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Celestial God Vishnu, the Supreme Archangel


Anarkist

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All Pervading Seraphim King Vishnu, the Preserver 

 

WDyKKWa.jpg

 

 

1 DARK or LIGHT Tuner + 1 non-Tuner LIGHT Fairy-type monster + 1 non-Tuner DARK Spellcaster-type monster
This card is also a DARK monster. This card's ATK and DEF are each equal to 1000x the number of cards on the field. Once per turn, during either turn, when an effect is activated that would destroy, Banish or else remove cards from the field, hand, Graveyard or Banished Zone you can Negate the effect and Banish the card. This is considered a Spell Speed 3 Effect and cannot be Negated or Chained. When this card is sent to the Graveyard or Banished, you can return it to your Extra Deck instead.
 
 
Anime Card: 
uUXRiW2.jpg
 
Only a Duelist with a completely pure heart who can see and recite the ancient Sanskrit mantra on the card can unlock the most powerful Angel's infinite power
 
Anime Effect: ?
 
The other 2 Celestial Angels:
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I don't know how to name those cards people make here, that are like supposed to be gods and all and have a long effect that basically "protects" them from 'anything' etc, modifies ATK and all.

It's one of them, and they aren't particulary interesting, or imaginative either.

we got it, you can invent god cards, alright. (you as in not just you.)

 

if we ignore all that for a sec, it sounds like a pain to get out (like the original gods) but it leaves in the Extra Deck so that easens things up.

even if you get it out, Forbidden Chalice, Fiendish Chain and Breakthrough Skill say hi. which is devastating and probably means a 100% lose, in case you dedicated a deck for this.

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I don't know how to name those cards people make here, that are like supposed to be gods and all and have a long effect that basically "protects" them from 'anything' etc, modifies ATK and all.

It's one of them, and they aren't particulary interesting, or imaginative either.

we got it, you can invent god cards, alright. (you as in not just you.)

 

if we ignore all that for a sec, it sounds like a pain to get out (like the original gods) but it leaves in the Extra Deck so that easens things up.

even if you get it out, Forbidden Chalice, Fiendish Chain and Breakthrough Skill say hi. which is devastating and probably means a 100% lose, in case you dedicated a deck for this.

I create cards based on the figures in mythology I like, and Vishnu is literally the supreme god of hinduism, u expected me to make him a Level 5 tribute monster or something? He deserved more than that. Plus Vishnu is my favorite, so I was literally fighting myself trying not to OP him, and u cant tell me that pic isnt dope as hell lol

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Deliberately overpowering cards is a bad design habit in RC, but reining them in with ridiculous Summoning conditions is nearly as bad.

 

Doing the former results in an incredibly powerful card, but adding the latter snaps it into near-unplayability. And it becomes very difficult to find a happy medium between the two.

 

Rather than make the god incredibly invincible like the many other pseudo-god cards we've seen around this site (and especially in Joke Cards), why not base the card off one or two attributes that the god is known for, other than being utterly invincible?

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Alright, your OCG

 

1 DARK or LIGHT Tuner + 1 non-Tuner LIGHT Fairy-type monster + 1 non-Tuner DARK Spellcaster-type monster
This card is also treated as a DARK monster. This card's ATK and DEF are each equal to the number of cards on the field x 1000. Once per turn, during either player's turn, when an effect is activated that would remove cards from your side of the field, your hand or your Deck, you can Negate the effect and Banish the card. This is considered a Spell Speed 3 Effect and cannot be Negated or Chained. When this card is sent to the Graveyard or Banished, you can return it to your Extra Deck instead.
 
So sorry but the level of broken is over 9000. Does not compute. Allow me to give you an opinionated redesign. First, the Level. The level is too high for a monster that does not take 1 tuner synchro + 2 synchro monsters. So if you want a hard condition try this one, painful enough:
  • 1 LIGHT Tuner Synchro Monster + 2 or more non-Tuner DARK Monsters

That gives the card a decent amount of power. Let's say that pays for its ATK and DEF boost. It's also a LIGHT Fairy-type. It gains this effect:

  • This card is also treated as a DARK Fiend-type monster while face-up on the Field.

An easy attack boost that isn't too much, but can still be overwhelming. Consider on average about 7 cards on the Field mid-game. That's 4900 ATK and DEF.

  • This card's original ATK and DEF are each equal to the number of cards on the Field x 700.

And, of course, the god-like defenses. I'm going to tie this in with the fact that it's a creator.

  • Once per turn, if this card would be destroyed or Banished by a card effect: You can discard 1 card; Negate the activation and effect(s) of that card and Banish it. During the End Phase of a turn you activated this effect, you can Special Summon 1 "Kshatrya Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0) to either side of the Field.

This would create this effect; not too broken, but somewhat good.

 

1 LIGHT Tuner Synchro Monster + 2 or more non-Tuner DARK Monsters
This card is also always treated as a DARK monster. This card's original ATK and DEF are each equal to the number of cards on the Field x 700. Once per turn, if this card would be Banished or returned to the hand by a card effect: You can discard 1 card; Negate the activation and effect(s) of that card and Banish it, then, if you do, gain 1000 Life Points. During the End Phase of a turn you activated this effect, you can Special Summon 1 "Kshatrya Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0) to either side of the Field. Those tokens are also treated as DARK Fiend-type monsters. If this card would be destroyed, you can Tribute 1 Token on the Field, instead.
 
See? Isn't that better? Also kind of useful and trollsy. Not too OP.
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