·Toot Posted August 22, 2014 Report Share Posted August 22, 2014 The effect is meh, but I just love how you can throw out this beater with tuners as the material. Lol @ Cat Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 22, 2014 Report Share Posted August 22, 2014 Effect is subject to several handloops so it's not exactly meh. Link to comment Share on other sites More sharing options...
Zauls Posted August 22, 2014 Report Share Posted August 22, 2014 If you think Gottoms is "meh" then you never played during X-Saber hand loop format... Link to comment Share on other sites More sharing options...
Althemia Posted August 22, 2014 Report Share Posted August 22, 2014 If you think Gottoms is "meh" then you never played during X-Saber hand loop format...Or right now due to the fact that we have Cloudcastle in the TCG. Link to comment Share on other sites More sharing options...
Goose Posted August 22, 2014 Report Share Posted August 22, 2014 only cool thing about this card is that it can be made with 2 tuners. Link to comment Share on other sites More sharing options...
Slinky Posted August 22, 2014 Report Share Posted August 22, 2014 Or right now due to the fact that we have Cloudcastle in the TCG. RANK 9 SHENANIGANSSSSS Link to comment Share on other sites More sharing options...
·Toot Posted August 22, 2014 Author Report Share Posted August 22, 2014 If you think Gottoms is "meh" then you never played during X-Saber hand loop format...You're right. Never played the loop. Up until now I always thought the monster had to be on the field. Lol I need to pay attention to detail. Link to comment Share on other sites More sharing options...
Rodrigo Posted August 22, 2014 Report Share Posted August 22, 2014 only cool thing about this card is that it can be made with 2 tuners. Or 3. They should have made more of this kind of card. Link to comment Share on other sites More sharing options...
Goose Posted August 22, 2014 Report Share Posted August 22, 2014 Nah they shouldn't have because it defeats the purpose of a synchro monster. It was actually terrible design. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 22, 2014 Report Share Posted August 22, 2014 Same as they should have sticked with just Red Nova as the "2 Tuners" guy and Vylon Omega was redunant. IMO this kind of design is passable, but ONLY if it's a one-time thing. Like Number F0 - it flat out uses Xyzs as materials, and not in a Rank-Up way. It's an interesting oddity, just like Gottoms and Red Nova are, but there shouldn't be any more. Link to comment Share on other sites More sharing options...
Toffee. Posted August 22, 2014 Report Share Posted August 22, 2014 You're right. Never played the loop. Up until now I always thought the monster had to be on the field. Lol I need to pay attention to detail. .....You played Sabers, but never played the loop/didn't know it existed? Link to comment Share on other sites More sharing options...
·Toot Posted August 22, 2014 Author Report Share Posted August 22, 2014 .....You played Sabers, but never played the loop/didn't know it existed? Last time I committed to Sabers was when Cat was still around. I made the deck a few times, but never.really used it. Never even heard of the loop until now. X3 Link to comment Share on other sites More sharing options...
Blake Posted August 22, 2014 Report Share Posted August 22, 2014 Same as they should have sticked with just Red Nova as the "2 Tuners" guy and Vylon Omega was redunant. IMO this kind of design is passable, but ONLY if it's a one-time thing. Like Number F0 - it flat out uses Xyzs as materials, and not in a Rank-Up way. It's an interesting oddity, just like Gottoms and Red Nova are, but there shouldn't be any more. But Red Nova design doesn't defeat the purpose of Synchros. If anything, it takes the already mostly well designed Synchro Mechanic and adds on a second non-generic monster required. This means that it can be a bit more powerful than other Synchros that are technically on the same level because it requires more effort to pull off. This is part of why Red Nova is an oddity, considering that it rewards you less than Shooting Star Dragon does for being less generic on every level. If anything, Double Tuner design is superior to Accel Synchro design, and that the former definitely should have seen more use as a balancing factor. 3-mats that take 2 tuners + 1+ non could be very well designed cards because of the effort it takes to make them, in theory. OF course, Konami would screw it up, but it's still a cool and fair design ideal. Gottoms, however, is terrible design because it removes the need for both a tuner AND non-tuner; you can use non-generic cards as generic cards, meaning it's way too easy to summon for what it is. As opposed to Red Nova/Vylon Omega, which reward you for upping your non-generic count (on paper/in design). Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 22, 2014 Report Share Posted August 22, 2014 But Red Nova design doesn't defeat the purpose of Synchros. If anything, it takes the already mostly well designed Synchro Mechanic and adds on a second non-generic monster required. This means that it can be a bit more powerful than other Synchros that are technically on the same level because it requires more effort to pull off. This is part of why Red Nova is an oddity, considering that it rewards you less than Shooting Star Dragon does for being less generic on every level. If anything, Double Tuner design is superior to Accel Synchro design, and that the former definitely should have seen more use as a balancing factor. 3-mats that take 2 tuners + 1+ non could be very well designed cards because of the effort it takes to make them, in theory. OF course, Konami would screw it up, but it's still a cool and fair design ideal. Gottoms, however, is terrible design because it removes the need for both a tuner AND non-tuner; you can use non-generic cards as generic cards, meaning it's way too easy to summon for what it is. As opposed to Red Nova/Vylon Omega, which reward you for upping your non-generic count (on paper/in design). Hm, I guess you're right on the Gottoms part, that's why I said that as bad as it is, it's something different and shouldn't appear more than once. I'd disagree on Red Nova part though, since all in all, idea of Synchros is "1 Tuner + 1 or more non-Tuner", so 2 Tuners kinda skews it, HOWEVER, yes, it still needs you to have a non-tuner, unlike Gottoms here. Link to comment Share on other sites More sharing options...
Yeezus Posted August 22, 2014 Report Share Posted August 22, 2014 nobody like... actually did the loop though in competitive play Link to comment Share on other sites More sharing options...
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