-kyo- Posted July 17, 2014 Report Share Posted July 17, 2014 Superheavy Samurai Kabuto If your opponent Special Summons a monster(s): You can change all Attack Position "Superheavy Samurai" monsters you control to Defense Position, and if you do, they gain 500 DEF until the end of this turn. Superheavy Samurai Ten B-N If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Ten B-N"; Special Summon that target in face-up Defense Position. You can only use this effect of "Superheavy Samurai Ten B-N" once per turn. Superheavy Samurai Soul Fire Armor You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; that target loses 800 DEF, and if you do, it cannot be destroyed by battle or by card effects, until the end of this turn. Superheavy Samurai Soul Great Wall You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. While this card is equipped to a monster by this effect, when that monster is targeted for an attack: You can send this card to the Graveyard; negate that attack, and if you do, the equipped monster's DEF becomes 0. Superheavy Samurai Soul Break Armor You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soul Break Armor" including this card from your Graveyard, then target 1 "Superheavy Samurai" monster whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its original DEF and current DEF. Superheavy Samurai Soul Big Bang You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card or effect while you control a "Superheavy Samurai" monster in face-up Defense Position: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy all monsters on the field, and if you do, inflict 1000 damage to both players (this is a Quick Effect). please discuss Link to comment Share on other sites More sharing options...
~Faytl~ Posted July 17, 2014 Report Share Posted July 17, 2014 Not sure if I like Soul Break banishing every copy of itself. You'll need to play it conservatively. Clearly Great Wall is it's best combo piece, given it's a 3500 burn that is coming from a Graveyard effect, which is very hard to stop these days. Then perhaps use Soul Big Bang to wipe the field and somehow try to get back Benkei? Link to comment Share on other sites More sharing options...
The Warden Posted July 17, 2014 Report Share Posted July 17, 2014 Actually, Superheavy are an incredibly powerful Rank 4 engine. Ten B-N is an amazing card that combo absurdly well with Wakka (who can be Machine Derped), and now Kabuto. Splash in Tin Goldfish and you can pretty much spam out Gear Gigants all day erry day. Link to comment Share on other sites More sharing options...
evilfusion Posted July 17, 2014 Report Share Posted July 17, 2014 Is there any relevance to Fire Armor turning the equipped monster to Level 5? Link to comment Share on other sites More sharing options...
~Faytl~ Posted July 17, 2014 Report Share Posted July 17, 2014 That did seem a bit odd to me; None of the other Samurais are level 5, so what's the point of it? None of their cards even have any importance about levels, other then Ten B-N summoning only level 4 or lower monsters. I guess you could summon Cyber Dragon, normal a Samurai, equip Fire Armor for a Rank 5 play? That sems like a stretch. Link to comment Share on other sites More sharing options...
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