AGATHODAIMON BANGTAIL COW Posted January 30, 2014 Report Share Posted January 30, 2014 [spoiler='Race for the race card']1 Tuner + 1 or more non-Tuner FIRE monsters This card cannot be removed from the field by card effects, except by being destroyed. When this card destroys a monster by battle: Declare 1 card type (Monster, Spell, or Trap); send 1 random card from your opponent's hand to the Graveyard, then if it was the declared card type, inflict 1500 damage to your opponent.[/spoiler] Since Beelze is no longer just a frog in Yugioh, I decided to take a shot at making a powerful non-generic Level 8 Synchro monster. Rather than requiring a FIRE Tuner, the non-Tuner must be FIRE (this prevents Summoner Monk from Normal Summoning this, and allows you to use better Tuners). It is immune to nondestruction removal as part of a sudden interest I have taken in such things. But, since you could just Compulse a material, it isn't really that big of an issue (as in your opponent would've already Compulse'd if he/she saw this coming). This main attraction here is the "send a card from your opponent's hand to the Grave when this kills a monster by battle" effect, which always works. The guessing game involving the 1500 burn is just in there as an extra effect and flavor. It was designed mostly to help this archetype. Anyway, what is your opinion, YCM? Is it too weak? Too strong? Did I miss any combos out there that would totally break this? Do you think I'm a whiny jerkface who doesn't deserve your attention? Edit: OCG fix from below post C&P'd into card effect. Well, except for "send." Words after semicolons in Yugimonz don't get capitalized like words after colons. Link to comment Share on other sites More sharing options...
Darj Posted January 30, 2014 Report Share Posted January 30, 2014 OCG fix: 1 Tuner + 1 or more non-Tuner FIRE monsters This card cannot be removed from the field by card effects, except by being destroyed. When this card destroys a monster by battle: Declare 1 card type (Monster, Spell, or Trap); Send 1 random card from your opponent's hand to the Graveyard, then if it was the declared card type, inflict 1500 damage to your opponent. The card is immune to bouncing, spinning, banishing and sending to grave, which is a powerful perk, but at the same time it's vulnerable to both destruction by effect and by battle, the most common forms of card removal. I can't really tell if this effect is fair or not. Then, unlike Beelze who doesn't have a card removal effect, this card threats the opponent with hurting its hand, discouraging it from defending with small monsters while it draws the power cards. I guess the only thing that keeps it from being too strong is that it is not generic. In conclusion, I think the card is fine and is a decent Synchro option for Decks with FIRE monsters that can make Synchro 8s. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted February 1, 2014 Author Report Share Posted February 1, 2014 Bump, just to get more reviews on whether or not its in-built protection effect is alright. But don't think that's the only thing you can comment about. If you feel that the damage is too much, then you can voice your concerns over that instead. Or something else. They're your issues you have with this card, not mine. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.