mikel. Posted June 25, 2014 Report Share Posted June 25, 2014 Single card Challenge...well me doing this is...crazy! So talking to Rene...I'd find myself into trying to finish this. So the the mission is for me to create a card(s) that can survive against it's other future opponents created by me and by the end of that, I hope to reach 50! Like Rene: I've seen lots of talk about improving the current state of the RC section and I very much want to be a part of that. Fortunately, my current break from school allows me more time to spend wasted on the computer as my future continues to slip away with you guys and the community. Last year, I started and finished a challenge that I gave to myself to create 100 Single Custom Cards in a year. It was a simple, obtainable goal that I quickly reached long before the deadline. However, while that task was more or less an easy feat, it accomplished something that I had personally never done. Furthermore, if I am allowed to brag on myself a little, I think it brought a little more activity to the section. That's what I am hoping for again. More activity! I am especially looking at our more veteran members that have decided that they are done with card making. Truth be told, most of us came here for that intention, and there is nothing wrong with continuing. What I want from you newer members, is to watch and learn. That wasn't as conceded as it may have sounded. I am not claiming to be the best card maker, or even a good card maker, but I would like to think that there are a few things that I can pass on from my time here. So, for those of you that read up top, this is the start of my second 100 Single Challenge. However, instead of having the luxury of an entire year, I have put the deadline at August 31st, 2014. A mere 68 days away. I invite you, I am talking to each and every person on YCM, to join me in my challenge. Imagine. Design. Create. Learn. Fix. Repeat. Set a goal and reach it. Hopefully I won't be alone when I reach the finish line. EDIT: For clarification purposes, I want to everyone to note that this challenge is entirely a personal endeavor. You are not helping me reach 100 cards and I am not helping you. This is intended for each and everyone of us to learn our own strengths and weaknesses as card makers and improve upon those areas that are in need of it. Something similar. Edit: Will edit the cards at the end of challenge, which I will do with also making a thread of the finished set. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 25, 2014 Report Share Posted June 25, 2014 Glad to see that you are going to participate! I think 50 is a sound goal, especially with the closer end date. You may want to put a card i this post though, not 100% sure what the ruling will be, but if you are wanting to keep this thread open, I would suspect there may actually need to be a card to start with. Also, are you planning on just subsequently adding cards in this thread? If so, you may want to move it to Multiple Cards Link to comment Share on other sites More sharing options...
Sleepy Posted June 25, 2014 Report Share Posted June 25, 2014 I'm a little bit confused about what it implies with the card not losing to the next ones. So you make the strongest card first and tone down the cards from there? The idea of a challenge with a personal set of rules and limitations sounds interesting. I might decide to try it if I can think of an interesting idea and get enough time to do so, but not within a time period that requires 1 to 2 cards a day, particularly for the 2-card days... What implies the card being weaker? A #4 2900 ATK boss against a hypothetical # 35 FLIP that could destroy it is what comes to mind for samples, and makes me think everything is subjective once you pair it up in the right build. So just curious. Link to comment Share on other sites More sharing options...
mikel. Posted June 25, 2014 Author Report Share Posted June 25, 2014 Alright I have returned online(really) now to answer your responses: Glad to see that you are going to participate! I think 50 is a sound goal, especially with the closer end date. You may want to put a card i this post though, not 100% sure what the ruling will be, but if you are wanting to keep this thread open, I would suspect there may actually need to be a card to start with. [Reply: Okay will do soon, like maybe in 15 min.] Also, are you planning on just subsequently adding cards in this thread? If so, you may want to move it to Multiple Cards[Reply: Yes, though how do I move it...I guess the mod will.] Thank you. I'm a little bit confused about what it implies with the card not losing to the next ones. So you make the strongest card first and tone down the cards from there?[Reply: Yeah something like that, okay for I will create a card that will be like it wants to stand or survive against anything(keep it logical and not over powered) so have I answered you?] The idea of a challenge with a personal set of rules and limitations sounds interesting. I might decide to try it if I can think of an interesting idea and get enough time to do so, but not within a time period that requires 1 to 2 cards a day, particularly for the 2-card days... [Reply:Whoa didn't think that much but it does look like I will be making 1 Card every Day and if it seems I won't make it towards my goal I will speed up my making 2 cards a day.] What implies the card being weaker? A #4 2900 ATK boss against a hypothetical # 35 FLIP that could destroy it is what comes to mind for samples, and makes me think everything is subjective once you pair it up in the right build. So just curious.[Reply: Interesting but I'm very logical; so I will make each card with the knowledge that each card wants to live on, so they won't be silly cards that kill the one before then wait for their turn...NO.] Sorry for the late reply I was enjoying FIFA...lol Link to comment Share on other sites More sharing options...
Sleepy Posted June 25, 2014 Report Share Posted June 25, 2014 It'll be interesting to keep an eye on this project and see exactly how it turns out then. And I get you. FIFA is everywhere these days. I haven't seen a game today but at the very least I know the results of block D. Pretty much only 2 days to go before next round. Link to comment Share on other sites More sharing options...
mikel. Posted June 25, 2014 Author Report Share Posted June 25, 2014 The Beginning starts as Ψ Veritas! Comes to destroy the future of those to come; claims she knows the truth to living forever "Thou life's knowledge flows like rivers and as the oceans I'm beyond tomorrow's holdings" , well does she? Card textCannot be Normal Summoned/Set. Must first be only Ritual Summoned by this card "The She wolf's Prayer".This card is also treated as DARK Attribute-type while face-up on the field.Once per turn: You can target 1 monster your opponent controls, If face-down, flip it face up(Flip effects cannot be activated at this moment); equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.)While equipped with that monster,any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.If this card would be destroyed, destroy that equipped monster instead. Card textThis card is used to Ritual Summon "Ψ Veritas- Conquering All". You must also Tribute monsters from your hand or field whose total Levels equal exactly 9. When "Ψ Veritas- Conquering All" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard; when your opponent controls no monsters on his or her side of the field, Target 1 monster your opponent's graveyard and special summon it. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 25, 2014 Report Share Posted June 25, 2014 The images are broken for me :( Will review once fixed Link to comment Share on other sites More sharing options...
Ren✧ Posted June 25, 2014 Report Share Posted June 25, 2014 Alright, not feeling like going to in-depth at the moment, but I'll share my two cents. First off, I don't like cards that incorporate symbols and the like in their name. I feel like if implemented to the game it will just cause confusion and blah, blah, blah. Really just a personal preference, but still a turn off. I like how you created a Ritual Monster. They are severely undersupported as a whole and, in my opinion, have one of the best summoning mechanics. The idea behind Veritas is a solid one, a bit slow to actually be considered truly competitive, but nonetheless it is a solid start. I think any damage that you would take from battles involving it need to be negated. Afterall, you are having to give up monsters with a total level of 9, plus you need the ritual spell, and it is still open to destruction by battle and card effects once it loses the equipped monster. No sense in punishing yourself further by using the card for its intended purpose. There are some wording and OCG errors throughout the effect, but I don't have the motivation to go through that right now. She Wolf's Prayer is exactly, more or less, what I want to see out of a Ritual Spell. If summons the monster and supports the monster. It could definitely be beefed up a bit, but still there isn't anything overly wrong with it. The last line needs to be changed to 'Special Summon it to your opponent's side of the field' or something like that, otherwise it becomes a situational Monster Reborn. Link to comment Share on other sites More sharing options...
mikel. Posted June 26, 2014 Author Report Share Posted June 26, 2014 Another wonders into the stage claims to know the why to kill the Goddess in a fable mind. Come forth "Jinzo- Glitch" Card text2 Level 6 "Jinzo" monstersYou can also Xyz Summon this card by using a 1 "Jinzo" Monster you control as the Xyz Material. When this card is Special summoned: Select 1 monster on the field, this card gains the same effects as that monster while face-up on the field. You can detach 1 Xyz Material from this card, all Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. YCM-Tell me if it did win against Veritas. Link to comment Share on other sites More sharing options...
mikel. Posted June 28, 2014 Author Report Share Posted June 28, 2014 Nothing in a Ninja's path can stop him here he comes: Card text When this card is Normal summoned: Return 1 monster on the field to it's owners hand; that monster cannot be Summoned/Set while this card is on your side of the Field/ Graveyard. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 28, 2014 Report Share Posted June 28, 2014 I don't know how I feel about Jinzo-Glitch. Obviously has to be run in a deck that runs Jinzo, and btw his primary summoning materials would never see use it would be better to just switch it to something like 2 Level 6 Machine-Type monsters. But the copying of another monster's effects isn't really all that special because more times than not an opponent's monsters won't hold any real value and copying one of your monsters, while maybe proving useful, wouldn't warrant me to choose this over something like Gauntlet Launcher or Bounzer. Similarly, it's negation ability is weaker than Jinzos and with only a 50 ATK difference, I don't see myself running it. Definitely up the ATK to like 2600, change the materials, and I would consider doctoring the effect. Useful card is useful. Don't know how well it fits in with a Ninja deck, as I haven't used one in quite awhile, but a Level 4 tuner is always helpful. Plus, bouncing a card, for quite possibly a length of time is nice as well. Maybe a little too nice...in fact definitely too good since it includes Graveyard. I would say delete that to avoid making an OP card. Also, don't forget to be updating the title's name. I still thought you had only created 2 cards thus far. Link to comment Share on other sites More sharing options...
mikel. Posted June 30, 2014 Author Report Share Posted June 30, 2014 Editing...something isn't right... Link to comment Share on other sites More sharing options...
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