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The Crawling Chaos


Sunn O)))

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2 Level 7 DARK monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; banish that target, and if you do, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects.

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Oh hai Nyarly! But uh. Either player's turn means this is far, far more broken than Pleiades. You can made this quite easily in Gimmick Puppet, or for a more relevant deck, Dark World. With Grapha and maybe a tech of that one archfiend level 8, you can summon this with little to no efforts there. Also, gaining a monster's effect means it stacks with its older effect, so that could be really problematic. Funny thing to do: Dump Quasar from your extra deck with Gale Dogra/Dump a monster with protection from your deck. Summon this, detach and banish the dumped monster, and congrats, you have summoned Quasar/Stardust Assault Mode/Insert ridiculous card here with ease!

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I think this would be just fine if it was not for the Graphas. Even if Gimmicks Puppet could make this, some of them are restricted to Summoning Gimmick Puppet Xyzs only so they would be unable to go for this.

 

How about turning it into a Rank 7? I cannot think of any Deck that spams Level 7 DARKs besides Gagagas with the Level-changing effects. So this Xyz would be more of a bonus for those decks.

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Yeah, I dunno why you didn't make detaching a cost, but that's really what tips it over the "good" scale. Fact is, being able to do this every turn, during either player's turn, for the rest of the turn, from the field or grave, is what makes this bad. Just give it a detach cost and it *should* be fine. A rank 7 is substantially harder to make than a rank 8, but without the detach eff, it makes the card so much more dangerous.



This card should be posted in the "Funny\Obscene Cards" ;) it's truly truly truly broken


Uhh...

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I'm not saying it's fine, but... What makes you think think it's that broken? I mean, it is a little bit broken, but nothing a little change can't fix, surely. 

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I completely missed that it didn't have a detach cost.

Personally, I'm fine with the current version of the card, but if you want to further nerf/balance it, you could make it "once per turn", but the effect could last until the opponent's End Phase. That way, you won't be able to banish during the opponent's turn, but will retain any effects and stats it copied for defending.

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