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Crowdfunding


.Rai

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In the wake of everything regarding the Yogscast, especially over Yogventures, I thought we could have a talk on crowdfunding: Kickstarter, Patreon and etcetera.

Lots still view the payment model with scepticism: the concept of donating, rather than paying, and over an idea, rather than a product, is an odd one and the public probably haven't got a grip on it yet.

Opinions? In the case of failed Kickstarters such as Yogventures, where do the obligations lie?

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Personally I find most of these Kickstarters pretty ridiculous, and the only way things catch up is either through a moderate level of sympathy or comformity. I did hear a Kickstarter about a guy trying to raise a fund so that he could...learn how to make Potato Salad. Freaking Potato Salad...

 

Even though it takes actual human recognition to throw money away at something you won't have any advantage over,it's actually quite redundant after you see the same child suffering from fatal accidents or lethal diseases. It's up to how you about your money having a worthy impact, and if it doesn't feel right in any way in comparison to other mundane consequences, what are you doing it for?

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The Potato Salad thing is a joke in my opinion. Just a way to make a quick buck. Then we have Mighty No9 which made a TON of money on Kuckstarter. Bit of a annoyance how they are asking for yet more money now (even if it is for Bonus Content) There is a lot of Scams out there and it will only get worse as time goes on.

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Crowdfunding is a concept that requires careful dedication to work. The biggest problem with sites such as Kickstarter or GoFundMe for example are that there are no limitations. You can donate to ANYTHING i.e. potato salad. Weirdest thing is, it's not so much the Starter's fault as it is the Donator's fault. These sites need to do something to protect people. Strict guidelines need to be put in place to protect investors like myself (Gave $100 to the Mighty No. 9 Kickstarter). I do love the idea that if people want something made, they can play a HUGE role in getting it made. There just needs to be rules and an insurance of sorts so people don't lose their money in the event of something like Yogventures.

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There are no guarantees.  You give money on faith that the project will succeed.  It's your own decision.

 

Obviously, there needs to be more guidelines and transparency, but you can't blame the developer.  They don't choose to to let the game fail to screw you over.  They aren't lazy.  It is impossible to foresee exactly how a project will go. 

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I find it a very interesting solution to the collective action problem that plagues group decision making.  Crowdsourcing offers special bonuses to those who contribute so there is an incentive to contribute, but in the end you are still producing a public good.  I gotta say I love it.

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