Monarch Sanctuary Alfred


Althemia

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Liberator%2C_Monarch_Sanctuary_Alfred_%2


[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Soul Blast (2)] Put all of your rear-guards with "Liberator" in its card name on top of your deck and look at five cards from the top of your deck, search for up to five cards with "Liberator" in its card name, call them to separate open (RC), and put the rest on the bottom of your deck in any order.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Time to trigger all of the effects. Also this is unconfirmed and I'm pretty sure that this also has an unlocking skill.
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Stack all the Josephus ~

 

It's a cool card but yeah Unlock in the LB is almost certain. It's just too weird if Takuto bothered to give Aichi a card that not only does nothing against, but is also especially vulnerable to, Link Joker.

 

I... honestly am not quite sure whether this is worth running when you have Zenith. This is kind of a one-turn-wonder that can be very mediocre depending on the state of your field and pulls, while Zenith almost guarantees some minimum payoff -and- is backed by the Crossbreak bonus. This doesn't have that much going for it, even with Josephus plays and the potential Unlock attached to its LB. We'll see how Liberators unfold in 15.

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Stack all the Josephus ~
 
It's a cool card but yeah Unlock in the LB is almost certain. It's just too weird if Takuto bothered to give Aichi a card that not only does nothing against, but is also especially vulnerable to, Link Joker.
 
I... honestly am not quite sure whether this is worth running when you have Zenith. This is kind of a one-turn-wonder that can be very mediocre depending on the state of your field and pulls, while Zenith almost guarantees some minimum payoff -and- is backed by the Crossbreak bonus. This doesn't have that much going for it, even with Josephus plays and the potential Unlock attached to its LB. We'll see how Liberators unfold in 15.


Yeah I'm expecting it to unlock all rearguards before placing them back on the top as well. Especially since Aichi's going through the entire "blah blah power to break the spell" stuff before he actually showed Alfred.

A big point in favour of this card is through usage of the Blaster Blade Liberator twins. Balan can make this effect a lot more powerful, unflipping your damage so that you can potentially do it again and unlock all of your rearguards if it gets to it, while stuff like Geraint and Bruno get +12'd by Alfred's LB turn. Then of course there's stuff like Cheer Up Trumpeter that literally +20s Alfred...
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I kinda want to see everything else that Golds get before I judge this. There's good stuff with it now, but I get the feeling something better will be coming.

 

I am surprised this sort of thing hasn't been done before remarkably, especially given Golds being Golds.

 

Unlock is certain and makes it tonnes better. Also makes sense given how costly it seems.

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Thing is, this thing has mostly two modes:

 

1) You use it to recycle an already mostly-set-up field to reuse on-calls, but in this case you're paying a lot for relatively little gain. Yes, Balan + BBL can mitigate CBs, but for each card you recycle it means you're losing on a card you were supposed to gain from this, and Josephus can plus, but both SBs and CBs are limited and not infinitely refuelable, especially if you want to use BBL/Escrad/other things that are actually the backbone of the Liberator deck and what make them so good.

 

2) You use it like you would use Lib!Garmore's skill, in which case you're just banking on luck to get you stuff that isn't triggers.

 

So... it's a better Lib!Garmore, yes, but given how unimpressive Lib!Garmore is, I don't think that's saying much.

 

At least it takes a piss all over CBD.

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mfw there's still places that think this card also have Tiaramisu's effect attached to the LB.

 

Anyway, you could pretty much counter field nuke using a single draw trigger, do some big push, or generally just gain loads of plusses.

 

But still, with this and Josephus, I kinda worried that Libs won't have enough soul to execute their scarier combos.

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To be fair I don't particularly care for gaining card advantage when I can +12 Geraint and Bruno while reducing the CB cost a lot with something like Balan.

 

What if the opponent does, and can afford to drop a pair of Perfect Guards / Quintet Walls on your big push turn? CBs and SBs can be recycled to some extent but are not infinite, at most you'll be able to use this skill twice per fight, but that's likely gonna mean not popping other skills that would net you more immediate pluses, which is a big point of Liberators and the game in general. A two-turn-push is good, yes, but it's not enough to secure games against the likes of Minerva, Maelstrom-R, Dauntless-R and Dragruler (not bringing up Nouvelle since deck's shafted w/o Conroe, and assuming this has Unlock which counters CBD and pals). Especially with the amount of stuff that can hate on your front row or even back row, how consistently are you going to be able to pull off Balan / BBL or the +3k duo?

 

Mind you I'm not saying the card's bad, far from it. But it alone isn't enough to push Libs, which are sorta lagging back atm, to stand on par with the other competitors for the top tier. Like Barty said, the deck needs... something, a couple more key cards that can give it an edge.

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  • 3 weeks later...

50473.jpg

 

Liberator, Monarch Sanctuary Alfred
Grade 3 Gold Paladin Human
11000 Power
Auto (V): LB5: When "Blaster Blade Liberator" is called from your Deck to a Rearguard Circle, this Unit gains 10000 Power and 1 Critical
Activate (V): LB4: [CB3, SB2] Return all of your Locked Cards and Rearguard Units to your Deck, then look at up to the top 5 cards of your Deck, call up to 5 "Liberators" from among them to seperate Rearguad Circles, then shuffle your Deck.
Cont (V): During your turn, this Unit gains 1000 Power for each of your Rearguards
Cont (V/R): Lord

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