Slinky Posted July 4, 2014 Report Share Posted July 4, 2014 [spoiler='Junk Warrior']"Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.[/spoiler] [spoiler='Nitro Warrior']"Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. If this attacking card destroys an opponent's monster by battle: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then attack it with this card.[/spoiler] [spoiler='Junk Archer']"Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls. Remove that monster from play. During the End Phase of this turn, it returns to your opponent's side of the field, in the same Battle Position.[/spoiler] Discuss? Link to comment Share on other sites More sharing options...
newhat Posted July 5, 2014 Report Share Posted July 5, 2014 By now they are just bridges to better things. Their effects barely matter anymore. Junk Berserker, on the other hand, is a great 7. Link to comment Share on other sites More sharing options...
Greiga Posted July 5, 2014 Report Share Posted July 5, 2014 Ok the topic title says Synchrons so I wanna say that Junk Gardna is the best 2 mat "Synchron" synchro of all time. You usually make Destroyer with 3-4 mats so I don't count it. Link to comment Share on other sites More sharing options...
Toffee. Posted July 5, 2014 Report Share Posted July 5, 2014 Junk Warrior has a lot of silly combos going for him, that lead into him having absurd ATK.Nitro is just a ghetto Dark Gaia.Archer is pretty cool for the temporary monster removal, but now-a-days the best use for him is to kill off Xyz Materials, but even then, it just comes off as gimmicky. Link to comment Share on other sites More sharing options...
%phil Posted July 5, 2014 Report Share Posted July 5, 2014 junk warrior found a good niche in raccoons, it gets to seriously high attack with the tokens and running junk synchron in there is never bad. the other two are v. average. Link to comment Share on other sites More sharing options...
~Faytl~ Posted July 5, 2014 Report Share Posted July 5, 2014 Pretty much this^ Junk Warrior is insane in Raccoons. The other two really don't have outstanding niche uses like that. Junk Archer is pretty good for removing Xyz Materials and removing a monster to push for game (not to mention it screws over any Noble Knight monsters not equipped with Excaliburn, so long as it's the only one they have so the equips doin't just come back). Link to comment Share on other sites More sharing options...
evilfusion Posted July 5, 2014 Report Share Posted July 5, 2014 Nitro's greatest strength is the 2800 ATK. Quickdraw is the only reason Nitro is even remotely decent. Archer is a fun little guy, but with low stats, making it outclassed by Nitro or Berserker when it comes to Quickdraw Level 7s. Junk Warrior is still king of practicality, not counting ones like Destroyer, etc, since Junk Synchron's effect brings the other Synchro Material you need. Link to comment Share on other sites More sharing options...
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