Blake Posted April 28, 2014 Report Share Posted April 28, 2014 BABY COME BACK YOU CAN BLAME IT ALL ON ME ;~; God I miss running this card. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 28, 2014 Report Share Posted April 28, 2014 So, Soul Charge makes this less prevalent as draw power right? Does that mean Reckless Greed gets more use? Link to comment Share on other sites More sharing options...
Wildflame Posted April 28, 2014 Report Share Posted April 28, 2014 I running this card too. Some things can't afford to play Duality. And I'm still not 100% sold on Supply Unit as a staple. So yeah, I'll keep using this, although probably not in every deck. Link to comment Share on other sites More sharing options...
Blake Posted April 28, 2014 Author Report Share Posted April 28, 2014 I running this card too. Some things can't afford to play Duality. And I'm still not 100% sold on Supply Unit as a staple. So yeah, I'll keep using this, although probably not in every deck. This is my boat. Well, not completely, but close. Supply Unit is good, really good, but... I want some draw power that isn't monster dependant. It can really snowball into games easily, but it doesn't help you set up, just win, most times. And if you can't set up TO win, winning chances go down. Link to comment Share on other sites More sharing options...
Greiga Posted April 28, 2014 Report Share Posted April 28, 2014 Any decks besides Cybers and Quasar drop enough beaters to run this? And then decks like Inzektors (in my area) that NEED 37 cards. Link to comment Share on other sites More sharing options...
Zauls Posted April 29, 2014 Report Share Posted April 29, 2014 I still play this if I'm running Summoner Monk. That's about it really. Link to comment Share on other sites More sharing options...
Dog King Posted April 29, 2014 Report Share Posted April 29, 2014 Why do you miss this playing, like its still good especially if you are using Soul Charge. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted April 30, 2014 Report Share Posted April 30, 2014 If ONE CARD gets released that makes this bad, then that OTHER CARD is probably bad design. Just saying. Link to comment Share on other sites More sharing options...
Zauls Posted April 30, 2014 Report Share Posted April 30, 2014 If ONE CARD gets released that makes this bad, then that OTHER CARD is probably bad design. Just saying. We all know how badly designed Soul Charge is... Link to comment Share on other sites More sharing options...
Synchronized Posted April 30, 2014 Report Share Posted April 30, 2014 The argument can be made that Upstart in and of itself isn't really ideal design, but that takes a lot more insight especially when you consider that the entire premise of "LP doesn't matter" shouldn't exist, because it's one of the main elements of the game. But I'm not getting into that argument right now. Soul Charge is obviously OP, and the only reason I'm even remotely okay with it is because I do like the emphasis that it places on being careful with your Life Points, as well as allowing Magic Cylinder to exist as a prominent thing again because let's face it, that's just cool. I like Upstart but because of Soul Charge, I find myself hesitant to run it at all. It basically lets the opponent use Charge without the restrictions and while that's obvious, it makes sense to state it here. However, if you can make a significant push for game in some kind of turbo-oriented Deck, then I'd still run it. Depends on the build really. But as a generic 3-of to make it so you're only running 37 cards in theory, sadly Soul Charge makes it so that's not ideal. Link to comment Share on other sites More sharing options...
Slinky Posted April 30, 2014 Report Share Posted April 30, 2014 Soul Charge made the "LP doesn't matter" premise go away. Because now, Soul Charge MAKES life points matter. Previously, LP didn't matter unless it was at or below 800. Pre-Cowboy, it didn't matter unless it was 0. Link to comment Share on other sites More sharing options...
Rawkobo Posted April 30, 2014 Report Share Posted April 30, 2014 Everyone's sad that this card was made punishable...and yet, I can't help but wonder if it wasn't already, considering how every time I ever faced anyone who ran the 37-card setup, it just crashed and burned faster than expected, because it couldn't get the gas it needed to beat out adding, on average, +2k to LP totals. Soul Charge adds icing on the cake. Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted April 30, 2014 Report Share Posted April 30, 2014 Anyone who thinks this is bad, or really even worse than it was, because of Soul Charge is wrong.Just saying. Link to comment Share on other sites More sharing options...
Zauls Posted April 30, 2014 Report Share Posted April 30, 2014 Anyone who thinks this is bad, or really even worse than it was, because of Soul Charge is wrong. Just saying. I don't think its necessarily worse than previous, but you do now have to think twice before using it. The same argument could be said about giving your opponent a free Warning with Upstart, but nobody really cared about that. Sure, Soul Charge is at more than 1 and on average you will be paying 2-3000, but advantage is still key and getting to your combo pieces quickly is still key. Life points matter a bit more now, sure, but if you have the upper hand, you don't care about them and can generally play out of losing too many. Also, Magic Cylinder is still not a thing. Link to comment Share on other sites More sharing options...
Rawkobo Posted April 30, 2014 Report Share Posted April 30, 2014 I don't think its necessarily worse than previous, but you do now have to think twice before using it. The same argument could be said about giving your opponent a free Warning with Upstart, but nobody really cared about that. Sure, Soul Charge is at more than 1 and on average you will be paying 2-3000, but advantage is still key and getting to your combo pieces quickly is still key. Life points matter a bit more now, sure, but if you have the upper hand, you don't care about them and can generally play out of losing too many. Also, Magic Cylinder is still not a thing. In the situation at which Soul Charge goes to one or below, I'd say people can definitely consider Upstart unaffected by it. And yeah, Magic Cylinder is definitely not a thing. Link to comment Share on other sites More sharing options...
Synchronized Posted April 30, 2014 Report Share Posted April 30, 2014 Anyone who thinks this is bad, or really even worse than it was, because of Soul Charge is wrong. Just saying. I don't think it's remotely bad. It's a great card that serves a seriously effective purpose. However, one has to consider whether making those Soul Charges even more live is worth the draws. I think it's best on a Deck-by-Deck basis, really. I'm not sold on Supply Unit as a staple just yet, but I do think it might be a better option than this in some cases. Not running Cylinder myself, but I have seen a lot of the reports from recent ARG events suggesting that people are siding it or at least similar burn cards, like Ceasefire, which can more or less win the game in response to a Soul Charge in certain situations. Link to comment Share on other sites More sharing options...
Dog King Posted April 30, 2014 Report Share Posted April 30, 2014 imo with soul charge this should be ran even more because you get to draw your soul charge.... Link to comment Share on other sites More sharing options...
Zauls Posted April 30, 2014 Report Share Posted April 30, 2014 I don't get why people would side for Soul Charge. Everyone mains it and most do in multiples. "Yeah I'm gonna Side Deck a card that counters a card that everyone is maindecking no matter what deck it is. Great idea!" Not that you should be using Ceasefire to counter Soul Charge, since there are far better options. Link to comment Share on other sites More sharing options...
Synchronized Posted May 1, 2014 Report Share Posted May 1, 2014 I don't get why people would side for Soul Charge. Everyone mains it and most do in multiples. "Yeah I'm gonna Side Deck a card that counters a card that everyone is maindecking no matter what deck it is. Great idea!" Not that you should be using Ceasefire to counter Soul Charge, since there are far better options. Idk, I'm not really playing anything specifically to counter it. I think it's only a matter of waiting till August till it goes to 1 or 0 anyway, but still, people are doing it. Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted May 1, 2014 Report Share Posted May 1, 2014 Siding specifically for the side effect Soul Exchange has of ripping its users life total to shreds will get you free wins, which is important. It will also get you free losses, which should be noted, however. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted May 3, 2014 Report Share Posted May 3, 2014 [attachment=41363:10168072_766364710070167_6015988993414026390_n.png] Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted May 3, 2014 Report Share Posted May 3, 2014 10168072_766364710070167_6015988993414026390_n.png that fuckin' rarity bump... Link to comment Share on other sites More sharing options...
Ultravires Posted May 3, 2014 Report Share Posted May 3, 2014 that f***in' rarity bump... But Upstart is already Ultra... Link to comment Share on other sites More sharing options...
Dog King Posted May 3, 2014 Report Share Posted May 3, 2014 10168072_766364710070167_6015988993414026390_n.png I wish I could neg this post :( Link to comment Share on other sites More sharing options...
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