Valkyrus Posted August 12, 2014 Report Share Posted August 12, 2014 It's a Ritual monster and its Ritual Spell so I was wondering whether Singles is the place for it but if it weren't, Ritual monsters would rarely even be able to be posted on here as they, more often than not, go with their own Ritual Spells. As for the card: This card is used to Ritual Summon "Phantom of Zera". You must also send up to 3 monsters with different card types (Fusion, Synchro, or Xyz) from your Extra Deck to the Graveyard whose total Levels and/or Ranks exactly equal 10 (monsters sent to the Graveyard are treated as if they were Tributed). If a Ritual Monster you control would activate an effect that requires exactly 1 Xyz Material to be detached from it while this card is in your Graveyard, you can banish this card instead. You can Ritual Summon this card with "Deal with the 3 Dimensions". Once per turn: You can banish 1 Fusion, Synchro or Xyz Monster in your Graveyard; this card's name becomes that monster's name, also it gains that monster's effects. These changes last until the end of your opponent' turn. This card's ATK is always its original ATK. Mega Zaborg is one of the cards that made me think of making this card, as well as my love for Rituals. As I see it, Rituals, in order to be relevant, need really amazing effects compared to their Fusion/Synchro/Xyz cousins since their summon is usually one big waste of resources (or a whole Archetype dedicated to spamming them.) so I made this. Its summon is never anything but a -1, but you still get something that can copy any Extra Deck card's effect (except Pendulums). It can set your Graveyard up for a Dragon Ruler/BLS play. Its uses are many, so I wasn't sure if it would be broken when paired with a certain Extra Deck monster's effect, but there are too many monsters to consider. If you can think of any one monster that breaks this, I'd be happy if you pointed it out. Some trivia: "Zera the Mant" is another inspiration for this. Link to comment Share on other sites More sharing options...
Marco Polo Posted August 12, 2014 Report Share Posted August 12, 2014 how is this going to work with Zera The Mant? or how is this even connected to Zera the Mant ignoring the fact they're both rituals? this was mentioned in another thread but it's relevant here, remember this wicked god fusion that gets 10000 ATK during your turn only? it sort of breaks this card is you might want to limit the level of the fusions that can be used with this card looks good, good luck. EDIT: you were thinking Angel of Zera, Zera the Mant is something else entirely. Link to comment Share on other sites More sharing options...
Valkyrus Posted August 12, 2014 Author Report Share Posted August 12, 2014 how is this going to work with Zera The Mant? or how is this even connected to Zera the Mant ignoring the fact they're both rituals? this was mentioned in another thread but it's relevant here, remember this wicked god fusion that gets 10000 ATK during your turn only? it sort of breaks this card is you might want to limit the level of the fusions that can be used with this card looks good, good luck. EDIT: you were thinking Angel of Zera, Zera the Mant is something else entirely. I was actually thinking exactly about Zera the mant (only as an inspiration though, I never said it was related apart from having a similar name and being a ritual. Although Zera the Mant does have a connection with warrior of zera and angel of zera and so on. You can look it up on the wiki.) As for that fusion you mentioned, I have some memory but I will have to look it up later as I am on my phone right now. I may fix it so it always does half the damage though. Link to comment Share on other sites More sharing options...
Forest Fire Posted August 12, 2014 Report Share Posted August 12, 2014 wicked god fusion that gets 10000 ATK during your turn only?I think Marco meant the Sacred Beast fusion since The Wicked Gods has only three monsters, none of which are fusions. Link to comment Share on other sites More sharing options...
Anarkist Posted August 12, 2014 Report Share Posted August 12, 2014 Man I gotta admit, I really like this ritual monster. I think it really puts Rituals back into the game and puts them on par with all the Synchros/Xyzs/Pendulums/fusions. You could make a deck revolved around this card and fill ur extra deck with the hardest to summon extra deck monsters to really blast your opponent away. U could also create a magic/trap card support that returns banished monsters to the Extra Deck to keep fueling his effect. These two cards are madd dope; art 10/10, effect 10/10 keep up the excellent work my man Link to comment Share on other sites More sharing options...
Darj Posted August 13, 2014 Report Share Posted August 13, 2014 I like the card. Ritual Summoning it as a -1 is fair in my opinion. The summoning method of sending materials from the Extra Deck is gimmicky but that's what makes the card both interesting and amusing. And being able to pick any effect from your Extra Deck, setting up 2 more for the following turns, plus from any extra deck monster that are sent to the grave afterwards or are already there truly takes versatility to a whole new level. The only thing I find iffy is Tributing from the Extra Deck, because I don't know if the game's card mechanics would allow that. Why not simply sent them to the Graveyard instead to avoid issues? or you could use a PSCT of "(Monsters sent to the Graveyard are treated as if they were Tributed)". OCG fix: Phantom of Zera: You can Ritual Summon this card with "Deal with the 3 Dimensions". Once per turn: You can banish 1 Fusion, Synchro or Xyz Monster in your Graveyard; this card gains that monster's effects until the end of your opponent' turn. Deal with the 3 Dimensions: This card is used to Ritual Summon "Phantom of Zera". You must also send up to 3 monsters from your Extra Deck to the Graveyard whose total Levels equal 9 or more (monsters sent to the Graveyard are treated as if they were Tributed). If a "Phantom of Zera" you control would activate an effect that requires an Xyz Material(s) to be detached while this card is in your Graveyard, you can banish this card instead. Link to comment Share on other sites More sharing options...
Valkyrus Posted August 14, 2014 Author Report Share Posted August 14, 2014 I like the card. Ritual Summoning it as a -1 is fair in my opinion. The summoning method of sending materials from the Extra Deck is gimmicky but that's what makes the card both interesting and amusing. And being able to pick any effect from your Extra Deck, setting up 2 more for the following turns, plus from any extra deck monster that are sent to the grave afterwards or are already there truly takes versatility to a whole new level. The only thing I find iffy is Tributing from the Extra Deck, because I don't know if the game's card mechanics would allow that. Why not simply sent them to the Graveyard instead to avoid issues? or you could use a PSCT of "(Monsters sent to the Graveyard are treated as if they were Tributed)". OCG fix: Phantom of Zera: You can Ritual Summon this card with "Deal with the 3 Dimensions". Once per turn: You can banish 1 Fusion, Synchro or Xyz Monster in your Graveyard; this card gains that monster's effects until the end of your opponent' turn. Deal with the 3 Dimensions: This card is used to Ritual Summon "Phantom of Zera". You must also send up to 3 monsters from your Extra Deck to the Graveyard whose total Levels equal 9 or more (monsters sent to the Graveyard are treated as if they were Tributed). If a "Phantom of Zera" you control would activate an effect that requires an Xyz Material(s) to be detached while this card is in your Graveyard, you can banish this card instead. Thanks for the fixes! Yeah I was hesitant about having it tribute from the Extra Deck but I was going by the wording on most Ritual Spells (more concretely Hymn of Light). Also I do need to nerf it a bit because of Armityle the Chaos Phantom (as noted by others) because that would make it be able to have 13000 ATK. Maybe I'll add in a "Your opponent does not take any damage from this attacking monster" or something along those lines. For the Ritual Spell though, I'd need it to say "Levels and/or Ranks" so it would be able to send Xyz from the Extra to the Graveyard too. Thanks again, I'll go fix it now Link to comment Share on other sites More sharing options...
Yemachu Posted August 16, 2014 Report Share Posted August 16, 2014 Quite an interresting card, but there are some powerful Extra Deck monsters which can make this card and/or its Ritual Spell Card a tad overpowered. There are probably quite some more combos/cards with these cards, but here is a list which I could come up with: Armityle the Chaos Phantom: Has already been mentioned. Gives you a monster with 13000 ATK which cannot be destroyed by battle during your turn ; Naturia Exterio: Temporary stops the opponent's Spell and Trap Cards. As an alternative, you can send its Fusion Materials to the Graveyard, when Ritual Summoning, for "Miracle Synchro Fusion"; Herald of Rainbow Light: Send 2 of them to the Graveyard, to fetch any Ritual Monster and its appropriate Ritual Spell Card; Number 11: Big Eye: Take control of 1 of your opponent's monsters, by banishing "Deal with the 3 dimensions"; Number 91: Thunder Spark Dragon: Destroy all cards your opponent controls by detaching 5 Xyz Materials banishing "Deal with the 3 Dimensions"; Superdimensional Robot Galaxy Destroyer: Destroys all Spell and Trap cards you opponent controls, your opponent cannot activate those cards at that moment; Thunder End Dragon: Destroy all other monsters on the field, including your own; which is not as desirable. The card combo which worries me most, is: using 2 "Herald of Rainbow Light" and 1 "Number 91: Thunder Spark Dragon" as tributes for the Ritual Summon of your "Phantom of Zera". This way you can get the cards required for a second copy of "Phantom of Zera" (or any other powerful Ritual Monster for that matter). You can then banish your "Number 91: Thunder Spark Dragon", and activate its effect to destroy all cards your opponent controls; this at the measily cost of banishing "Deal with the 3 Dimensions". If you Special Summon your second "Phantom of Zera" that turn, by using "Superdreadnaught Rail Cannon Gustav Max" as tribute, you can finish the game. By attacking with both "Phantom of Zera", you deal 6000 damage; the (copied) effect of "Superdreadnaught Rail Cannon Gustav Max" can deal the remaining 2000 points of damage. This is of course assuming your opponent has 8000 Life Points or less, and did not interfere with your doings. It probably won't come as a surprise that I think these cards are a tad overpowered, to say the least. But how do you fix it? That is quite hard question to answer exactly, I however have a few suggestions. Since most issues arrise from the Ritual Spell Card (which is quite unusual), editing that card's effect might solve most issues. Lets tackle the "Herald of Rainbow Light"-issue first. By restricting the player to only use monsters with different levels/names, you can make sure that they do not send 2 "Herald of Rainbow Light" to the Graveyard. I must admit this is not the most elegant (and probably far from the best) solution, but I cannot really think of a better solution; Next up is "Number 91: Thunder Spark Dragon". This one is easy to fix, instead of treating the banishment of "Deal with the 3 Dimensions" as any number of Xyz Materials, restrict it to 1 Xyz Material. This way you can use effects which use up to 3 Xyz Materials (which is most all you need); Lastly, I would suggest to add a "once per turn, and only once that turn" clause. This is just to be at the safe side, and might not be needed after all. As for the effect of "Phantom of Zera" self, some sort of downside is not really out of place on it. Disallowing it to attack, or limiting the damage output (or nullify it) taht turn are simple solutions; and is what i would probably go with. On a related side note, most effects that copy the effect of monster, also copy that monster's name ("Number 8: Heraldic King Genom-Heritage", "Phantom of Chaos" and "The Tyrant Neptune"); I guess this is to avoid name related problems ("You can only activate the effect of "Nopar Ticular - Monster" once per turn, and only once that turn."). I hope my vision/suggestions are of some usage to you. Link to comment Share on other sites More sharing options...
Valkyrus Posted August 17, 2014 Author Report Share Posted August 17, 2014 Quite an interresting card, but there are some powerful Extra Deck monsters which can make this card and/or its Ritual Spell Card a tad overpowered. There are probably quite some more combos/cards with these cards, but here is a list which I could come up with: Armityle the Chaos Phantom: Has already been mentioned. Gives you a monster with 13000 ATK which cannot be destroyed by battle during your turn ; Naturia Exterio: Temporary stops the opponent's Spell and Trap Cards. As an alternative, you can send its Fusion Materials to the Graveyard, when Ritual Summoning, for "Miracle Synchro Fusion"; Herald of Rainbow Light: Send 2 of them to the Graveyard, to fetch any Ritual Monster and its appropriate Ritual Spell Card; Number 11: Big Eye: Take control of 1 of your opponent's monsters, by banishing "Deal with the 3 dimensions"; Number 91: Thunder Spark Dragon: Destroy all cards your opponent controls by detaching 5 Xyz Materials banishing "Deal with the 3 Dimensions"; Superdimensional Robot Galaxy Destroyer: Destroys all Spell and Trap cards you opponent controls, your opponent cannot activate those cards at that moment; Thunder End Dragon: Destroy all other monsters on the field, including your own; which is not as desirable. The card combo which worries me most, is: using 2 "Herald of Rainbow Light" and 1 "Number 91: Thunder Spark Dragon" as tributes for the Ritual Summon of your "Phantom of Zera". This way you can get the cards required for a second copy of "Phantom of Zera" (or any other powerful Ritual Monster for that matter). You can then banish your "Number 91: Thunder Spark Dragon", and activate its effect to destroy all cards your opponent controls; this at the measily cost of banishing "Deal with the 3 Dimensions". If you Special Summon your second "Phantom of Zera" that turn, by using "Superdreadnaught Rail Cannon Gustav Max" as tribute, you can finish the game. By attacking with both "Phantom of Zera", you deal 6000 damage; the (copied) effect of "Superdreadnaught Rail Cannon Gustav Max" can deal the remaining 2000 points of damage. This is of course assuming your opponent has 8000 Life Points or less, and did not interfere with your doings. It probably won't come as a surprise that I think these cards are a tad overpowered, to say the least. But how do you fix it? That is quite hard question to answer exactly, I however have a few suggestions. Since most issues arrise from the Ritual Spell Card (which is quite unusual), editing that card's effect might solve most issues. Lets tackle the "Herald of Rainbow Light"-issue first. By restricting the player to only use monsters with different levels/names, you can make sure that they do not send 2 "Herald of Rainbow Light" to the Graveyard. I must admit this is not the most elegant (and probably far from the best) solution, but I cannot really think of a better solution; Next up is "Number 91: Thunder Spark Dragon". This one is easy to fix, instead of treating the banishment of "Deal with the 3 Dimensions" as any number of Xyz Materials, restrict it to 1 Xyz Material. This way you can use effects which use up to 3 Xyz Materials (which is most all you need); Lastly, I would suggest to add a "once per turn, and only once that turn" clause. This is just to be at the safe side, and might not be needed after all. As for the effect of "Phantom of Zera" self, some sort of downside is not really out of place on it. Disallowing it to attack, or limiting the damage output (or nullify it) taht turn are simple solutions; and is what i would probably go with. On a related side note, most effects that copy the effect of monster, also copy that monster's name ("Number 8: Heraldic King Genom-Heritage", "Phantom of Chaos" and "The Tyrant Neptune"); I guess this is to avoid name related problems ("You can only activate the effect of "Nopar Ticular - Monster" once per turn, and only once that turn."). I hope my vision/suggestions are of some usage to you. Thanks for the thorough review, I appreciate it! It's true Herald of Rainbow makes a double Phantom in the same turn way too easy. For him I will make it so the sent monsters' effects are negated. That way Rainbow won't trigger. It will also not trigger any other Extra deck card effects that activate when sent to the Graveyard. Also, before me fixing some OCG the ritual spell only counted as 1 Xyz Material. It was always meant to be that way, so I guess I shouldn't have fixed it. For Armityle, I might add a "this card's ATK cannot be modified". It solves some other ATK boosting cards it could copy as well. I'll update the cards in a couple of minutes Link to comment Share on other sites More sharing options...
Darj Posted August 17, 2014 Report Share Posted August 17, 2014 In addtion to the change of "1 copy of Ritual = 1 Xyz material", I got a couple of ideas to fix some of the issues that Yemachu pointed out: - Send to the Graveyard/Tribute monsters whose total levels/ranks are exactly 9. That way not only you will disable Zera from using Level 10+ monsters, which most of them have the more problematic effects (Armityle, Exterio, etc.), but also would hurt the card's versatility by requiring you to play with combinations of 9 (3x3, 4 + 5, etc.); and the latter is good because, as you can see, when a card is too versatile it is more likely to have ways of being abused. - Require different Extra Deck monster types (Fusion, Synchro or Xyz) for the Ritual Summon. This would address the issues of sending multiple Rainow Heralds, or Barkion + Beast to set up Miracle Synchro Fusion, while also limiting the card's versatility by forcing you to play with combinations of Xyzs, Synchros and Fusions. Considering those changes, the first effect of the Ritual Spell would look like: This card is used to Ritual Summon "Phantom of Zera". You must also send up to 3 monsters with different card types (Fusion, Synchro, or Xyz) from your Extra Deck to the Graveyard whose total Levels and/or Ranks exactly equal 9 (monsters sent to the Graveyard are treated as if they were Tributed). After this change, triggering multiple Rainbow Heralds would no longer be an issue, so it will be safe to remove the "their effects are negated" clause from the Ritual Spell, allowing yourself to still use Rainbow for supporting the deck. And yes, there are other Extra Deck monsters that could be triggered, but most of them are archetype-specific (e.g. Ghostrick Dullahan/Alucard, Plain Coat, Dante) so it would be difficult to simply splash this Ritual in those decks, but it wouldn't hurt to leave it as a possibility if only to encourage creativity. Link to comment Share on other sites More sharing options...
Valkyrus Posted August 18, 2014 Author Report Share Posted August 18, 2014 In addtion to the change of "1 copy of Ritual = 1 Xyz material", I got a couple of ideas to fix some of the issues that Yemachu pointed out: - Send to the Graveyard/Tribute monsters whose total levels/ranks are exactly 9. That way not only you will disable Zera from using Level 10+ monsters, which most of them have the more problematic effects (Armityle, Exterio, etc.), but also would hurt the card's versatility by requiring you to play with combinations of 9 (3x3, 4 + 5, etc.); and the latter is good because, as you can see, when a card is too versatile it is more likely to have ways of being abused. - Require different Extra Deck monster types (Fusion, Synchro or Xyz) for the Ritual Summon. This would address the issues of sending multiple Rainow Heralds, or Barkion + Beast to set up Miracle Synchro Fusion, while also limiting the card's versatility by forcing you to play with combinations of Xyzs, Synchros and Fusions. Considering those changes, the first effect of the Ritual Spell would look like: This card is used to Ritual Summon "Phantom of Zera". You must also send up to 3 monsters with different card types (Fusion, Synchro, or Xyz) from your Extra Deck to the Graveyard whose total Levels and/or Ranks exactly equal 9 (monsters sent to the Graveyard are treated as if they were Tributed). After this change, triggering multiple Rainbow Heralds would no longer be an issue, so it will be safe to remove the "their effects are negated" clause from the Ritual Spell, allowing yourself to still use Rainbow for supporting the deck. And yes, there are other Extra Deck monsters that could be triggered, but most of them are archetype-specific (e.g. Ghostrick Dullahan/Alucard, Plain Coat, Dante) so it would be difficult to simply splash this Ritual in those decks, but it wouldn't hurt to leave it as a possibility if only to encourage creativity. You are right as well, I did some research and there are other cards that can break this as it is. Such as Rainbow Neos, and as it is, it can dump 3 of them and use its effect every turn for 3 turns. That's broken. I will probably change the spell to what you suggested but make the Ritual a level 10, as it seems like a better number to combo with than 9. It would still be able to use Rainbow Neos and other Rank/Level 10 monsters but that's for one turn only. Link to comment Share on other sites More sharing options...
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