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Silver Spirits Sakyo and Ukyo


Toffee.

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Just a silly idea I had, really...

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If this card is Summoned, you can Special Summon 1 "Silver Spirit Ukyo" from your hand or Graveyard. If this card is Special Summoned by the effect of "Silver Spirit Ukyo", you can Target 1 "Silver Spirit" Trap card in your Graveyard: Add it to your hand. You can only activate 1 "Silver Spirit Sakyo" effect per turn, and only once that turn. You can only Summon 1 "Silver Spirit Sakyo" per turn.


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If this card is Summoned, you can Special Summon 1 "Silver Spirit Sakyo" from your hand or Graveyard. If this card is Special Summoned by the effect of "Silver Spirit Sakyo", you can add to your hand 1 "Silver Spirit" Trap card from your Deck. You can only activate 1 "Silver Spirit Ukyo" effect per turn, and only once that turn. You can only Summon 1 "Silver Spirit Ukyo" per turn.


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Activate if you control a face-up "Silver Spirit Sakyo" and "Silver Spirit Ukyo". Add to your hand 1 Trap card from your Deck. You cannot conduct your Battle Phase the turn you activate this effect. You can only activate 1 "Silver Spirit Calling" per turn.


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Monsters you currently control cannot be destroyed by your opponent's card effects. Each time a monster you control is targeted by your opponent's card effect, immediately after that effect resolves, Target 1 card on the field: Banish it. These effects last until the End Phase. You must control a face-up "Silver Spirit Ukyo" and "Silver Spirit Sakyo" to activate and resolve this card.


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During this turn, you take no effect damage. Monsters you currently control cannot be destroyed by battle, and their effect(s) cannot be negated and/or chained to. These effects last until the End Phase. If you activated this card during the opponent's Battle Phase: Destroy all face-up monsters your opponent currently controls. You must control a face-up "Silver Spirit Ukyo" and "Silver Spirit Sakyo" to activate and resolve this card.


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Target 1 "Silver Spirit" monster in your Graveyard. Send 1 card from your hand to the Graveyard, and if you do, add to your hand 1 "Silver Spirit" monster with a different name from the Target. Then, Special Summon the Target. you can only activate 1 "Silver Spirit Soul" per turn.

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Looks very control-based.

So you Summon one, get the other, and recycle a Trap. One of which is practically a one-sided Torrential.

 

Redirection is funny in how Soul Taker never looked so hilarious compared to monsters with build-in target effects that would get banished by it.

Oh btw, Redirection lacks the "until the End Phase" or "During this turn" clause for that protective effect. It almost sounds like it'd last as much as the monsters and/or that I missed the continuous icon somewhere.

 

 

All in all, to be honest, the strategy seems abusable. It has extreme removal with easy recycle abilities. It also has Beckoning Light going for it, which never looked sexier. On the other hand, Effect Veiler and the like really hurt here. Especially when you can't even Double Summon into another copy that turn to recover. 

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They both were meant to have that 'Until the End Phase' part. And the thing is, though, both Traps make as much sense as something like Maxx "C" in the sense that it applies some effect to the current turn, then only goes off if the opponent does [X]. Like if you flipped Redirection when they play Big Eye it then gives them a choice; Use Eye, steal a monster, but then loose a card because Eye Targets; Don't use Eye, and just use the Battle Phase like your supposed to.
'Course, I could always tweak them if they seem a bit ridiculous.

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