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Furor, The Corrupted One


Viperblade86

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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 monsters you control and cannot be Special Summoned by other ways. When this card is Special Summoned: Equip this card with the 2 monsters used to Special Summon this card (The equipped monsters do not count as Spell/Trap Cards). This card gains the effect of both equipped monsters. This card gains ATK/DEF equal to the combined original ATK/DEF of both equipped monsters. Any battle damage this card inflicts becomes 0.

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OCG fix:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 monsters you control and cannot be Special Summoned by other ways. When this card is Special Summoned: Equip this card with the 2 monsters used to Special Summon this card (The equipped monsters do not count as Spell/Trap Cards). This card gains the effect of both equipped monsters. This card gains ATK/DEF equal to the combined original ATK/DEF of both equipped monsters. Any battle damage this card inflicts becomes 0. If this Defense Position card is attacked, inflict piercing battle damage to the controller of this card.

 

OK, so we have a monster that uses its tributed monsters for equips that can't be taken out by normal S/T removal and gains their effects, BUT can't deal Battle Damage and has an awkward reverse piercing effect.

 

To be honest, the only use I can see from this card is just clearing your opponent's monsters (and not triggering any Battle Damage or something) but the last effect is weird. Any reason for the last effect: why would you want your opponent to be dealing piercing damage on you?

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Isn't this just a weird Tyrant Neptune? It gains both effects, yes, which is neat, but it's a Special Summon, so you can't use hardened armed dragon with it. In other aspects, it's worse; It can't inflict battle damage, which defeats the point of combining the ATK of 2 cards, and it has reverse piercing which will never come into play, but is still a bad effect to have.

At least it has a decent type an attribute, but otherwise it seems pointless to make a card so similar to something we already have.

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I made the 0 Battle Damage for card effects that allow the card to attack a players Life Points directly. I thought that that effect would be OP combined with a card with high ATK. I added the reverse piercing for any cards that could not be destroyed by battle. That combined with an effect that would not allow it to be targeted by Spell/Trap cards would make it invincible. I didn't want a card that could be impossible to kill, so that would be the downside.

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Try considering the material you would need to make a truly impossible-to-kill card that has a good offensive presence. Now think of the effort it'd take to bring the material out, incorporating any instance of dead draws into the equation.

 

If it requires the player to go through extensive effort to get a completely invincible monster, let it be damn well worth the effort.

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