Jump to content

Treasures of the Dead [manga]


Recommended Posts

While life gain cards are usually pretty bad, this one can give you a LOT of it.

 

You could probably use it for Ancient Wyvern/Agent shenanigans, Granel, or maybe just throw it into Exodia for laughs... though you won't be approaching Graham's Number with it...

Link to comment
Share on other sites

Straight-up self-mill makes it more efficient with Soul Charge than it looks.

 

It would need to recover 15,000-25,000 LP to be worth the minus.

 

>.>

the f*** you smoking.

1 card should never be worth 15,000 LP by itself.

ever.

my best life gain combos stop around the 8-10k mark.

and those require 2-3 cards.

I know we have combos that do otks. generally 8k-11k, but they are rarely 1 card. and even the ones that are, chain into other cards to create the otk, not just get it by playing the one card. and soul charge requires a setup graveyard.

Link to comment
Share on other sites

You have to use the card itself, which counts as -1

 

Since you don't get any card advantage in return, it stays as a -1.

 

I understand the theory, the issue is that theory is not practice.

Card advantage is not the only advantage you can have, and a card like this can quickly get ridiculous when you consider the fact that there are other cards that cue off of major life differences.

Link to comment
Share on other sites

I understand the theory, the issue is that theory is not practice.
Card advantage is not the only advantage you can have, and a card like this can quickly get ridiculous when you consider the fact that there are other cards that cue off of major life differences.

Except that was the entire point.

The gain it gives has to be massive (15000+ was what Newhat said) to not be a total loss.

Card advantage is way more important than situational life gain -1s.
Link to comment
Share on other sites

Card advantage isn't what it used to be. People need to stop being scared of -1s, especially when they have potential to put you so far ahead of your opponent.

-1s are more important than ever ._.

In a game where decks like yang zing, shaddolls, satellas, and qliphoths exist, each bit if advantage is precious, and a shitty situational life gain spell doesn't meet the criteria. This isn't a useful -1 like pwwb or 141, it's utter shit that's only good in a losing position or it's winmoar.

People need to stop posting when they don't know what they're talking about.
Link to comment
Share on other sites

It's not going to be usable everywhere, but it's definteiy usable for some decks.

 

I doubt the developers would have intended the ability to gain thousands and thousands of life at no risk. (Bear in mind, with something like Thought Ruler Archfiend, you have to use resources, summon it, then attack with it AND it depends on what you're hitting, meaning you'll rarely ever get more than 2,500 out of it)

 

If you use some sort of mill or spell spam to get tons of cards in the grave this could wind up being a stupid OTK.

 

The fact is, though, decks that would use this strategy would be bad for the game; this card doesn't exist for a reason.

Link to comment
Share on other sites

-1s are more important than ever ._.

In a game where decks like yang zing, shaddolls, satellas, and qliphoths exist, each bit if advantage is precious, and a shitty situational life gain spell doesn't meet the criteria. This isn't a useful -1 like pwwb or 141, it's utter s*** that's only good in a losing position or it's winmoar.

People need to stop posting when they don't know what they're talking about.

he has a point though. -1s aren't anything to be scared of, now a card like this, isn't what you go for on them, but if that neg pushes you towards your end goal setup, it should be worth it.

Link to comment
Share on other sites

I think the main thing about this card is, that late game, it can easily buy a turn or 2, maybe even 3 or more depending on how late game it is, to recover without being subjected to backrow removal.

 

That said, considering it'll give 3-4000 on the average game, is quite powerful for a single drop card.

Link to comment
Share on other sites

That said, considering it'll give 3-4000 on the average game, is quite powerful for a single drop card.

 

I think that depends heavily on both decks, since it's both graveyards and Spells AND Traps, but it's definitely going to give you more life than any card was intended to.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...