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Infernoids


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Are related to DT.

Have an uncommom combination of FIRE/Fiend.

Look like machines but are Fiends.

 

I'm not really a fan of Fiend Types but for all of the above I like the archetype already. It is true that it doesn't look competitive right now, but I will keep an eye on them.

 

Anyways, regarding their place in DT, since they are apparently being released form the Sacred Tree, could these actually be Sophia's Sephirots who become corrupted because of the ausence of their creator/owner/etc.?

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Are related to DT.
Have an uncommom combination of FIRE/Fiend.
Look like machines but are Fiends.
 
I'm not really a fan of Fiend Types but for all of the above I like the archetype already. It is true that it doesn't look competitive right now, but I will keep an eye on them.
 
Anyways, regarding their place in DT, since they are apparently being released form the Sacred Tree, could these actually be Sophia's Sephirots who become corrupted because of the ausence of their creator/owner/etc.?

http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/

Qliphorts were part of sealing these away, as impied by the art of the Trap. One of them is jailbreaking from Carrier.
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  • 2 weeks later...

Strange, I never notice that Lucifugus can't attack the turn you use its effect. I mean, points for making it more balanced I suppose, though you still left Beelzebul with a return to hand effect, but I guess since it has 0 ATK, making it unable to attack would not matter, though you could have balanced it in another way, not sure why you didn't, wouldn't be very hard, but eh, Konami will be Konami, they don't make much sense.

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Soo... Now that these are on DevPro, I'm taking a look at them, what other monsters can you play here?

 

Gren Maju Da Eiza is a FIRE Fiend that gains ATK from your removed cards, but that seems kinda eh...

I wouldn't bother right now, they have 3 monsters, not nearly enough for them to work with their Special Summon clause. Burning Abyss works because they aren't as restricted, but these very much are.

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I feel like they need something pretty big to offset the "only special summon from the hand" thing.

Awakened is something, but Awakened's drawback also makes it gimmicky.
'Course, it's the point of said cards with regards to the flavor of the Archetype, but still....
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