-kyo- Posted July 6, 2014 Report Share Posted July 6, 2014 NormalSpell Card Recover 500 Life Points for each Spell or Trap Card in the Graveyard. hello prophecies please discuss http://yugioh.wikia.com/wiki/Treasures_of_the_Dead Link to comment Share on other sites More sharing options...
Expelsword Posted July 6, 2014 Report Share Posted July 6, 2014 While life gain cards are usually pretty bad, this one can give you a LOT of it. You could probably use it for Ancient Wyvern/Agent shenanigans, Granel, or maybe just throw it into Exodia for laughs... though you won't be approaching Graham's Number with it... Link to comment Share on other sites More sharing options...
newhat Posted July 6, 2014 Report Share Posted July 6, 2014 Straight-up self-mill makes it more efficient with Soul Charge than it looks. It would need to recover 15,000-25,000 LP to be worth the minus. Link to comment Share on other sites More sharing options...
Expelsword Posted July 7, 2014 Report Share Posted July 7, 2014 What? This card doesn't cost anything to play... Link to comment Share on other sites More sharing options...
Kazooie Posted July 7, 2014 Report Share Posted July 7, 2014 What? This card doesn't cost anything to play... You have to use the card itself, which counts as -1 Since you don't get any card advantage in return, it stays as a -1. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 7, 2014 Report Share Posted July 7, 2014 Straight-up self-mill makes it more efficient with Soul Charge than it looks. It would need to recover 15,000-25,000 LP to be worth the minus. >.> the f*** you smoking. 1 card should never be worth 15,000 LP by itself. ever. my best life gain combos stop around the 8-10k mark. and those require 2-3 cards. I know we have combos that do otks. generally 8k-11k, but they are rarely 1 card. and even the ones that are, chain into other cards to create the otk, not just get it by playing the one card. and soul charge requires a setup graveyard. Link to comment Share on other sites More sharing options...
Just Crouton Posted July 7, 2014 Report Share Posted July 7, 2014 This card is objectively bad. Link to comment Share on other sites More sharing options...
Wildflame Posted July 7, 2014 Report Share Posted July 7, 2014 You might as well use Blasting the Ruins. But for anime/manga standards, it's very useful. Link to comment Share on other sites More sharing options...
Expelsword Posted July 7, 2014 Report Share Posted July 7, 2014 You have to use the card itself, which counts as -1 Since you don't get any card advantage in return, it stays as a -1. I understand the theory, the issue is that theory is not practice. Card advantage is not the only advantage you can have, and a card like this can quickly get ridiculous when you consider the fact that there are other cards that cue off of major life differences. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 7, 2014 Report Share Posted July 7, 2014 You might as well use Blasting the Ruins. But for anime/manga standards, it's very useful. well it does count both graveyards. and considering spell use in this game, I can see that being an absurd amount of life gain. Link to comment Share on other sites More sharing options...
Blake Posted July 7, 2014 Report Share Posted July 7, 2014 I understand the theory, the issue is that theory is not practice. Card advantage is not the only advantage you can have, and a card like this can quickly get ridiculous when you consider the fact that there are other cards that cue off of major life differences. Except that was the entire point. The gain it gives has to be massive (15000+ was what Newhat said) to not be a total loss. Card advantage is way more important than situational life gain -1s. Link to comment Share on other sites More sharing options...
Wizarus Posted July 7, 2014 Report Share Posted July 7, 2014 Card advantage isn't what it used to be. People need to stop being scared of -1s, especially when they have potential to put you so far ahead of your opponent. Link to comment Share on other sites More sharing options...
Blake Posted July 7, 2014 Report Share Posted July 7, 2014 Card advantage isn't what it used to be. People need to stop being scared of -1s, especially when they have potential to put you so far ahead of your opponent. -1s are more important than ever ._. In a game where decks like yang zing, shaddolls, satellas, and qliphoths exist, each bit if advantage is precious, and a shitty situational life gain spell doesn't meet the criteria. This isn't a useful -1 like pwwb or 141, it's utter shit that's only good in a losing position or it's winmoar. People need to stop posting when they don't know what they're talking about. Link to comment Share on other sites More sharing options...
Expelsword Posted July 7, 2014 Report Share Posted July 7, 2014 It's not going to be usable everywhere, but it's definteiy usable for some decks. I doubt the developers would have intended the ability to gain thousands and thousands of life at no risk. (Bear in mind, with something like Thought Ruler Archfiend, you have to use resources, summon it, then attack with it AND it depends on what you're hitting, meaning you'll rarely ever get more than 2,500 out of it) If you use some sort of mill or spell spam to get tons of cards in the grave this could wind up being a stupid OTK. The fact is, though, decks that would use this strategy would be bad for the game; this card doesn't exist for a reason. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 7, 2014 Report Share Posted July 7, 2014 -1s are more important than ever ._. In a game where decks like yang zing, shaddolls, satellas, and qliphoths exist, each bit if advantage is precious, and a shitty situational life gain spell doesn't meet the criteria. This isn't a useful -1 like pwwb or 141, it's utter s*** that's only good in a losing position or it's winmoar. People need to stop posting when they don't know what they're talking about. he has a point though. -1s aren't anything to be scared of, now a card like this, isn't what you go for on them, but if that neg pushes you towards your end goal setup, it should be worth it. Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 8, 2014 Report Share Posted July 8, 2014 Free Soul Charge? I'll take twenty. Link to comment Share on other sites More sharing options...
Slinky Posted July 11, 2014 Report Share Posted July 11, 2014 I think the main thing about this card is, that late game, it can easily buy a turn or 2, maybe even 3 or more depending on how late game it is, to recover without being subjected to backrow removal. That said, considering it'll give 3-4000 on the average game, is quite powerful for a single drop card. Link to comment Share on other sites More sharing options...
Expelsword Posted July 11, 2014 Report Share Posted July 11, 2014 That said, considering it'll give 3-4000 on the average game, is quite powerful for a single drop card. I think that depends heavily on both decks, since it's both graveyards and Spells AND Traps, but it's definitely going to give you more life than any card was intended to. Link to comment Share on other sites More sharing options...
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