Ren✧ Posted June 30, 2014 Report Share Posted June 30, 2014 If you would add a "Green Gadget", "Red Gadget", or "Yellow Gadget" from your Deck to your hand, except by drawing: You can add this card from your Deck to your hand instead. This card's name is treated as "Green Gadget", "Red Gadget", and "Yellow Gadget" simultaneously while on the field. If this card is Normal Summoned: Add 1 "Stronghold the Moving Fortress" from your Deck to your hand. If this card is Special Summoned: Activate 1 "Stronghold the Moving Fortress" directly from your hand or Graveyard. If this face-up card is destroyed by your opponent(by effect or battle): Return all "Gadget" monsters, except "iGadget", in your Graveyard to your Deck, then, draw 1 card. Image credit to the very talented .Buddha "ZEEP...BOP...CLUNK!" - iGadget I fear that I may have gone a bit overboard with the effect, but I figured that if I was gonna support the archetype, I may as well not half-ass it. As always CONSTRUCTIVE criticism is always appreciated and will be +REPPED :D [ Previous Card l Next Card ] Link to comment Share on other sites More sharing options...
.Buddha Posted June 30, 2014 Report Share Posted June 30, 2014 I like the idea of how the white gadget is treated as any color, but i would change the name to white gadget because of the name pattern and i would say special summoned it trought the card effect of an "Gadget" monster. Because if it is like it is now you can special summoned it very often. i would also say stronghold from graveyard and hand not deck but i think it is a great support :D with this card i would run also stronghold in a gedget deck nice unique idea out of my image :D Link to comment Share on other sites More sharing options...
Ren✧ Posted June 30, 2014 Author Report Share Posted June 30, 2014 I like the idea of how the white gadget is treated as any color, but i would change the name to white gadget because of the name pattern and i would say special summoned it trought the card effect of an "Gadget" monster. Because if it is like it is now you can special summoned it very often. i would also say stronghold from graveyard and hand not deck but i think it is a great support :D with this card i would run also stronghold in a gedget deck nice unique idea out of my image :D I agree that White Gadget fits the archetype better, but I also find it a predictable and boring name. I've made the corrections, I had a feeling I made it overpowered. Link to comment Share on other sites More sharing options...
Darj Posted July 1, 2014 Report Share Posted July 1, 2014 The first effect needs PSCT and/or a better OCG because the way you wrote it leaves questions like: It is intended to be a continuous effect, or a trigger effect? The "You can" at the start of the effect is misleading. What do you mean with "during the Duel"? Is the effect active even if the card is in the graveyard, banished, or returned to the Deck? Until you clear those questions up, I can't comment on that effect because, for instance, I don't know if the 3 Gadgets can search this from the deck, or if you need to summon this monster to activate the first effect. That aside, the remaining effects are cute, but I don't think they would be that useful: - The second effect basically turns a Gadget into a 3000-ATK Level 4 beater and places it on the field for your Xyz/Synchro needs, but requires you to both run Stronghold (who is a quite slow as a Trap Monster) and draw into it early game; I don't know if Gadgets would be willing to dedicate deck space to a subpar card that relies on iGadget to be good when they already have Tin Goldfish/Kages for swarming and triggering the Gadget that would otherwise be discarded by iGadget. - The last effect is nice for replenishing the deck with Gadgets, but your opponent can easily play around it by simply destroying iGadget by battle (and with only 1500 ATK, it shouldn't be difficult for the opponent to do so), or might not care at all if he/she is about to win and allowing you to recycle your Gadgets won't affect him/her in any way. I guess you could buff the last effect by allowing it to trigger when it is destroyed by the opponent either by battle or by card effect, and also add an effect that gives you card advantage like, for example, drawing 1 card, effectively turning the effect into an Avarice/Satellarknight Sirius for Gadgets. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 1, 2014 Author Report Share Posted July 1, 2014 The idea behind the last effect is so that you can still include the other Gadgets in your deck without running into a problem with the card limit. After all, if I were to put it as: (This card's name is always treated as "Green Gadget", "Red Gadget", and "Yellow Gadget".), similar to Cyber Harpie's effect, it would limit it you from running the other cards. I think I changed it so that there isn't as much of a problem. I am going to go in and edit the card further, hopefully it'll be better after that. EDIT: Edits made, perhaps it is a bit better now. Link to comment Share on other sites More sharing options...
Sander Posted July 1, 2014 Report Share Posted July 1, 2014 Conflicting card effect / effect on the image, but I guess the effect under the card is the correct one. In that case, the card is worthless, in its current state. It blocks you from running Green / Red / Yellow (first effect = condition / Maximum of 3 rule example 1), meaning to get the draw effect of the card to even happen, you would be forced to run the bad "Gadget" monsters. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 1, 2014 Author Report Share Posted July 1, 2014 Conflicting card effect / effect on the image, but I guess the effect under the card is the correct one. In that case, the card is worthless, in its current state. It blocks you from running Green / Red / Yellow (first effect = condition / Maximum of 3 rule example 1), meaning to get the draw effect of the card to even happen, you would be forced to run the bad "Gadget" monsters. Obviously the effect under the card would be the correct one. Any suggestion on how to remedy the situation. If you had read my reply above you would know that the original effect was meant to circumvent that problem. Still the effect it has now, I would have thought, would have been enough as it only takes effect when the duel starts and is not treated as the other cards beforehand. EDIT: nevermind, I believe the most current correction fixes the problem Link to comment Share on other sites More sharing options...
Darj Posted July 2, 2014 Report Share Posted July 2, 2014 The last correction fixed that problem indeed. And with the effect of searching Stronghold, the card looks really good now. To be honest, I was thinking that making an additional Gadget that could search the Trap would be great for supporting iGadget, but giving the searching effect to iGadget itself is even better. Link to comment Share on other sites More sharing options...
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