Althemia Posted March 23, 2014 Report Share Posted March 23, 2014 1 Ghostrick Jack Frost3 Ghostrick Mary3 Ghostrick Specter3 Ghostrick Lantern3 Ghostrick Jiangshi3 Crane Crane3 Tour Guide from the Underworld3 Rank-Up Magic Astral Force3 Upstart Goblin2 Mystical Space Typhoon1 Allure of Darkness1 Dark Hole3 Call of the Haunted3 Fiendish Chain2 Dust Tornado1 Bottomless Trap Hole1 Solemn Warning1 Torrential TributeHeavily inspired from the Dark Rank-Up Magic deck that Jeff Jones took to YCS Chicago. Currently loving it at the moment, it's very hard to stop the deck once it gets the advantage engines going.If you need anything explained just ask. Link to comment Share on other sites More sharing options...
Megamaw Posted March 23, 2014 Report Share Posted March 23, 2014 Why do you have 101 in there? I see no way to go into it. Link to comment Share on other sites More sharing options...
Althemia Posted March 23, 2014 Author Report Share Posted March 23, 2014 Why do you have 101 in there? I see no way to go into it.To take 2 things vs Fire and overlay with them. It's important to take their options away from them Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2014 Report Share Posted March 23, 2014 Heh... Greno into Volcasaurus. Love it.Why do you have 101 in there? I see no way to go into it.I would assume it involves shenanigans with Bram. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 23, 2014 Report Share Posted March 23, 2014 Disregard, I can't read. Link to comment Share on other sites More sharing options...
Althemia Posted March 23, 2014 Author Report Share Posted March 23, 2014 But how do you actually summon 101?I've already said Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 23, 2014 Report Share Posted March 23, 2014 Wait, so RUM actually saw some competitive play? Interesting. Then again, it's Jeff Jones, so eh. Link to comment Share on other sites More sharing options...
UltimateIRS Posted March 23, 2014 Report Share Posted March 23, 2014 Why are you running C65? Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 23, 2014 Report Share Posted March 23, 2014 Why are you running C65? Dullahan + Astral Force = C65 Link to comment Share on other sites More sharing options...
UltimateIRS Posted March 23, 2014 Report Share Posted March 23, 2014 Dullahan + Astral Force = C65 Or it could make C96. Link to comment Share on other sites More sharing options...
Althemia Posted March 23, 2014 Author Report Share Posted March 23, 2014 Or it could make C96.But that's just a 1000/1000 vanilla. If I rank up into C65, I can proceed to shrink something down by 1000 on each stat, which is very relevant when I'm up against something with a big defense stat. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 23, 2014 Report Share Posted March 23, 2014 How about Durandal? =D This sounded fun to play from the sounds of it yesterday. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 23, 2014 Report Share Posted March 23, 2014 why scarecrow over fader, you don't have a way to recur it as far as I can tell and the level 1 on the field might allow for rank 1 plays if you do side it in. is it purely for the solemn dodge? Link to comment Share on other sites More sharing options...
Darj Posted March 23, 2014 Report Share Posted March 23, 2014 Why not 3 MST/1 Dust Tornado in the main deck? And aren't triple Calls too cloggy? Link to comment Share on other sites More sharing options...
evilfusion Posted March 23, 2014 Report Share Posted March 23, 2014 But that's just a 1000/1000 vanilla. If I rank up into C65, I can proceed to shrink something down by 1000 on each stat, which is very relevant when I'm up against something with a big defense stat. Not ENTIRELY true. C96 still reflects Battle Damage and can't die by battle. It only needs No.96 to turn ATK to 0 and gain it. Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2014 Report Share Posted March 23, 2014 Why not 3 MST/1 Dust Tornado in the main deck? And aren't triple Calls too cloggy?Call could also be played off Dust, for End Phase shenanigans and what-not. Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted March 23, 2014 Report Share Posted March 23, 2014 You could play Downerd + Magi Magi... ;) Link to comment Share on other sites More sharing options...
Althemia Posted March 23, 2014 Author Report Share Posted March 23, 2014 You could play Downerd + Magi Magi... ;)TCG only atm. Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2014 Report Share Posted March 23, 2014 Out of curiosity, you ever tried and/or thought of Magical Excavation?Also, you could probably get away with teching something like Dark Eruption. Since, you know, it can recycle your Guides and/or hand trap stuff. Link to comment Share on other sites More sharing options...
Darj Posted March 23, 2014 Report Share Posted March 23, 2014 Call could also be played off Dust, for End Phase shenanigans and what-not. And has it worked well? Because you are giving up a faster MST just for situational combos like that one. Also, one if my concerns with Dust is that it can be stopped by Decree/Trap Stun and stop you from destroying a card, like Decree itself. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.