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Dark W-*shot* then maybe Fab-*shot again* and of course, Inferni-*shot to death*

 

I'd consider it for Ragna Zero.dek, but I think that Burden of the Mighty generally does the job better. I can't think of anything that would appreciate the multiple hand drop without opening with a ridiculously optimal hand.

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Burning Abyss could use this to get over certain things, but they have other ways to do that, and PWWB provides a much better effect, and doesn't lock down their Special Summon from the hand, even though that's not all too important for them, but still. When I first saw it, it looked neat, but not all that useful.

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How about using this card in a "Shaddoll" Deck? Their effects activate upon being send to the Graveyard by a card effect; this is a card with an effect that can send cards to the Graveyard.

Depending on the discarded card, you can either: destroy 1 Spell/Trap Card on the field ("Shaddoll Dragon"), draw 1 card ("Shaddoll Beast"), search the Deck for a "Shaddoll" monster ("Shaddoll Hedgehog"), Special Summon the discarded card ("Shaddoll Falco"), trigger one of the other "Shaddoll" effects listed here ("Shaddoll Squamata"), switch the battle position of a monster ("Shaddoll Hound"), or recover a "Shaddoll" Spell/Trap card from the Graveyard ("Shaddoll Core").

 

As you can see, you won't lose much advantage in most cases. Not only that; your opponent's monsters can also lose quite some attack. At this point "Number 103: Ragnazero" can come in to play. The only problem would be to make room for this card.

 

Besides triggering the effects of "Burning Abyss" monsters, this card can also help that deck get over 'high' ATK monsters when they are not allowed to Special Summon (though the only one you would discard in that case is "Scram, Malebranche of Burning Abyss", since the others Special Summon something). Not really a good reason to run it, but its there.

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How about using this card in a "Shaddoll" Deck? Their effects activate upon being send to the Graveyard by a card effect; this is a card with an effect that can send cards to the Graveyard.

Depending on the discarded card, you can either: destroy 1 Spell/Trap Card on the field ("Shaddoll Dragon"), draw 1 card ("Shaddoll Beast"), search the Deck for a "Shaddoll" monster ("Shaddoll Hedgehog"), Special Summon the discarded card ("Shaddoll Falco"), trigger one of the other "Shaddoll" effects listed here ("Shaddoll Squamata"), switch the battle position of a monster ("Shaddoll Hound"), or recover a "Shaddoll" Spell/Trap card from the Graveyard ("Shaddoll Core").

 

As you can see, you won't lose much advantage in most cases. Not only that; your opponent's monsters can also lose quite some attack. At this point "Number 103: Ragnazero" can come in to play. The only problem would be to make room for this card.

 

Besides triggering the effects of "Burning Abyss" monsters, this card can also help that deck get over 'high' ATK monsters when they are not allowed to Special Summon (though the only one you would discard in that case is "Scram, Malebranche of Burning Abyss", since the others Special Summon something). Not really a good reason to run it, but its there.

 

 

Shaddolls only triggers if sent by a card effect, and this is a cost.

 

Also, Burning Abyss has a lot of ways to trigger their effect that while giving a bigger reward. Not to mention that they only have 3 members now, so more often than not you'll just minus a lot to get over something, when they already ran a lot of removal, in both main and side deck to handle situations like this.

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Shaddolls only triggers if sent by a card effect, and this is a cost.

My bad, I thought that since they use the word "if" rather than "when", that their effect would activate regardless. Though it seems that this is related to timing; which I wrongly assumed to be the case here. So in that case you don't need to make room for it (and should not).
 

Also, Burning Abyss has a lot of ways to trigger their effect that while giving a bigger reward. Not to mention that they only have 3 members now, so more often than not you'll just minus a lot to get over something, when they already ran a lot of removal, in both main and side deck to handle situations like this.

That is basically why I said it is not really a good reason to run it. :)

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Same thing. 

If you're responding to @JadenxAtemYAOI, then no, that's toally not the same as Shaddolls. The reason why it doesn't work with Fableds is because they require a discard, not a send, to activate their effects...and that nobody in their right mind would use this to discard them when they have way better effects themselves.

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My bad, I thought that since they use the word "if" rather than "when", that their effect would activate regardless. Though it seems that this is related to timing; which I wrongly assumed to be the case here. So in that case you don't need to make room for it (and should not).

If and When mean nothing in relation to costs. If the action is before a semi colon, it's a cost or activation requirement. That's it.

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If you're responding to @JadenxAtemYAOI, then no, that's toally not the same as Shaddolls. The reason why it doesn't work with Fableds is because they require a discard, not a send, to activate their effects...and that nobody in their right mind would use this to discard them when they have way better effects themselves.

But both still require to be sent by a card effect, and aren't triggered when sent by a cost.

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