werewolfjedi Posted September 29, 2014 Report Share Posted September 29, 2014 I"m looking at the sillyness of this card, and I could definitely see potential in a once per turn card drop, and in any amount. it is however a cost, so, what potential does this card have other than free setups for grave combos? Link to comment Share on other sites More sharing options...
Wildflame Posted September 29, 2014 Report Share Posted September 29, 2014 Dark W-*shot* then maybe Fab-*shot again* and of course, Inferni-*shot to death* I'd consider it for Ragna Zero.dek, but I think that Burden of the Mighty generally does the job better. I can't think of anything that would appreciate the multiple hand drop without opening with a ridiculously optimal hand. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 29, 2014 Report Share Posted September 29, 2014 Burning Abyss could use this to get over certain things, but they have other ways to do that, and PWWB provides a much better effect, and doesn't lock down their Special Summon from the hand, even though that's not all too important for them, but still. When I first saw it, it looked neat, but not all that useful. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 29, 2014 Report Share Posted September 29, 2014 That thing is a freaking Super? what the But anyway, Pendulums? at times you do want them in grave, though I really feel that the output from this card is too weak to justify the cost. Link to comment Share on other sites More sharing options...
~British Soul~ Posted September 29, 2014 Report Share Posted September 29, 2014 That thing is a freaking Super? what the It was one of the 5 NECH preview cards from the deluxe edition. It'll just be a common in the pack. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 29, 2014 Report Share Posted September 29, 2014 It was one of the 5 NECH preview cards from the deluxe edition. It'll just be a common in the pack. Ah, thank you for the confirmation. I thought this would be yet another janky supers in an otherwise amazing set. Link to comment Share on other sites More sharing options...
~British Soul~ Posted September 29, 2014 Report Share Posted September 29, 2014 Ah, thank you for the confirmation. I thought this would be yet another janky super in an otherwise amazing set. To be fair, there hasn't been a topic on this since it was confirmed to be in NECH 2 months ago. I can see why you were confused there. Link to comment Share on other sites More sharing options...
Yemachu Posted September 29, 2014 Report Share Posted September 29, 2014 How about using this card in a "Shaddoll" Deck? Their effects activate upon being send to the Graveyard by a card effect; this is a card with an effect that can send cards to the Graveyard. Depending on the discarded card, you can either: destroy 1 Spell/Trap Card on the field ("Shaddoll Dragon"), draw 1 card ("Shaddoll Beast"), search the Deck for a "Shaddoll" monster ("Shaddoll Hedgehog"), Special Summon the discarded card ("Shaddoll Falco"), trigger one of the other "Shaddoll" effects listed here ("Shaddoll Squamata"), switch the battle position of a monster ("Shaddoll Hound"), or recover a "Shaddoll" Spell/Trap card from the Graveyard ("Shaddoll Core"). As you can see, you won't lose much advantage in most cases. Not only that; your opponent's monsters can also lose quite some attack. At this point "Number 103: Ragnazero" can come in to play. The only problem would be to make room for this card. Besides triggering the effects of "Burning Abyss" monsters, this card can also help that deck get over 'high' ATK monsters when they are not allowed to Special Summon (though the only one you would discard in that case is "Scram, Malebranche of Burning Abyss", since the others Special Summon something). Not really a good reason to run it, but its there. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 29, 2014 Report Share Posted September 29, 2014 How about using this card in a "Shaddoll" Deck? Their effects activate upon being send to the Graveyard by a card effect; this is a card with an effect that can send cards to the Graveyard. Depending on the discarded card, you can either: destroy 1 Spell/Trap Card on the field ("Shaddoll Dragon"), draw 1 card ("Shaddoll Beast"), search the Deck for a "Shaddoll" monster ("Shaddoll Hedgehog"), Special Summon the discarded card ("Shaddoll Falco"), trigger one of the other "Shaddoll" effects listed here ("Shaddoll Squamata"), switch the battle position of a monster ("Shaddoll Hound"), or recover a "Shaddoll" Spell/Trap card from the Graveyard ("Shaddoll Core"). As you can see, you won't lose much advantage in most cases. Not only that; your opponent's monsters can also lose quite some attack. At this point "Number 103: Ragnazero" can come in to play. The only problem would be to make room for this card. Besides triggering the effects of "Burning Abyss" monsters, this card can also help that deck get over 'high' ATK monsters when they are not allowed to Special Summon (though the only one you would discard in that case is "Scram, Malebranche of Burning Abyss", since the others Special Summon something). Not really a good reason to run it, but its there. Shaddolls only triggers if sent by a card effect, and this is a cost. Also, Burning Abyss has a lot of ways to trigger their effect that while giving a bigger reward. Not to mention that they only have 3 members now, so more often than not you'll just minus a lot to get over something, when they already ran a lot of removal, in both main and side deck to handle situations like this. Link to comment Share on other sites More sharing options...
Yemachu Posted September 29, 2014 Report Share Posted September 29, 2014 Shaddolls only triggers if sent by a card effect, and this is a cost. My bad, I thought that since they use the word "if" rather than "when", that their effect would activate regardless. Though it seems that this is related to timing; which I wrongly assumed to be the case here. So in that case you don't need to make room for it (and should not). Also, Burning Abyss has a lot of ways to trigger their effect that while giving a bigger reward. Not to mention that they only have 3 members now, so more often than not you'll just minus a lot to get over something, when they already ran a lot of removal, in both main and side deck to handle situations like this. That is basically why I said it is not really a good reason to run it. :) Link to comment Share on other sites More sharing options...
Rodrigo Posted September 29, 2014 Report Share Posted September 29, 2014 It might look gimmicky on surface, but Burden of the Mighty is still better than this IMO, despite it not affecting Xyz. Link to comment Share on other sites More sharing options...
Dwarven King Posted September 29, 2014 Report Share Posted September 29, 2014 ...performapals. That is all. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted September 30, 2014 Report Share Posted September 30, 2014 Bad memory, could this work with Fableds? Or is it same scenario as Shaddolls? Link to comment Share on other sites More sharing options...
Smile HD Posted September 30, 2014 Report Share Posted September 30, 2014 Same thing. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2014 Report Share Posted September 30, 2014 Same thing. If you're responding to @JadenxAtemYAOI, then no, that's toally not the same as Shaddolls. The reason why it doesn't work with Fableds is because they require a discard, not a send, to activate their effects...and that nobody in their right mind would use this to discard them when they have way better effects themselves. Link to comment Share on other sites More sharing options...
Miror B Posted September 30, 2014 Report Share Posted September 30, 2014 My bad, I thought that since they use the word "if" rather than "when", that their effect would activate regardless. Though it seems that this is related to timing; which I wrongly assumed to be the case here. So in that case you don't need to make room for it (and should not). If and When mean nothing in relation to costs. If the action is before a semi colon, it's a cost or activation requirement. That's it. Link to comment Share on other sites More sharing options...
Smile HD Posted September 30, 2014 Report Share Posted September 30, 2014 If you're responding to @JadenxAtemYAOI, then no, that's toally not the same as Shaddolls. The reason why it doesn't work with Fableds is because they require a discard, not a send, to activate their effects...and that nobody in their right mind would use this to discard them when they have way better effects themselves. But both still require to be sent by a card effect, and aren't triggered when sent by a cost. Link to comment Share on other sites More sharing options...
Rodrigo Posted September 30, 2014 Report Share Posted September 30, 2014 But both still require to be sent by a card effect, and aren't triggered when sent by a cost. No. Fableds have their effects triggered when discarded by costs. Link to comment Share on other sites More sharing options...
Smile HD Posted September 30, 2014 Report Share Posted September 30, 2014 Oh. So they do. My bad. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 30, 2014 Report Share Posted September 30, 2014 No. Fableds have their effects triggered when discarded by costs. This doesn't discard, it sends from Hand to Grave. Only things I can think of that triggers from that ar the White Stone of Legend, Eclipse Wyvern, and Mermails. Link to comment Share on other sites More sharing options...
Rodrigo Posted September 30, 2014 Report Share Posted September 30, 2014 This doesn't discard, it sends from Hand to Grave. I know. I just pointed out his mistake. Link to comment Share on other sites More sharing options...
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