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Upstart Goblin


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I running this card too.

 

Some things can't afford to play Duality. And I'm still not 100% sold on Supply Unit as a staple. So yeah, I'll keep using this, although probably not in every deck.

This is my boat.

 

Well, not completely, but close.

 

Supply Unit is good, really good, but... I want some draw power that isn't monster dependant.

 

It can really snowball into games easily, but it doesn't help you set up, just win, most times.

 

And if you can't set up TO win, winning chances go down.

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The argument can be made that Upstart in and of itself isn't really ideal design, but that takes a lot more insight especially when you consider that the entire premise of "LP doesn't matter" shouldn't exist, because it's one of the main elements of the game.  But I'm not getting into that argument right now. 

 

Soul Charge is obviously OP, and the only reason I'm even remotely okay with it is because I do like the emphasis that it places on being careful with your Life Points, as well as allowing Magic Cylinder to exist as a prominent thing again because let's face it, that's just cool.

 

I like Upstart but because of Soul Charge, I find myself hesitant to run it at all.  It basically lets the opponent use Charge without the restrictions and while that's obvious, it makes sense to state it here.  However, if you can make a significant push for game in some kind of turbo-oriented Deck, then I'd still run it.

 

Depends on the build really.  But as a generic 3-of to make it so you're only running 37 cards in theory, sadly Soul Charge makes it so that's not ideal.

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Everyone's sad that this card was made punishable...and yet, I can't help but wonder if it wasn't already, considering how every time I ever faced anyone who ran the 37-card setup, it just crashed and burned faster than expected, because it couldn't get the gas it needed to beat out adding, on average, +2k to LP totals.

Soul Charge adds icing on the cake.

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Anyone who thinks this is bad, or really even worse than it was, because of Soul Charge is wrong.

Just saying.

 

I don't think its necessarily worse than previous, but you do now have to think twice before using it. 

The same argument could be said about giving your opponent a free Warning with Upstart, but nobody really cared about that. Sure, Soul Charge is at more than 1 and on average you will be paying 2-3000, but advantage is still key and getting to your combo pieces quickly is still key. Life points matter a bit more now, sure, but if you have the upper hand, you don't care about them and can generally play out of losing too many.

 

Also, Magic Cylinder is still not a thing. 

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I don't think its necessarily worse than previous, but you do now have to think twice before using it. 

The same argument could be said about giving your opponent a free Warning with Upstart, but nobody really cared about that. Sure, Soul Charge is at more than 1 and on average you will be paying 2-3000, but advantage is still key and getting to your combo pieces quickly is still key. Life points matter a bit more now, sure, but if you have the upper hand, you don't care about them and can generally play out of losing too many.

 

Also, Magic Cylinder is still not a thing. 

 

In the situation at which Soul Charge goes to one or below, I'd say people can definitely consider Upstart unaffected by it.

 

And yeah, Magic Cylinder is definitely not a thing.

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Anyone who thinks this is bad, or really even worse than it was, because of Soul Charge is wrong.

Just saying.


I don't think it's remotely bad. It's a great card that serves a seriously effective purpose. However, one has to consider whether making those Soul Charges even more live is worth the draws. I think it's best on a Deck-by-Deck basis, really.

I'm not sold on Supply Unit as a staple just yet, but I do think it might be a better option than this in some cases.

Not running Cylinder myself, but I have seen a lot of the reports from recent ARG events suggesting that people are siding it or at least similar burn cards, like Ceasefire, which can more or less win the game in response to a Soul Charge in certain situations.
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I don't get why people would side for Soul Charge. Everyone mains it and most do in multiples.

"Yeah I'm gonna Side Deck a card that counters a card that everyone is maindecking no matter what deck it is. Great idea!"

Not that you should be using Ceasefire to counter Soul Charge, since there are far better options. 

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I don't get why people would side for Soul Charge. Everyone mains it and most do in multiples.

"Yeah I'm gonna Side Deck a card that counters a card that everyone is maindecking no matter what deck it is. Great idea!"

Not that you should be using Ceasefire to counter Soul Charge, since there are far better options. 

 

Idk, I'm not really playing anything specifically to counter it.  I think it's only a matter of waiting till August till it goes to 1 or 0 anyway, but still, people are doing it.

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