CardRelic Posted July 22, 2014 Report Share Posted July 22, 2014 Please tell if this is an OK card or if it should be scrapped on any level. (Name, artwork, Summoning Conditions, Effects, And ATK and DEF points) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 22, 2014 Report Share Posted July 22, 2014 "Stardust Dragon" + "Red Dragon Archfiend" When this card attacks a creature monster in Defense Position: Destroy all Defense Position monsters on your opponent controls, and if you do, inflict field in defense position. Your opponent take 300 life damage to your opponent for each monster destroyed this way. You can negate the activation of a spell, trap or monster When a card effect is activated: You can by banishing this card; negate that activation, and if you do, destroy it from the field. During the End Phase of the turn an effect was If you negated an effect this way: You can Special Summon this banished card back at the end of your turn. Essentially, a combination of both Stardust and RDA and their main effects with slight buffs. The miniscule burn off RDA's buffed effect is acceptable, but the buffed Stardust effect is insane - on the same level as Stardust Assault. If you've played with or against Stardust Assault, you should know how difficult it is to overcome without needing niche side cards. Although the returning effect requires you to successfully negate something first, that's usually the case most of the time. Would recommend you reduce the scope of what the negation effect can affect. Link to comment Share on other sites More sharing options...
CardRelic Posted July 22, 2014 Author Report Share Posted July 22, 2014 Essentially, a combination of both Stardust and RDA and their main effects with slight buffs. The miniscule burn off RDA's buffed effect is acceptable, but the buffed Stardust effect is insane - on the same level as Stardust Assault. If you've played with or against Stardust Assault, you should know how difficult it is to overcome without needing niche side cards. Although the returning effect requires you to successfully negate something first, that's usually the case most of the time. Would recommend you reduce the scope of what the negation effect can affect. no i never have played with or fought against Stardust Assault so no i dont no how hard it is to overcome. How would you reduce the negation effect or i can remove it all together, and try for something else. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 22, 2014 Report Share Posted July 22, 2014 Right now, this card negates any card effect that gets activated; whether it's 101 trying to steal this for an Xyz Material, Exciton or Black Rose Dragon nuking field, the usual Spell/Traps people run nowadays and so on. Here's a link to Stardust/Assault Mode for comparison reasons: http://yugioh.wikia.com/wiki/Stardust_Dragon/Assault_Mode As for the fixes, I'd restrict it to effects that target and/or destroy cards you control; in a way keeping it relatively close to the original Stardust while retaining a slight upgrade over it, but without giving auto-negation to every single card effect that gets activated. Giving it auto-negation to everything your opponent plays; especially on something that can be continually revived on a 3700 ATK body is not the way to go here. The extra burn on the RDA effect is fine though. Link to comment Share on other sites More sharing options...
CardRelic Posted July 22, 2014 Author Report Share Posted July 22, 2014 Right now, this card negates any card effect that gets activated; whether it's 101 trying to steal this for an Xyz Material, Exciton or Black Rose Dragon nuking field, the usual Spell/Traps people run nowadays and so on. Here's a link to Stardust/Assault Mode for comparison reasons: http://yugioh.wikia.com/wiki/Stardust_Dragon/Assault_Mode As for the fixes, I'd restrict it to effects that target and/or destroy cards you control; in a way keeping it relatively close to the original Stardust while retaining a slight upgrade over it, but without giving auto-negation to every single card effect that gets activated. Giving it auto-negation to everything your opponent plays; especially on something that can be continually revived on a 3700 ATK body is not the way to go here. The extra burn on the RDA effect is fine though. fixed the effect so it only negates card effects that target it's self. Is that a better effect? Link to comment Share on other sites More sharing options...
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