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Could be the next big staple monster!


VlausHieme

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Could be the next big staple monster!

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Small text, I know!

Kenpai Senpo, Striking Blocker: Level 8 EARTH Fiend-Type
Effect monster 1500 Attack and 2800 Defense

You can Special Summon this card (from your hand) by banishing 2 monsters from your Graveyard. You can Special Summon this card (from your Graveyard) by returning 1 face-up level 7 or lower non-Tuner monster you control to the hand and banishing 1 Trap or Spell card from your Graveyard. When this card is sent to the Graveyard: return 1 banished level 7 or lower non-Tuner monster to your Graveyard. When a Special Summon monster(s) is Summoned in Attack Position, change it's Battle Position. Return all monsters your opponent controls with 500 or less DEF to their hand. At the start of the Damage Step, if this card battles a Defense Position monster: it loses 1000 DEF. Once per turn during either player's turn, you can pay 500 Life Points to have all face-up monster your opponent currently control lose 500 DEF and if you do you can target 1 monster your opponent control: it loses 500 DEF.

Your thoughts?

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It's ridiculously overpowered. Its Summoning requirements, both in the hand and in the Grave, are easy to fulfill, and in return, you get a 28 wall that acts as a Compulse on pretty much any monster with 1500 or less DEF. Since it'll most likely sit in Defense, 101 can't touch it. Castel can, but it has 1500 DEF so this card can blow it away before this card gets spun into the Deck. DRXD can beat over it, but it takes two doses of this card's effect to bounce it back into the ED. Due to the "switch to Defense" effect, you have plenty of time to do that (in fact, you can even attack it with this to spin it, but having a monster who would probably have 750 ATK is really risky). #52 can beat over it, but if its ATK reaches 30, its DEF hits 0 and is thus knocked off the field. Under Lance, it's pretty much undefeatable, which shouldn't happen for a card that is so ridiculously easy to bring out onto the field repeatedly.

 

Oh, and if your opponent DOES manage to conquer this, you can just use a Grapha-like resurrection on this card, aaaaand it's back to torment your opponent again. In fact, you don't even lose the monster you bounce to Summon it, and you can easily get plenty of Spells/Traps into the Graveyard without even trying to do so. Almost every monster in the game is a Level 7 or lower non-Tuner, so you don't even need to run specific monsters in order to revive this. Removing this card from the field will almost always cost your opponent resources, unless they can muster up something to beat it in battle (and even then, it won't last for long due to your two DEF-decreasing effects stacked onto the Compulse effect), while you just Summon something and then return it to get this out again without actually costing you any resources. Really, the only way to beat this card is with something that removes cards without sending them to the Graveyard. The commonly-played cards that can do this are BTH (which is Limited, and fails to Lance should you have one), Castel (who will just get spun before it can even do anything), or overwhelming advantage (getting 2 ED Summons off in a turn, basically). If you can't spin or banish this card, then you simply lose because you can't possibly spend the resources to cope with this card's continuous harassment and your opponent's actual Deck. Hell, this card's best counter would be ITSELF, it's that ridiculous.

 

There's one part of this card that I haven't mentioned yet, and that's the "return a banished monster to the Grave" effect. I feel as if this effect exists merely for the sake of card abuse by allowing you to re-use banish fodder, Mezuki, Heraldic Beast Aberconway/Unicorn, and other cards. It's probably the least broken part of the card, but design-wise I see absolutely nothing good in letting you re-use Mezuki or Unicorn. It would be better if you took this part out. As for the rest of the card, it majorly needs to be toned down since it immediately gives the user a huge amount of control over the field.

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This is a broken Grapha for any deck in existence. There is not a single drawback to the point where he can bring back monsters he banishes. My suggestion:

[spoiler=Here]Kenpai Senpo, Striking Blocker: Level 5 EARTH Fiend-Type

Effect monster 1500 Attack and 2200 Defense

Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by banishing 1 EARTH monster from your Graveyard. You can Special Summon this card (from your Graveyard) by returning 1 EARTH monster you control to the hand, except "Kenpai Senpo, Striking Blocker". When a monster(s) is Special Summoned in Attack Position, change it's Battle Position. Once per turn: Pay 500 Life Points; all face-up monsters your opponent controls lose 500 DEF. You can only control 1 "Kenpai Senpo, Striking Blocker".[/spoiler]

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I cannot over emphasize how much I hate this card. It has no drawbacks what-so-ever, the picture is silly and the effect is more broken than 5 rescue rabbits having a baby. 2/10.Suggestion: Find a normal picture, change ATK/DEF to 2000/1000, make it special summoning by only banishing one of your monsters on the field, and make it so he can killl monsters with 0 def only. Here is the effect it should have:

 

This card can be Special Summoned (From your Hand) by Banishing 2 Monsters you control. You can Special Summon this card (From your Graveyard) by Banishing 2 Monsters in your Hand or field. If this card is destroyed by battle and sent to the Graveyard; Banish this card. Once per turn, you can target 1 Monster on the field: Their DEF becomes 0.Once per turn, by discarding 1 card from your Hand, you can Banish 1 Monster on the field with 0 DEF.

except the easy SS for a monster with rather easy monster destruction eff is too much.

I suggest cutting out one of the SS reqs and make sure this card is banished when it leaves the field or so, honestly this game doesn't need another monster that can self summon from the grave.

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except the easy SS for a monster with rather easy monster destruction eff is too much.

I suggest cutting out one of the SS reqs and make sure this card is banished when it leaves the field or so, honestly this game doesn't need another monster that can self summon from the grave.

Except both methods of Summoning it in Hydra whoever's fix are major minuses for the player and would make the card incredibly bad. Summon from the hand? -2 that undoes your field presence. Summon from the Grave? -1 that drains your resources. And even then, what he changed it to was an OPT Caius for monsters (with a discard cost, so you lose even more resources just to get a pseudo-Chaos Sorcerer), which is not worth the major minuses that are required to bring this card out; if you still think it is, then remember that he also nerfed the stats to 20/10 so the "banish when killed in battle" clause is quite easy to run into. It's an awful fix. The other guy's fix does solve the whole "I'm in control forever!" thing, but he has, probably inadvertently, made it stupidly easy at making Rank 5 Xyzs. There's also the whole bit of making the card EARTH-exclusive when the OP wanted a generic card as well, but meh.

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Except both methods of Summoning it in Hydra whoever's fix are major minuses for the player and would make the card incredibly bad. Summon from the hand? -2 that undoes your field presence. Summon from the Grave? -1 that drains your resources.

I mistakenly read the "and" as "or"

by returning 1 face-up level 7 or lower non-Tuner monster you control to the hand and banishing 1 Trap or Spell card from your Graveyard.

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I mistakenly read the "and" as "or"

by returning 1 face-up level 7 or lower non-Tuner monster you control to the hand and banishing 1 Trap or Spell card from your Graveyard.

I thought we were talking about Hydra's revision, and not the original one in the OP? The Grapha-like revival in the original is incredibly easy to pull off.

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I thought we were talking about Hydra's revision, and not the original one in the OP? The Grapha-like revival in the original is incredibly easy to pull off.

Oh, yes we were. I lost touch with what's going on, the resource draining -1 isn't that bad.

"You can Special Summon this card (From your Graveyard) by Banishing 2 Monsters in your Hand or field." - isn't such a horrid SP requirement, is rather very easy to fulfil and I there are plently of decks, mainly lower tier ones that don't use their resources to their full extent that wouldn't mind banishing 2 monsters at all, reminds me of tempest and it's bros, who I believe are very unhealthy to this game..

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The one from the Grave isn't that bad, but in order to make it work, it has to really be worth it. There's Dark Simorgh, who is somewhat beefy and its ability to stop your opponent from Setting is nice for turning stuff dead. Even though it can toss itself onto the field for pretty much free and revive itself, it's still a kinda meh card though. Then there's Machina Fortress, who in most cases will gain a + when your opponent tries to kill it since it pops a card if it dies in battle and it's Confiscation when your opponent targets it with a monster effect.

 

This, on the other hand, just drains the DEF of your opponent's monsters. Then, if you want to spend even more cards, you can have it act like Chaos Sorcerer. It's a lot more spammable and generic, yes, but it's also going to cost you a bunch of cards just to do something. You lose three cards to get rid of one monster. That's a -2, a -1 if you're rezzing this from the Grave. Saucerer is a +1.

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