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Dark Lock - The Next Lightsworn Enemy,The Next Burn Friend


Fat Cat Ultim

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Hello !

 

Another Spell.It may be tad OP.

 

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LORE :

Discard 1 card. Negate all effects that can Mill, Excavate, Banish or Special Summon from the Graveyard or the Deck.This card's effect cannot be negated if you discard 1 other card. Each one of your Standby Phases, you must pay 500 Life Points to keep this card on the field. And when it leaves the field, Inflict damage to your opponent depending on the number of the turns this card was on face-up on the field x 100

 

 

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Should I give a list of Decks/cards that this card essentially gives the middle finger to?

  • Sylvans
  • Spellbooks
  • LS
  • Rulers
  • Zombies
  • Any Deck running Soul Charge
  • Yang Zing
  • Shaddolls
  • Fire Kings

The list goes on for a while; probably missed some obvious ones.

 

And in essence, you discard 2 cards for something that essentially screws up about 80-90% of relevant Decks out there. How about no? Yeah it can get shot down by general card removal later on in the future, but until that happens, it already did its job of stopping the aforementioned.

 

In the long run, you pay more LP than your opponent taking damage, but something that negates nearly every common thing played is just bad design. 

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And here, we have a perfect example of a floodgate. What is a floodgate and why is it bad? Let me quote the Card Design Guide.

 

Floodgates: Floodgate cards are cards that completely restrict a certain mechanic in the game. They are normally Continuous Spells/Traps. This is obviously bad design because they stop certain decks from functioning entirely while the player using the floodgate can continue to play their half of the game. It turns the game into solitaire, essentially. Examples of Floodgates include Soul Drain, Mistake and Macro Cosmos.

 

All floodgates can be done correctly by making them more vulnerable and/or temporary such that they can be answered without the victim Deck needing to go out of their way. This... isn't. While designed with an incredible hatred for Lightsworns, it has also accidentally (or intentionally!) shut down a large majority of Decks. Yes, it dies to MST and Lyla or even if you somehow don't have enough LP to last, but until that answer is drawn, this card would have already done a lot of work stifling the opponent's plays and has thus broken even in value.

 

Also, just because I can, grammar fix.

Discard 1 or 2 cards to activate this card. If you discarded 2 cards, this card's effects cannot be negated. Negate all effects that Players cannot send cards from the Deck to the Graveyard, Mill, excavate cards from the Deck, banish cards from or Special Summon monsters from the Graveyard or the Deck.This card's effect cannot be negated if you discard 1 other card. During each one of your Standby Phases, you must pay 500 LP (this is not optional), otherwise this card is destroyed to keep this card on the field. And When this card it leaves the field: Inflict damage to your opponent depending on equal to the number of the turns this card was on face-up on the field x 100.

 

So, how do we go about fixing a floodgate? First instincts is to make it even more temporary than before, forcing its effects to stick around only for 1 or 2 turns, so that the opponent can still get to play the game after waiting it out. This would also mean cutting out the final burn effect since its damage will become pitiful with a forced duration. Another option is to remove the number of actions this card prevents. An anti-Lightsworn card can do without locking out excavations and Special Summons from the Deck, and I have next to no idea why it would prevent banishing from the Graveyard. Honestly, it looks like Necrovalley +++.

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