the_engineer Posted January 19, 2014 Report Share Posted January 19, 2014 seriously speaking, is this card worth running? Link to comment Share on other sites More sharing options...
Delibirb Posted January 19, 2014 Report Share Posted January 19, 2014 I dislike running at as a personal preference, though the variety of things it can negate cannot be overlooked. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2014 Report Share Posted January 19, 2014 Of course. A skillful Warning can nab you the game. I think this card is pretty fucking degenerate, and I wouldn't mind seeing it go. Link to comment Share on other sites More sharing options...
ihop Posted January 19, 2014 Report Share Posted January 19, 2014 Yes. Link to comment Share on other sites More sharing options...
Sander Posted January 19, 2014 Report Share Posted January 19, 2014 seriously speaking, is this card worth running? Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 19, 2014 Report Share Posted January 19, 2014 When this card was at 3 and 2, I would work it into almost any deck I made at max. Since it's gone to 1, I find I'm building a lot of decks with minimal backrow and I often choose Compulse over this. That's just personal preference though, the card is really good. Link to comment Share on other sites More sharing options...
the_engineer Posted January 19, 2014 Author Report Share Posted January 19, 2014 Uh uh, thanks for the VERY funny sarcasm If you want to know, i'm asking this question because i was deciding if i could put it in frog monarchs and/or vylons (where i only run 3 trap stun) Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 19, 2014 Report Share Posted January 19, 2014 Uh uh, thanks for the VERY funny sarcasm If you want to know, i'm asking this question because i was deciding if i could put it in frog monarchs and/or vylons (where i only run 3 trap stun) Frog Monarchs should run Chainable backrow only or risk choosing between screwing Treeborn and using Warning at a sub-optimal time. Vylons it's at least justifiable. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 19, 2014 Report Share Posted January 19, 2014 Of course. A skillful Warning can nab you the game. >Skillful Warning Run it if you don't mind losing a fourth of your life. Which apparently doesn't matter anymore. I swear people are getting to a point to where they would pay 2000 life points to do just about anything. Link to comment Share on other sites More sharing options...
ihop Posted January 19, 2014 Report Share Posted January 19, 2014 >Skillful Warning How can Warning not be skillful? The 2K isn't that important but you only have one of them, you can't just blindly play it as soon as possible. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2014 Report Share Posted January 19, 2014 >Skillful Warning Run it if you don't mind losing a fourth of your life. Which apparently doesn't matter anymore. I swear people are getting to a point to where they would pay 2000 life points to do just about anything. Warning can be incredibly skillful >.> It's just that DN scrubs use it unskillfully. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 19, 2014 Report Share Posted January 19, 2014 How can Warning not be skillful? The 2K isn't that important but you only have one of them, you can't just blindly play it as soon as possible. You play it when the opponent goes to make a play. >Skillful Warning Link to comment Share on other sites More sharing options...
ihop Posted January 19, 2014 Report Share Posted January 19, 2014 You play it when the opponent goes to make a play. >Skillful Warning That's an incredibly simplistic representation of what is more often that not a very complex situation. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2014 Report Share Posted January 19, 2014 [quote name="%iHop" post="6338210" timestamp="1390166689"]That's an incredibly simplistic representation of what is more often that not a very complex situation.[/quote] ^this Armz made a mini-speech about how to use warning skillfully. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 19, 2014 Report Share Posted January 19, 2014 ^this Armz made a mini-speech about how to use warning skillfully. I need an example then. Seriously, the best way I see to use this card, in most situations, is as follows. 1. Establish Dominance 2. Set This 3. Win Yes, yes, I shortened it. But that's essentially the concept. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2014 Report Share Posted January 19, 2014 [quote name="TechGenusMaster" post="6338215" timestamp="1390166930"]I need an example then. Seriously, the best way I see to use this card, in most situations, is as follows. 1. Establish Dominance 2. Set This 3. Win Yes, yes, I shortened it. But that's essentially the concept. [/quote] That's just one possible use of warning ._. There's also set-up wrecking (in which correct timing is CRUCIAL), mid-play stopping (moar crucial timing), and hitting bosses (timing not as crucial here, but still present). Link to comment Share on other sites More sharing options...
ihop Posted January 19, 2014 Report Share Posted January 19, 2014 I need an example then. Seriously, the best way I see to use this card, in most situations, is as follows. 1. Establish Dominance 2. Set This 3. Win Yes, yes, I shortened it. But that's essentially the concept. Let's try this- You're playing Karakuri Geargua. Your opponent flipped Geargiagear last turn, made Gear Gigant and searched for Birdman. You managed to deal with the Gigant but you know they have a Geargiarmor set. Next turn, your opponent flip summons Armor and you have Warning set. Warning on Armor is normally a pretty good play as it nullifies it, but in this situation, knowing that your opponent potentially has the OTK in hand because they searched Birdman, the better play may be to wait and allow the opponent to search with Armor, and then Warninging the Burei so you stop their OTK cold. I'm sure there are a few more example and mine isn't the best, but you get the point. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 19, 2014 Report Share Posted January 19, 2014 That's just one possible use of warning ._. There's also set-up wrecking (in which correct timing is CRUCIAL), mid-play stopping (moar crucial timing), and hitting bosses (timing not as crucial here, but still present). Opponent Summons Yamato. I play this. Crucial timing? Still, not the best example for me to use. xD But can you give me an example where hitting the middle is better than hitting the beginning or end? Link to comment Share on other sites More sharing options...
Sora1499 Posted January 19, 2014 Report Share Posted January 19, 2014 [quote name="TechGenusMaster" post="6338219" timestamp="1390167439"]Opponent Summons Yamato. I play this. Crucial timing? Still, not the best example for me to use. xD But can you give me an example where hitting the middle is better than hitting the beginning or end? Opponent Summons Yamato. I play this. Crucial timing? Still, not the best example for me to use. xD But can you give me an example where hitting the middle is better than hitting the beginning or end?[/quote] Look at Ihop's example. I'm too lazy to think up and post complex scenarios. And Bujin are one-trick-pony.dek until they get Hirume, so that's probably the worst example you could use. Link to comment Share on other sites More sharing options...
Aix Posted January 19, 2014 Report Share Posted January 19, 2014 The skill in this card is waiting for the perfect moment to take out/waste as much of their resources as possible or otherwise waiting until you will literally lose if you don't use this card. Judging when it will take out the most resources or judging when you have no other possible options is where the skill comes in. Jumping the gun like in iHop's example could easily lose you the game. It's like how you have only one life in this world and you don't want to use it to do random shit and let it go to waste. Though most of us do so anyway. #yolo Link to comment Share on other sites More sharing options...
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