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Incompatible Fusion


Trebuchet MS

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Hey, remember that time when Yami fused Mammoth Graveyard with Blue-Eyes Ultimate Dragon and caused it to decay?

 

bMKIkel.jpg

[spoiler Lore]Target 1 face-up monster your opponent controls; banish 1 monster you control, then if that target has a different Attribute from the banished monster, it gains these effects, depending on the banished monster's original Attribute.
*FIRE: During your End Phase: Destroy this card, and if you do, you take damage equal to its ATK.
*WATER: This card cannot attack or change its battle position.
*EARTH: During your End Phase: this card loses ATK equal to the ATK of the banished monster.
*WIND: During your End Phase: Return 1 other card you control to the hand.
*LIGHT: Play with your hand revealed.
*DARK: If this card would leave the field, banish it instead.
*DIVINE: You cannot Special Summon monsters.[/spoiler]

 

I was discussing the early days of Yugioh with a friend where the rules of the anime Duels were still a mess back then, and he brought up the possibility of fusing your monster with the opponent's, causing a negative effect if the result was incredibly incompatible.

 

So I got around to doing something like it, though tweaked a little to make it more playable.

 

Remember, the opponent's monster gains the effect, so everything else on the card is read from the opponent's perspective. And as long as there is an Attribute mismatch, everything is awful!

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Hey, remember that time when Yami fused Mammoth Graveyard with Blue-Eyes Ultimate Dragon and caused it to decay?

 

H2iqvQD.jpg

[spoiler Lore]Target 1 face-up monster your opponent controls; banish 1 monster from your hand or field, then if that target has a different Attribute from the banished monster, it gains these effects, depending on the banished monster's Attribute(s).
*FIRE: During the End Phase: Destroy this card, and if you do, you take damage equal to its ATK.
*WATER: This card cannot attack or change its battle position.
*EARTH: During your opponent's End Phase: this card loses ATK equal to the ATK of the banished monster.
*WIND: During your End Phase: Place 1 card from your hand on the top of your Deck.
*LIGHT: If this card would leave the field, banish it instead.
*DARK: During your opponent's End Phase: You lose Life Points equal to the ATK of the banished monster.[/spoiler]

 

I was discussing the early days of Yugioh with a friend where the rules of the anime Duels were still a mess back then, and he brought up the possibility of fusing your monster with the opponent's, causing a negative effect if the result was incredibly incompatible.

 

So I got around to doing something like it, though tweaked a little to make it more playable.

 

Remember, the opponent's monster gains the effect, so everything else on the card is read from the opponent's perspective. And as long as there is an Attribute mismatch, everything is awful!

You should probably only banish a monster from your field.  Otherwise, you could do a search by banishing a Dragon Ruler in your hand, which is the reason that Gold Sarcophagus is Limited in the first place.  At least with that Dragon Ruler on the field, you may have already used one of its effects, so you can't get a free search with it.
 

I also have some suggestions with the Attributes:

FIRE: Change the condition to 'During your End Phase', so your opponent has time to react before it blows up.

WATER: Perfect

EARTH: Perfect (and accurate to the source material!)

WIND: Change the effect to 'Return 1 card from your side of the field to your hand'.  Not only is that more appropriate for a WIND effect because of the Mist Valley archetype, but forcing your opponent to place a card from their hand to the top of their Deck during each of their End Phases basically makes them forever unable to draw any new cards unless they can empty their hand.

LIGHT: Change the effect to 'You must reveal your hand to your opponent' because it seems more accurate to depict the light as revealing what's hidden.

DARK: Change the effect to the original LIGHT effect because there are Decks like Dark World, Destiny Zombie, and so on, that use a lot of banishment for their tactics, so it seems more appropriate.

 

It would also be a good idea to change 'depending on the banished monster's Attribute(s)' to 'depending on the banished monster's original Attribute' so you can't put either 4 or 5 debilitating effects on a monster by banishing an Elemental Mistress Doriado because it's only considered a WIND, WATER, FIRE, and EARTH monster while it's on the field.

 

Finally, I would also suggest you add this:

DIVINE: You cannot Special Summon.

 

While the DIVINE effect seems overpowered, if you're only able to banish a monster from the field (and not your hand), then that means you must essentially sacrifice an Egyptian God under your control to apply this effect.

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