Zobian Posted April 10, 2014 Report Share Posted April 10, 2014 Effect: 2 level 4 monsters. Once per turn, you can detach one Xyz Material from this card to Special Summon one Ritual Monster from your hand in Attack Position. That monster is destroyed 2 turns after this effect is activated. My first card on here, hope you like it! Link to comment Share on other sites More sharing options...
Sunn O))) Posted April 10, 2014 Report Share Posted April 10, 2014 2 Turns? That's all you need to win. Also, two of your turns? Two of your opponent's turns, or just two turns? This card is too strong. It needs to negate the effect of the monster it summons, or something. Maybe destroy it during the end phase. Also, it should detach 2 materials. Maybe limit the monsters it can summon, like Level 6 or lower. Link to comment Share on other sites More sharing options...
Zobian Posted April 10, 2014 Author Report Share Posted April 10, 2014 2 Turns? That's all you need to win. Also, two of your turns? Two of your opponent's turns, or just two turns? This card is too strong. It needs to negate the effect of the monster it summons, or something. Maybe destroy it during the end phase. Also, it should detach 2 materials. Maybe limit the monsters it can summon, like Level 6 or lower. I meant like, your turn and then the opponent's turn, and it's destroyed during their end phase, I could've worded that better. I might bump up the summoning cost to 2 materials instead of one. Would bumping the card itself to a Rank 5 work? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 10, 2014 Report Share Posted April 10, 2014 I meant like, your turn and then the opponent's turn, and it's destroyed during their end phase, I could've worded that better. I might bump up the summoning cost to 2 materials instead of one. Would bumping the card itself to a Rank 5 work? What Ritual Decks run Level 5 monsters? That'd make this really unplayable. As for the card, it's essentially a Ritual Foregone on legs, but the monster Summoned can attack, auto-dies later, and you save 1000 Life Points (as if this matters). Gishki Decks can usually Ritual Summon whatever they have due to their Aquamirror's searching and recycling loops while rogue Ritual Decks like DARK Level 8s or Herald of Perfection would see this as a harder-to-use Foregone. Still, its best use would be in Gishkis in order for you to use Beast to get a free Ritual out onto the field for its effect, damage output, and perhaps a high-ranking Xyz down the road. Link to comment Share on other sites More sharing options...
vla1ne Posted April 10, 2014 Report Share Posted April 10, 2014 the ability to drop any ritual monster from your hand and make it last for 2 turns is pretty busted. why not have it search out ritual materials instead? like a bigger version of ten thousand hands? most of what else I was going to say has already been said by satsuki, but I can suggest that you skip your battle phase the turn the effect activates instead of negating the effect, since most ritual monsters have fairly subpar ATK anyways. Link to comment Share on other sites More sharing options...
Toffee. Posted April 10, 2014 Report Share Posted April 10, 2014 You know, TC, assuming you want to keep this card's integrity in tact, you could make this card detach both Materials, and then enforce some kind of gimmick upon the Summoned monster, in addition to it being destroyed during the End Phase. See, while it looks harmless in hindsight; It's honestly not. Like, for example, you could drop Reshef the Dark Being out of nowhere, then proceed to use his effect to steal monsters. Another one would be Perfect Herald, and we all know how rage inducing that one is. Link to comment Share on other sites More sharing options...
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