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[Aix's Singles] Waiting Out the Rain


Aix

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Far too heavy a price, I'd say. Not to list things with different requirements but I feel Caius and D-Prison would be more practical, often.

That no Damage thing is what really kills it, IMO. Maybe just not the turn it's activated and resolved?

Glad to see you're back to using girl art

Is this a reference to me
 

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Far too heavy a price, I'd say. Not to list things with different requirements but I feel Caius and D-Prison would be more practical, often.
That no Damage thing is what really kills it, IMO. Maybe just not the turn it's activated and resolved?
Glad to see you're back to using girl art
Is this a reference to me

But this is quick though. I think I'll put a way to destroy it.
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But this is quick though. I think I'll put a way to destroy it.

Maybe have it able to return to your hand? Or would that be too powerful? I mean, it prevents damage, so reusing wouldn't be too bad, I think.

Also, It's like a weird version of Different Dimension Gate, but instead of costing your own monster, it prevents damage.

Kind of odd.

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While this card does not really seem all that useful at first sight, it does have some nice combos. First of, it can help you get rid of your opponent's Xyz Materials or lingering effects ("Yang Zing" likes to do that). Futhermore, if you can get rid of this card before it resolves, but after it has been activated, your opponent has lost that card (assuming you targeted an opposing card). Cards which come to mind that can be activated in response, include: "Mystical Space Typhoon" to destroy it, "Emergency Provisions" to gain some Life Points as well, or "Constellar Pleiades" to reuse this card (but you might as well bounce that target in the first place). 

 

Another card you might want to use with this card is "Necroface", you can banish that card (you did not specify it had to be an opposing card) for deck destruction purposes. But there is also the option of summoning said monster after this card has been activated, that way the banished card won't return when this card leaves the field (the same applies for "Elemental HERO Electrum"). 

 

Or you can try to negate this card's effect ("Royal Decree", "Alector, Sovereign of Birds" and "Trap Stun" for example) after it has banished a card. This way you can still inflict damage to your opponent, although I am not sure what happens to the banished card when this card leaves the field. And last but not least: you can target this card itself; that way when it leaves the field, it returns just to protect your opponent's Life Poinst. Is that not wonderful?

 

Since the above 'combos' are somewhat gimmicky, I don't think this card is need of much change (if it needs any change at all). If you do want to change it though, you might halve/limit the damage instead of nullifying it. This still fits the flavor of using an umbrella: rain does not always fall straight down, so you can still get wet (take damage) while using an umbrella.

 

I hope you have some usage for my vision/suggestion.

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Futhermore, if you can get rid of this card before it resolves, but after it has been activated, your opponent has lost that card (assuming you targeted an opposing card). Cards which come to mind that can be activated in response, include: "Mystical Space Typhoon" to destroy it, "Emergency Provisions" to gain some Life Points as well, or "Constellar Pleiades" to reuse this card (but you might as well bounce that target in the first place).

Dear gods, it's Oblivion Ring all over again.

 

Maybe take a page out of Banishing Light's book and give it a slightly different wording that doesn't result in careful Chain-based manipulation which results in a perma-banish?

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Maybe have it able to return to your hand? Or would that be too powerful?

Self-bouncing is always a terrible idea.

Dear gods, it's Oblivion Ring all over again.
 
Maybe take a page out of Banishing Light's book and give it a slightly different wording that doesn't result in careful Chain-based manipulation which results in a perma-banish?

TBH, I don't mind that aspect. A -1 quick banish that requires a specific combo is perfectly balanced. PWWB is also a -1 quick removal, and doesn't even require you to Set MST or the like.
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Because you need to somehow get rid of this card in order to continue smacking on battle damage, it can be quite easy for this card to accidentally lock you out of winning. Your opponent isn't going to kill this (bar pushing for game with whatever got banished), so you practically need to have, and to use up, one of your MSTs or whatever in order re-enable battle damage. Right now, it's only usable in Aliens (you bounce it in the Main Phase 1 with Gol'gar so that the drawback never afflicts you ever) and Scraps (The Scrap Synchros can kill this whenever they want) because of the possibility to lock yourself out of winning; running just MST and probably something else is definitely not enough to guarantee you'll always have an out to your own card. This isn't necessarily a bad thing, but to me you wanted to make a generic card instead of something exclusive to like only two Decks.

 

The best way to make this card easier to remove is to simply give it a time limit before it goes away. The effect is already incredibly potent, so having some sort of "can send this card to the Graveyard; do something" effect would be dumb. I'm guessing until the opponent's second End Phase, or maybe yours. It really depends on whether you want the player to have a chance at taking this out or if you want the opponent to have immediate use of their rescued monster. Until the third of whoever's End Phase seems a little long to me, but it works too.

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