Zerovirus Posted July 17, 2014 Report Share Posted July 17, 2014 Chimera ElementalistFIRE Spellcaster Effect MonsterATK 0/ DEF 0When this card is Normal Summoned, Special Summon 1 "Gryffin Token" (Winged-Beast-Type/WIND/Level 2/ATK 800/DEF 1300) and 1 "Owlbear Token" (Beast-Type/EARTH/Level 2/ATK 1300/DEF 800). The ATK and DEF of this card are each respectively equal to the combined ATK or DEF of all Tokens on the field.He's just a 2100/2100 beater that eats up your normal summon for the turn and brings a few friends, but his true potential is unleashed in a token-based deck. Imagine running this card in a Black Garden deck- I can imagine a Black Garden Beatdown deck made to pump this guy into a super-powerful monster, especially because it gets around the Black Garden's ATK-halving effect too.Other cards with interesting synergy include Blue Thunder T-45, Gorz the Emissary of Darkness, Jam Breeding Machine, Photon Sanctuary, The Golden Apples, Darklord Asmodeus, The Corrupted Keys, Dragonecro Nethersoul Dragon, Number 42: Galaxy Tomahawk, Nightmare Archfiends, Revival Gift, Regenerating Rose... Basically, anything that makes token monsters with more than 0/0 turns this card into a legitimately scary threat.I have no clue how this would interact with Ronin Raccoon Sandayu, but there's probably an appealing OTK in there somewhere.And if anyone cares, he's also three-fourths of the way to giving you every attribute you need for Fu-Rin-Ka-Zan, heh. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 18, 2014 Report Share Posted July 18, 2014 So, you get three monsters, including a 2100, for one Normal Summon? I'm sorry but that's much too much. First of all, 2100 is too high for a level 4, even if it does get weaker without the tokens. Not to mention you get two free summons along with him. At very least you have to make him harder to summon I think. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 18, 2014 Report Share Posted July 18, 2014 As the above user mentioned, an effective 2100/2100 upon summoning for a Level 4 (without a negative drawback) is quite powerful. Having 0/0 base stats is fine and all, but the effect can get this to be ridiculously powerful. As for the combos with Sandayu/whatever else was mentioned, granted they might work but there are severe consistency issues with them. Would be interested as a countermeasure against Decks that utilize Tokens (MPBs come to mind, but most of their stuff has low ATK/DEF last time I checked). I'd also like to mention that summoning 3 monsters can be possibly used as Synchro setup; though doing so will weaken this card. You need to make this card more difficult to Summon; either you raise its Level to 5/6 or something, add on a Semi-Nomi clause of sorts or a cost to summon said Tokens to the field (right now, the effect promotes swarm; which needs to have some restriction on how often it can be done). Or you can just drop the stats of the tokens it summons with it and alter its ATK/DEF gaining effect accordingly. BTW though, no one uses Fuh-Rin-Ka-Zan (at least competitively) Link to comment Share on other sites More sharing options...
krisanderson Posted July 18, 2014 Report Share Posted July 18, 2014 Just change it to lv 6 or make him not be able to attack directly? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 18, 2014 Report Share Posted July 18, 2014 Just change it to lv 6 or make him not be able to attack directly? Anything else you want to say about the TC's card? Keep in mind you need to provide at least 3-4 sentences explaining why you think that way (as per the Advanced Clause of this section). While I agree with you on the second part, you need to explain why you think that way. Thanks. Link to comment Share on other sites More sharing options...
Zerovirus Posted July 18, 2014 Author Report Share Posted July 18, 2014 I'm personally not of the opinion that this card is incredibly overpowered; I compare it to something like Zombyra the Dark myself. It's a 2100-normal summon that becomes completely vulnerable once either of the tokens are removed from the field, and the tokens themselves are actually really vulnerable, having pretty low attacks themselves. And eating up a normal-summon is a cost in and of itself in my consideration.Ultimately, it's just a big beater at most, imo. You can make a deck around this, but I figure that wouldn't be any more broken than any other Skull Servant deck. Heck, at least King of the Skull Servants has built-in protection.I could see raising it to a 1-tribute monster, though, and I'll probably throw in a clause that requires summoning the tokens in ATK position as well so the opponent has the opportunity to punch them out next turn to deal damage to you. Thanks for the feedback! Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 18, 2014 Report Share Posted July 18, 2014 Why are people saying this card is overpowered enough to make it need to be a one-Tribute monster? The only things wrong with this card is the potential Synchro setup (can be fixed with a no-Synchro clause on the Tokens) and that it's 42 damage against an empty frontrow (also fixable, just force the Tokens to be Summoned in Defense). There's also the whole "add up all Tokens' stats" thing that makes it stupidly strong in silly casual situations like Asmodeus, so I think only giving it the stats of its Tokens would make it better design-wise. As for the card, it's interesting because it helps wall off your life points, but in a manner where effect removal cards would be wasteful if they were used to get rid of the Tokens. Basically, unless your opponent has a field wipe under his/her arsenal (the Tokens make it easier for you to get Exciton'd, if that matters), it will delay your defeat while offering you a 2100 beatstick. 21 is marginally more useful than 2000 monsters, but useful nonetheless. You can climb over Castel, the Level 2 Yang Zings, and even ram it into Shark Knight (probably only under a Supply Unit for the draw). Of course, it's an explosive barrel for effect negation cards such as BTS, which hurts this card, but 2100 ATK is a lot for a Level 4 so it's acceptable. Link to comment Share on other sites More sharing options...
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