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Batteryman 9V


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When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9V" once per turn. During your End Phase: Destroy this card.
 
It's seriously easy to win CyDra/Hieratic games by punching them with this guy twice or thrice, since he searches himself, then going into a push with Industrial and/or a random Xyz. Obviously that one Level 5 Hieratic throws a wrench, and CyDra is less dependent, but the idea is that you're thinning the deck to get to your backrow just in case, where you have all your backrow to their 5 Level 5 Hieratic/3 Cores. You don't play into their hands without even needing to outright play around them, because you're steadily thinning, if not plussing, while they lay still.
 
Now these decks aren't incredibly relevant in a post-DUEA format... I just find them really amusing with how hard this shuts them down a lot of times.
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Lets see....

 

[b]What Summons this:[/b]

Summoner Monk

Battery Charger

Portable Battery Pack

Batteryman Charger

Batteryman Micro-Cell

Call of the Haunted

Soul Charge

Shining Angel

Photon Lead

 

[b]What searches this:[/b]

Itself

Thunder Seahorse

 

[b]What recovers this:[/b]

Quick-Charger

Recycling Batteries

 

'Course, this is just off the top of my head; Likely forgetting stuff.

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