Greiga Posted May 16, 2014 Report Share Posted May 16, 2014 Counter Trap Pay 1000 Life Points; Negate the Summon of a monster that has the same type as a monster on the field, and destroy it. It doesn't say "a monster(s)" but idk if that's because it's an old card or what. Can this be sided in certain decks or is Black Horn safer? The difference is this stops all summons. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 16, 2014 Report Share Posted May 16, 2014 We're moving into a format where people just sit on one monster, summon a lot at once, or summon by effects. Link to comment Share on other sites More sharing options...
Toffee. Posted May 17, 2014 Report Share Posted May 17, 2014 Wasn't this, like, mained back in the days of Blackwings or something? Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 17, 2014 Report Share Posted May 17, 2014 I think it's mostly outclassed now, I mean there's no guarantee your opponent is running same type cards, and the side deck has better options. I feel as if the side deck needs cards that completely shut down problematic decks, rather than just moderately hurt them. Link to comment Share on other sites More sharing options...
evilfusion Posted May 17, 2014 Report Share Posted May 17, 2014 I remember this card in one of the older WC games, had a text error or something, but was just confusing as heck. I could never figure out to activate it. This card is certainly interesting, but it's inherently inconsistent, and that's usually a bad thing. I'd prefer Black Horn, if only because it is more consistent and doesn't have a cost at all. even if it can't hit Normal or Flip Summons. Link to comment Share on other sites More sharing options...
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