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Constellar Tempest, Absorb Fusion, and Saber Reflect


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Absorb Fusion is literally what Gem-Knights have needed since their debut; a searcher not only for every monster in the archetype, but also for Gem-Knight Fusion. The fact that it can act as a pseudo Gem-Knight Fusion itself is just icing on the cake.

 

Saber Reflect is pretty damn good too, what with potentially preventing OTKs, searching Emergency Call and maybe Saber Hole if you're into that sort of thing. Certainly has it's uses.

 

I think people are underestimating Constellar Tempest. While the life halving is gimmicky, it's certainly easy to pull off, and being able to half every turn (because you can always just slap M7 on top of something, giving it an Xyz Material) is neat. But strangely enough the better effect is probably the latter, allowing you to replenish your Pleiades or M7 to bounce more stuff. This effect doesn't require 2 Xyz on the field, so it's pretty much always useful. It's not as good as the other cards, for sure, but it definitely isn't the toilet paper the anime version was.

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Ironically, Saber Reflect here does nothing involving the word "reflect". You still take the damage, you just heal it back. Whereas the anime had it reflect the damage to the opponent instead.


Saber Reflect
Quick-Play Spell Card
If you control a "Saber" monster and you take damage: Gain Life Points equal to the damage you took, inflict an equal amount of damage to your opponent,

It still reflects the damage. It just has a search tacked on the end now.
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Since the Org has the cards up, someone should post them here (i'm on phone atm so yeah).

Sure Ain,

 

For OP purposes:

ConstellarTempest-SPRG-JP-OP.png

The (1) effect of “Constellar Tempest” can only be used once per Duel
(1) During your End Phase: You can target 2 “Constellar” Xyz Monsters that have Xyz Material attached; Detach all Xyz Materials from those 2 Xyz Monsters, {and if you do?}, halve your opponent’s Life Points.
(2): During your Standby Phase: You can target 1 “Constellar” Xyz Monster you control and 1 “Constellar” monster in your Graveyard; attach the second target to the first target as Xyz Material.

 

300px-AbsorbFusion-SPRG-JP-OP.png

You can only activate “Absorb Fusion” once per turn. You cannot Special Summon monsters during the turn you activate this card, except for “Gem-Knight” monsters.
(1) Add 1 “Gem-Knight” card from your Deck to your hand, then, you can use the following effect.
● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials.

 

SaberReflect-SPRG-JP-OP.png

You can only activate “Saber Reflect” once per turn.
(1) If you control an “X-Saber” monster, and you take damage (by battle or by card effect): Gain Life Points equal to the amount of damage you took, then inflict damage to your opponent equal to that same amount, then, you can add 1 “Saber” Spell/Trap Card or 1 “Gottoms” card from your Deck to your hand.

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Important things that's different from current OP:
-absorb's fuse effect is optional, but it banishes so plan your moves well. It might also create a new variant/made the deck run some techs like TGU/DDR
-saber reflect can only be activated OPT. Also, not changed from the OP but still needed to be pointed out, you need a face-up X-Saber for it to activate, so no ramming Darksoul for a double search unless you control something else.

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Important things that's different from current OP:
-absorb's fuse effect is optional, but it banishes so plan your moves well. It might also create a new variant/made the deck run some techs like TGU/DDR
-saber reflect can only be activated OPT. Also, not changed from the OP but still needed to be pointed out, you need a face-up X-Saber for it to activate, so no ramming Darksoul for a double search unless you control something else.

But you take damage before the monster is sent to the Graveyard during the Damage Step...

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Well, constellar Tempest is now better, since you can attach stuff to Pleiades. Too bad you can only halve the LP of the opponent once per Duel, though. I'm guessing it's going to only be run at 1?

 

Absorb Fusion's art is beautiful. So many colors. And the effect isn't trash, either. It's just a faster Gem Armadillo/Turtle.

 

Saber Reflect's still really nice. I don't know what else to say, except the artwork kind of sucks.

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I've been looking for an excuse to build X-Sabers, not quite the card they needed maybe? But still very good anyhow. Makes Saber Hole more viable and great for gottoms ofc.

 

I dislike the constellar card because they essentially need more pluses and back up plays, running a gimmicky spell which only helps you when your first play hasn't been interrupted isn't helping much. 

 

Never played Gem Knights but the card looks great. 

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