ems97 Posted September 6, 2014 Report Share Posted September 6, 2014 Since the October ban list is coming what do you guys think about this card's possible impact? You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. Wiki: http://yugioh.wikia.com/wiki/Artifact_Moralltach Link to comment Share on other sites More sharing options...
newhat Posted September 6, 2014 Report Share Posted September 6, 2014 This card is a problem with Sanctum, but Sanctum is an engine card and this is removal. This should be hit first. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 6, 2014 Report Share Posted September 6, 2014 I'm honestly hoping neither get hit. We're already largely moving away from this deck/variants as a whole, so it's unneeded. Not to mention it was just an engine to begin with. Link to comment Share on other sites More sharing options...
Y0SH1_M4S73R Posted September 6, 2014 Report Share Posted September 6, 2014 The most likely post-NECH meta suggests that the only upper-tier decks that get hurt by this will be DD and Yang Zing. DDs could lose a Leonidas and get covenant burned for game. Yang Zings can float, but their continuous spells and traps can't. As for the other decks, Shaddolls will get their effects, Noble Knights (assuming they become tier 1 as Konami predicts) are protected by Arms of Destiny, and Qliphoths have so much search and float power that they frankly don't care about a -1, assuming they didn't already bring out Killer within the first couple of turns. In short, this card may or may not deserve a hit. Link to comment Share on other sites More sharing options...
The Warden Posted September 6, 2014 Report Share Posted September 6, 2014 I haven't been seeing Artifacts that much, but Morall only ever gets teched elsewhere because of Sanctum. IF Artifacts were to be hit, Sanctum would be the premier target. Granted, Sanctum DOES keep the deck alive, so hitting Morall would be the choice of action. Unless Konami wants to completely murder the deck. Link to comment Share on other sites More sharing options...
Goose Posted September 6, 2014 Report Share Posted September 6, 2014 Put this to 2 and Artifacts as a deck can still exist but the engine becomes way worse. Link to comment Share on other sites More sharing options...
Dwarven King Posted September 6, 2014 Report Share Posted September 6, 2014 Just D.D. Crow the card and watch your opponent cry. Link to comment Share on other sites More sharing options...
Goose Posted September 6, 2014 Report Share Posted September 6, 2014 Just D.D. Crow the card and watch your opponent cry. because you just -1'd yourself? Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 6, 2014 Report Share Posted September 6, 2014 because you just -1'd yourself? He presumably means after they've popped it themselves. Problem is, only bad players actually draw this and set it; all the best players summon it off Sanctum. (Because if the anime has taught us anything, it's that player skill can bend the laws of probability such that players draw what they want when they want it.) Link to comment Share on other sites More sharing options...
Wildflame Posted September 6, 2014 Report Share Posted September 6, 2014 I could live with a semi-limit on this. Just gotta play more bow guy. and Qliphoths have so much search and float power that they frankly don't care about a -1, assuming they didn't already bring out Killer within the first couple of turns. This (with Sanctum) is actually great against Qliphs, provided that they didn't go off with their play. It works as an additional MST for hitting Tool, and that's something that they don't really like seeing. Link to comment Share on other sites More sharing options...
Lonk Posted September 7, 2014 Report Share Posted September 7, 2014 I'd rather have Sanctum get the hit. Even if Moralltach is the major monster for the engine, it's not the only card that they would have access to. The engine would only replace the missing Moralltach with another good Artifact. Plus, Artifacts can always receive monsters that are too good at any time, making Sanctum a ticking time bomb of sorts in that regard. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 7, 2014 Report Share Posted September 7, 2014 I'd rather have Sanctum get the hit. Even if Moralltach is the major monster for the engine, it's not the only card that they would have access to. The engine would only replace the missing Moralltach with another good Artifact. Plus, Artifacts can always receive monsters that are too good at any time, making Sanctum a ticking time bomb of sorts in that regard. But otherwise, the deck literally does nothing. Whoo hoo set 2-3 artifacts Then what? There is always MST/Movement, but that's just another card you'd have to draw into, if that makes sense. >Another Good Artifact The only one that relatively even works outside of the home deck is Scythe. That is literally the only one. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted September 7, 2014 Report Share Posted September 7, 2014 Could Catostrophe be of use? Link to comment Share on other sites More sharing options...
Darj Posted September 7, 2014 Report Share Posted September 7, 2014 If TCG is going to hit either this or Sanctum, I hope they pick the former, because hitting Sanctum would kill the entire engine, which is still useful in decks that benefit from Level 5s (Sacreds, Chronomaly, lol Incas etc.). Although Sanctum is too good by itself: Special summoning from the deck is powerful, and it can punish the opponent for blindly destroying it or negating it with effects that also destroy (Warning, Barkion, etc.); but Moralltach takes it to the next level. Link to comment Share on other sites More sharing options...
Neochu-H Posted September 7, 2014 Report Share Posted September 7, 2014 beagalltach makes this guy more worth it Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 7, 2014 Report Share Posted September 7, 2014 I'm not sure which one is worse design, but I'm leaning towards Sanctum. Link to comment Share on other sites More sharing options...
Lonk Posted September 7, 2014 Report Share Posted September 7, 2014 But otherwise, the deck literally does nothing. Whoo hoo set 2-3 artifacts Then what? There is always MST/Movement, but that's just another card you'd have to draw into, if that makes sense. >Another Good Artifact The only one that relatively even works outside of the home deck is Scythe. That is literally the only one. I'd rather have another deck that literally does nothing than have a card that does way too much for the Deck and other things. It means that Konami needs to improve on their card design for the Deck rather than just give it an 'easy' button. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted September 7, 2014 Report Share Posted September 7, 2014 To 1, along with sanctum, please. Link to comment Share on other sites More sharing options...
CLG Klavier Posted September 7, 2014 Report Share Posted September 7, 2014 Limiting Sanctum will kill Artifacts as a deck. Limiting this is IMO the best way to get rid of the engine, while still keeping the deck itself alive. Link to comment Share on other sites More sharing options...
Greiga Posted September 7, 2014 Report Share Posted September 7, 2014 Why do we need to keep Artifacts alive? Why did Konami make a deck that can't do anything if they hit a single card? Haven't they learned anything? And if they hit Moralltech and then DO come out with another broken guy then what? Fill the banlist with Artifacts while Sanctum is still at 3? Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted September 7, 2014 Report Share Posted September 7, 2014 I'd kill all the decks that I see as overpowered, too fast, too consistent, and too little ability to counter with sides. Link to comment Share on other sites More sharing options...
Neochu-H Posted September 8, 2014 Report Share Posted September 8, 2014 they could kill moralltach and it would do nothing to my artifact deck, just less xyz Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 8, 2014 Report Share Posted September 8, 2014 they could kill moralltach and it would do nothing to my artifact deck, just less xyz You aren't playing Artifacts then. I think you may have them confused with Bad.dek. Moralltach is what makes them have a hope at offense/removal (other than the wide range of Xyz they have), while Sanctum is what enables them to function. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted September 8, 2014 Report Share Posted September 8, 2014 Limiting Sanctum will kill Artifacts as a deck. That's never really been a valid argument to keep a card around. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted September 8, 2014 Report Share Posted September 8, 2014 The argument was like killing stratos would kill the deck, no, they would just have an excuse to extend and revive the deck with other cards. Link to comment Share on other sites More sharing options...
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