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Babycerasaurus


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ilgjrc.jpg

 

[spoiler=Card]300px-Babycerasaurus-LCJW-EN-C-1E.png

When this card is destroyed by a card effect and sent to the Graveyard:Special Summon 1 Level 4 or lower Dinosaur-Type monster from yourDeck.

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So I've been using this card, and it has been a great ride.

 

Your opponent wants to pop a mysterious Set monster? Search.

Your opponent is about to Mirror Force, Torrential Tribute, Dark Hole, Needle Ceiling on you? Use Call of the Haunted on this and get a search and move on with that Battle Phase. Said search intensifies with Inferno Reckless Summon if you are the one pulling the nuke.

Your opponent is about to MST that face down reviving Trap? Chain and search.

Your opponent has nothing of the above to trigger it at the moment? Limit Reverse into it during the End Phase so that you can pop it during your turn when it switches to Defense Position.

 

and all of this can happen while giving you extra draws with Supply Squad.

 

I know something like Evols probably don't need a card like this, but otherwise this is just a very generic Dinosaur-Type searcher that can't miss the timing and isn't limited to once per turn.

 

Discuss? =0

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So the card is only good when your opponent is bad at this game.

ok then

Granted I haven't seen anyone running Mirror Force, nukes in general are not too common from opponents, and Dinosaurs still need more support.

Still, your statement is wrong because you seem to be assuming you can't trigger it yourself.

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Still, your statement is wrong because you seem to be assuming you can't trigger it yourself.


So not is it only good against bad players, but its also good if you put resources into it to make it work, meaning the card can't put pressure onto your opponent, which ruins its purpose of being a recruiter in the first place?

lol
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So not is it only good against bad players, but its also good if you put resources into it to make it work, meaning the card can't put pressure onto your opponent, which ruins its purpose of being a recruiter in the first place?

lol

Quite the opposite, you can put pressure because it is easy to revive at key times and be triggered by your opponent without the need of your opponent being a "bad player" as you call it, but at the same time you can make use of it yourself so it is not completely dependent on what your opponent does, which means if your opponent's course of action cannot trigger it this doesn't become dead.

Besides, you should elaborate on your whole statement. I'd appreciate it if people that come and feel like saying "this sucks and only bad players would fall for it" actually backed up what they are saying and elaborated instead just coming in to mock the thread and try to look cool with one-of vague statements.

I'm really ready to hear the cons of this for whoever can list them, that's part of what the thread is about.

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It's bad because it has a specific trigger that either relies upon the opponent doing something or requires you to blow another card. It doesn't matter that you can trigger it, it matters that it actually takes resources to trigger it. If it supported an archetype like Scraps or Fire Kings that actually has a variety of ways to meet the trigger without going minus, it wouldn't be terrible, but it doesn't.

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It's bad because it has a specific trigger that either relies upon the opponent doing something or requires you to blow another card. It doesn't matter that you can trigger it, it matters that it actually takes resources to trigger it. If it supported an archetype like Scraps or Fire Kings that actually has a variety of ways to meet the trigger without going minus, it wouldn't be terrible, but it doesn't.

I thank you for taking the topic seriously. One person posting a funny pic of "it is bad" is fine, but when 2 start making "it is bad bye" posts its like it starts a snowball =0

And in its defense, I'll argue that at least Limit Reverse is a +0 use and that Supply Squad gives a +1 to everything this does, BUT I'll agree this card is not at the advantage gathering level Scraps have with the same nature in combos.

So the hope is in the future of the monster type then... Have to say it is true that there are very few Dinosaurs out there in the game, most of which are unrelated to effect destroying and are very awkwardly specific in how they function (all Evols need Evolites or are vanillas, and I could not fit in any Jurac Synchros into my tests at all, not to mention pretty much everything else is GX dinos focused on beating to work and vanillas from DM).

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Dinos is one of those weird Types that got supported for a while, but in bizarre, oddly specific measures. The Jurrac cards specifically supported 1700 ATK and I think FIRE as well. A lot of the GX focus was on dropping a massive beatstick and nothing more than that. Dinos only got hype later because of Evolzars, which were terribly designed in synergy with Rescue Rabbit.

 

Evoltiles/Evolsaurs are interesting, but too slow. So...Dinos basically have support that's all over the place, to the point where you can't really do much with most of it. This card being a mandatory effect is at least interesting, but because its condition can't be fulfilled by normal playing means (such as if it died by battle), its stats are a major hinderance. You have to find a way to throw it away first before you can start spamming potentially fun revival shenanigans, and those shenanigans should also help the cards you're attempting to support with this card, otherwise your Deck is all mis-matched, with cards that try to combo, but have minimal synergy.

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I tried gimmicky ways of making this work well. Fails badly against the Ygopro AI which itself is pretty bad. This card had use in the structure deck it came out with. It was used along with Super Conductor Tyranno's effect and even then, 3000 beatstick that mauls the opponent or guaranteed 1K with the slight possibility a Bottomless is coming to run that Level 4 over.

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I tried gimmicky ways of making this work well. Fails badly against the Ygopro AI which itself is pretty bad. This card had use in the structure deck it came out with. It was used along with Super Conductor Tyranno's effect and even then, 3000 beatstick that mauls the opponent or guaranteed 1K with the slight possibility a Bottomless is coming to run that Level 4 over.

 

I don't think Super Conductor's effect triggers this card =0

 

 

And it might not amount to much on the bigger picture, but if someone can tell me a way to pass on recorded YigiohPro replays, I can show a couple of lulzy ones where this card did work. I mean, the deck I made is meant to revolve around this card so it is a given that it won't be too much of a dead draw, but I mean, where it worked particularly well.

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Should have just been "When this card is sent to the Graveyard by a card effect".  At least then, it could have been a silly tech in stuff to make use of Foolish Burial, Lavalval Chain, and other random things I'm not thinking of.  As is, it's just bad because it's outclassed and the Decks you can play it in can utilize the space for more consistent cards.

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