I Hate Snatch Steal Posted July 10, 2014 Report Share Posted July 10, 2014 3 Level 4 Warrior-Type monsters If this card is special summoned: you can target up to 2 Warrior-Type monsters in your graveyard. This card's name is also treated as those target's names and it gains 100 ATK x the total level + the total rank of those targets and gains the effects of those targets while this card is face-up. The original concept comes from the episode of Yu-Gi-Oh gx where Jaden dresses up for a costume duel using pieces from several different costumes. change log: 1. Increased material count from 2 to 3 2. Dropped the protection effect Link to comment Share on other sites More sharing options...
krakonfour Posted July 10, 2014 Report Share Posted July 10, 2014 Broken card. Imagine I summon this in a regular Chaos deck. Normal summon any lvl 4 Warrior, then follow up with a Blue Mountain Butterspy. XYZ Summon to create this monster. Immediately target Dark Grepher and Black Luster soldier. since this card gains their effects, it becomes a 3200ATK monster capable of attacking twice per turn, banishing an opposing monster, or sending any Dark to the grave.... and then it has a protection effect that works twice. So let's count: Extremely easy to summon Can reach very high ATK values easily. Gains the effects of TWO monsters. Setting up for the above two effects is limited to dumping a powerful warrior to the grave, nothing else is required. Easy to use protection effect that forces the opponent to burn up a minimum of THREE destruction effects/battles. This card is so powerful I can easily see the metagame grinding to a halt and doing nothing but trying to summon this card. I'm sorry, bt this doesn't fit in 'Realistic Cards'. I suggest: -Reducing the attack gain effect. The most powerful 2-material Rank 4 monster has 2600 attack upon summon, this one easily obtains 2800 or more. -Removing the effect gain upon summon, or at least limiting it to the effects of ONE of the material monsters used for its summon. We don't want it gaining the effects of Absolute Zero or Heroic Champion - Excalibur. -Reduce the protection effect to something that doesn't make Stardust Spark Dragon envy it. Then, choose two of the abovementioned effects and discard the third one. You'll end up with a monster that is just very powerful, but not game breaking. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted July 10, 2014 Author Report Share Posted July 10, 2014 Broken card. Imagine I summon this in a regular Chaos deck. Normal summon any lvl 4 Warrior, then follow up with a Blue Mountain Butterspy. XYZ Summon to create this monster. Immediately target Dark Grepher and Black Luster soldier. since this card gains their effects, it becomes a 3200ATK monster capable of attacking twice per turn, banishing an opposing monster, or sending any Dark to the grave.... and then it has a protection effect that works twice. So let's count: Extremely easy to summon Can reach very high ATK values easily. Gains the effects of TWO monsters. Setting up for the above two effects is limited to dumping a powerful warrior to the grave, nothing else is required. Easy to use protection effect that forces the opponent to burn up a minimum of THREE destruction effects/battles. This card is so powerful I can easily see the metagame grinding to a halt and doing nothing but trying to summon this card. I'm sorry, bt this doesn't fit in 'Realistic Cards'. I suggest: -Reducing the attack gain effect. The most powerful 2-material Rank 4 monster has 2600 attack upon summon, this one easily obtains 2800 or more. -Removing the effect gain upon summon, or at least limiting it to the effects of ONE of the material monsters used for its summon. We don't want it gaining the effects of Absolute Zero or Heroic Champion - Excalibur. -Reduce the protection effect to something that doesn't make Stardust Spark Dragon envy it. Then, choose two of the abovementioned effects and discard the third one. You'll end up with a monster that is just very powerful, but not game breaking. You might very well be right, but I'd like to see what others say before I make any major changes. I can see some flaws with your argument though: Its true that BLS is a powerful Warrior-Type monster, but how are you going to consistently set it up to be copied? Foolish burial is at 1 and a generic Level 8 LIGHT Warrior doesn't have an alternative searcher for this purpose as far as I know. This card may be hard to destroy, but why even try to destroy it? #101 doesn't destroy, and neither does Castel. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 10, 2014 Report Share Posted July 10, 2014 I would go for the Mimeoplasm option - boost it with accordance of one target, while granting it the effects of the other. Axe the destruction-resistance effect, too - picking up the effects of an Xyz Monster will give the Materials good use. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted July 10, 2014 Author Report Share Posted July 10, 2014 I would go for the Mimeoplasm option - boost it with accordance of one target, while granting it the effects of the other. Axe the destruction-resistance effect, too - picking up the effects of an Xyz Monster will give the Materials good use. How does 3 materials instead of 2 sound? The inspiration was a bit of a few different warriors' armor on one warrior so I'd rather make it harder to summon then drop that part. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 10, 2014 Report Share Posted July 10, 2014 How does 3 materials instead of 2 sound? The inspiration was a bit of a few different warriors' armor on one warrior so I'd rather make it harder to summon then drop that part. Raising the Material cost goes two ways - yes, it requires bigger investment and thus would appear on the field less often. However, when it comes to Xyz Monsters, more investment means greater maximum activations. If we keep the monster as-is and just raise the material requirement, we'd still have a (albeit rarely appearing) walking ball of hax that just takes 1 additional destruction attempt to get rid of. Link to comment Share on other sites More sharing options...
krakonfour Posted July 10, 2014 Report Share Posted July 10, 2014 You might very well be right, but I'd like to see what others say before I make any major changes. I can see some flaws with your argument though: Its true that BLS is a powerful Warrior-Type monster, but how are you going to consistently set it up to be copied? Foolish burial is at 1 and a generic Level 8 LIGHT Warrior doesn't have an alternative searcher for this purpose as far as I know. This card may be hard to destroy, but why even try to destroy it? #101 doesn't destroy, and neither does Castel. The very same monsters that could be used to summon this card, could be used to create Lavlaval Chain. Also, the solutions to removing this card from the field (including #101, CED, Dimensional Prison ect) are greatly limited in number, and consume the opponents resources and attention in a way Judgement Dragon or Dracosac never did. Link to comment Share on other sites More sharing options...
krakonfour Posted July 10, 2014 Report Share Posted July 10, 2014 Urgh, Double Post. Liked for walking hax monster. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted July 10, 2014 Author Report Share Posted July 10, 2014 The very same monsters that could be used to summon this card, could be used to create Lavlaval Chain. Also, the solutions to removing this card from the field (including #101, CED, Dimensional Prison ect) are greatly limited in number, and consume the opponents resources and attention in a way Judgement Dragon or Dracosac never did. Ok. I just dropped the protection effect, but kept the 3 material requirement. How is it now? Link to comment Share on other sites More sharing options...
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