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[OCG] Booster SP: Tribe Force


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* means reasoning below

SPTR-JP001 Malevolent Hermit Youkai Daibakaze
SPTR-JP002 Hermit Youkai Yamamisaki
SPTR-JP003 Hermit Youkai Kamaitachi
SPTR-JP004 Hermit Youkai Kamanitachi
SPTR-JP005 Hermit Youkai Kamamitachi
SPTR
-JP006 Hermit Youkai Sarenjinchuu
SPTR-JP007 Hermit Youkai Urenjinchuu
SPTR-JP008 Youkai Shrine of Trials
SPTR-JP009 Secret Technique of the Hermit Youkai
SPTR-JP010 The Necloth Caster Shrit
SPTR-JP011 ??? [Likely Sorceror or Necloth!Emilia]
SPTR-JP012 ??? [Likely Sorceror or Necloth!Emilia]

SPTR-JP013 ??? [Either another effect monster or Ritual monster*]
SPTR-JP014 The Necloth of Brionac
SPTR-JP015 The Necloth of Trishula
SPTR-JP016 The Necloth of Unicore
SPTR-JP017 The Necloth of Valkyrus
SPTR-JP018 ??? [Another Ritual]

SPTR-JP019 ??? [Another Ritual or Ritual Spell*]
SPTR-JP020 Necloth Exomirror
SPTR-JP021 Necloth Kaleidomirror

SPTR-JP022 Spirit Beast Tamer Lera
SPTR-JP023 Elder of the Spirit Beast Tamers
SPTR-JP024 ??? [Possible third tamer*]
SPTR-JP025 ??? [Likely Apelio]
SPTR-JP026 ??? [Likely Petolfin's slot]
SPTR-JP027 Noble Spirit Beast Kannahawk

SPTR-JP028 Sacred Spirit Beast Mount Apelio
SPTR-JP029 Sacred Spirit Beast Mount Petolfin
SPTR-JP030 Sacred Spirit Beast Mount Kannahawk

SPTR-JP031 Bond with the Spirit Beasts
SPTR-JP032 Combination with the Spirit Beasts
SPTR-JP033
SPTR-JP034
SPTR-JP035
SPTR-JP036
SPTR-JP037
SPTR-JP038
SPTR-JP039
SPTR-JP040
SPTR-JP041
SPTR-JP042
SPTR-JP043
SPTR-JP044
SPTR-JP045
SPTR-JP046
SPTR-JP047
SPTR-JP048
SPTR-JP049
SPTR-JP050
SPTR-JP051
SPTR-JP052
SPTR-JP053
SPTR-JP054 Emergency Teleport
SPTR-JP055
SPTR-JP056
SPTR-JP057
SPTR-JP058
SPTR-JP059
SPTR-JP060
 
SPTR-JP0?? Necloth Sorcerer
SPTR-JP0?? Noble Spirit Beast Petolfin
SPTR-JP0?? Blackwing - Gale the Whirlwind
SPTR-JP0?? Blackwing - Vayu the Emblem of Honor

SPTR-JP0?? Blackwing Armed Wing
SPTR-JP0?? Blackwing Armor Master

SPTR-JP0?? Manju of the Ten Thousand Hands
SPTR-JP0?? Tragoedia

SPTR-JP0?? Mystical Space Typhoon
SPTR-JP0?? Torrential Tribute

Just to keep tabs as we get closer to release and to guesstimate what is left to be seen.

SPTR-JP013 ??? [Either another effect monster or Ritual monster*]
SPTR-JP019 ??? [Another Ritual or Ritual Spell*]


013 is likely another effect monster. Why? Because Brionac is an Ice Barrier, and the Ice Barriers seem to have taken higher slot priority in the Duel Terminals. This means we likely won't see any DT monster from the timeline between the Ice Barriers and the Fableds. For part 1, this leaves the Jurracs and Naturia, iirc.

As for 019, it's likely a ritual spell. There was a quieter rumor going around that they'd have three Ritual Spells total. It's not confirmed, though, so can't list it officially as a spell.

SPTR-JP024 ??? [Possible third tamer*]
What confuses me with this one is that... You'd expect her to be in the same order as her "mate". Apelio seems to go first with era, but Elder comes after Lera where Petolphin likely goes in the pack and Kannahawk comes after Petolphin... It's rather odd, so while it's likely the tamer for Petolphin, we cannot 100% say.
 
We ALSO apparently have new a new Blackwing Synchro(s) in here, but we don't know what the new Synchro(s) is for sure.

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Considering Gale and Vayu are in this, and supposedly we are getting BW support...
Wouldn't doubt it if we got something that can not only search Gale, but also set up Vayu.

 

That would be my guess. 

 
 

Though watch them make a crappy upgrade for Black-Winged Dragon, or something bad. 

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  • 2 weeks later...
Leaving this here, it's of no use in The Rumor Mill anymore. I think I might be missing a card or two, I'll update with them in a bit after I check.
 
Booster SP: Tribe Force [SPTR-JP]
 
Necloth
 
Archmage of the Necloth
WATER/Spellcaster/Effect
4/1500/800
You can only use 1 “The Necloth Archmage” effect per turn, and only once that turn.
①: If this card is Tributed by a card effect: You can add 1 Spellcaster-Type “Necloth” Ritual Monster from your Deck to your hand.
②: If this card is banished: You can send 1 “Necloth” monster from your Deck to the Graveyard, except for “The Necloth Archmage”.
 
Shrit, Caster of the Necloth
WATER/Warrior/Effect
3/300/1800
You can only use the  effect of “The Necloth Caster Shrit” once per turn.
①: If you Ritual Summon exactly 1 “Necloth” Ritual Monster, you can use this card as the entire Tribute.
②: If this card is Tributed for an effect: You can add 1 Warrior-Type “Necloth” Ritual Monster from your Deck to your hand.
 
Exa, Warrior of the Necloth
WATER/Dragon/Effect
5/2000/1000
You can only use 1 “Exa, Warrior of the Necloth” effect per turn, and only once that turn.
①: If this card is Tributed by a card effect: You can add 1 Dragon-Type “Necloth” Ritual Monster from your Deck to your hand.
②: If this card is banished: You can target 1 of your banished “Necloth” monsters, except this card; Special Summon it. 
 
The Necloth of Clausolas
WATER/Warrior/Ritual/Effect
3/1200/2300
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Clausolas” once per turn.
①: You can discard this card; add 1 “Necloth” Spell/Trap Card from your Deck to your hand.
②: During either player’s turn: You can target 1 monster on the field that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. 
 
The Necloth of Unicore
WATER/Spellcaster/Ritual/Effect
4/2300/1000
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. This card must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use the  effect of “The Necloth of Unicore” once per turn.
①: Discard this card from your hand, then target 1 “Necloth” card in your Graveyard except “The Necloth of Unicore”; add that target to your hand. 
②: While this card is in a Monster Card Zone, the effects of all face-up monsters Special Summoned from the Extra Deck on the field are negated while those monsters are face-up on the field (but their effects can still be activated).
 
The Necloth of Catastor
WATER/Dragon/Ritual/Effect
5/2200/1200
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than “The Necloth of Catastor” and cannot be Special Summoned by other ways. You can only use the  effect of "The Necloth of Catastor" once per turn.
①: You can discard this card, then target 1 “Necloth” monster in your Graveyard; Special Summon that target.
②: At the start of the Damage Step, if a “Necloth” monster you control battles a monster that was Special Summoned from the Extra Deck: Destroy that monster.
 
The Necloth of Brionac
WATER/Warrior/Ritual/Effect
6/2300/1400
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned using monsters other than “The Necloth of Brionac” and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Brionac” once per turn.
①: You can discard this card; add 1 “Necloth” monster from your Deck to your hand, except for “The Necloth of Brionac”.
②: You can target up to 2 monsters on the field that were Special Summoned from the Extra Deck; return them to the Deck.
 
The Necloth of Valkyrus
WATER/Spellcaster/Ritual/Effect
8/2900/1700
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 8 monsters and cannot be Special Summoned by other ways. You can only use one effect of “The Necloth of Valkyrus” per turn, and only once that turn.
①: When an opponent’s monster declares an attack: Banish 1 “Necloth” card from your Graveyard, then discard this card from your hand; negate that attack, then end the Battle Phase (This is a Quick Effect).
②: During your Main Phase: Tribute up to 2 monsters  from your hand and/or your side of the field, then draw a number of cards equal to the number of Tributes.
 
The Necloth of Trishula
WATER/Warrior/Ritual/Effect
9/2700/2000
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 9 monsters and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Trishula” once per turn.
①: During either player’s turn, when a “Necloth” monster you control is targeted by a card effect: You can discard this card; negate that activation.
②: When this card is Ritual Summoned: You can banish 1 card at random from your opponent’s hand, 1 card from their Graveyard, and 1 card they control.
 
The Necloth of Decisive Armor
WATER/Dragon/Ritual/Effect
10/3300/2300
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 10 monsters and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Decisive Armor” once per turn.
①: During either player’s turn: You can discard this card, then target 1 “Necloth” monster you control; it gains 1000 ATK and DEF until the end of this turn.
②: You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
 
Necloth Kaleidomirror
Ritual Spell
This card is used to Ritual Summon a “Necloth” Ritual Monster. You can only use the  effect of “Necloth Kaleidomirror” once per turn.
①: Ritual Summon any number of "Necloth" Ritual Monsters by Tributing 1 monster from your hand or field, OR sending 1 monster from your Extra Deck to the Graveyard, whose Level equals the total Levels of that Ritual Monster(s). 
②: If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.
 
Necloth Exomirror
Ritual Spell Card
This card can be used to Ritual Summon any “Necloth” monster. You can only use the  effect of “Necloth Exomirror” once per turn.
①: Ritual Summon 1 "Necloth" Ritual Monster by Tributing monsters from your hand or field and/or banishing “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster.
②: If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Gravyeard; add 1 “Necloth” Spell Card from your Deck to your hand.
 
 
Spirit Beasts
 
Elder of the Spirit Beast Tamers
WIND/Psychic/Effect
2/200/1000
You can only Special Summon 1 “Elder of the Spirit Beast Tamers” per turn.
①: After you Normal Summon this card, you can Normal Summon 1 “Spirit Beast” monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
 
Rera the Spirit Beast Tamer
WIND/Psychic/Effect
1/100/2000
You can only Special Summon 1 “Rera the Spirit Beast Tamer” per turn.
①: If this card is Normal Summoned: You can target 1 “Spirit Beast” monster in your Graveyard; Special Summon it.
 
Noble Spirit Beast Petolphin
WIND/Aqua/Effect
4/0/2000
You can only Special Summon 1 “Noble Spirit Beast Petolphin” per turn.
①: Once per turn: You can banish 1 “Spirit Beast” card from your hand, then target 1 card your opponent controls; return it to the hand.
 
Noble Spirit Beast Kannahawk
WIND/Thunder/Effect
4/1400/600
You can only Special Summon 1 “Noble Spirit Beast Kannahawk” per turn.
①: Once per turn: You can banish 1 “Spirit Beast” card from your Main Deck. During your 2nd Standby Phase after activating this effect, add that banished card to your hand.
 
Sacred Spirit Beast Mount Petolphin
WIND/Aqua/Fusion/Effect
6/200/2800
1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Fusion Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (you do not use “Polymerization”).
①: This card cannot be destroyed by card effects.
②: During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monster and 1 of your banished “Noble Spirit Beast” monster; Special Summon them in Defense Position.
 
Sacred Spirit Beast Mount Apelio
WIND/Pyro/Fusion/Effect
6/2600/400
1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (you do not use “Polymerization”).
①: If this card attacks, it is unaffected by other cards or effects until the end of the Damage Step.
②: During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monster and 1 of your banished “Noble Spirit Beast” monster; Special Summon them in Defense Position.
 
Sacred Spirit Beast Mount Kannahawk
WIND/Thunder/Fusion/Effect
6/1400/1600
1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”).
①: Once per turn: You can target 2 of your banished “Spirit Beast” cards; return them to the Graveyard, and if you do, add 1 “Spirit Beast” card from your Deck to your hand.
②: During either player turn’s: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Noble Spirit Beast” monsters; Special Summon them in face-up Defense Position.
 
Bond with the Spirit Beasts
Quick-Play Spell
①: Banish 2 face-up “Spirit Beast” monsters you control; Special Summon 1 “Spirit Beast” monster from your Extra Deck, ignoring the Summoning conditions.
 
Combination with the Spirit Beasts
Normal Trap
①: If you control a “Spirit Beast” monster: Destroy any number of monsters on the field, up to the number of “Spirit Beast” monsters you control.
 
 
Hermit Youkai
 
Hermit Youkai Kamaitachi
WIND/Beast-Warrior/Effect
4/1600/500
①: If this card is Normal Summoned: You can Special Summon 1 “Hermit Youkai” monster from your hand, except for “Hermit Youkai Kamaitachi”.
②: Once, while this card is face-up and you control a “Hermit Youkai” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand.
③: During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.
 
Hermit Youkai Kamanitachi
WIND/Beast-Warrior/Effect
4/1800/200
①: If this card is Normal Summoned: You can; immediately after this effect resolves, Normal Summon 1 “Hermit Youkai” monster from your hand, except “Hermit Youkai Kamanitachi”.
②: This card can attack your opponent directly, but Battle Damage to your opponent from this attack is halved.
③: During the End Phase, if this card was Normal Summoned during this turn: Return it to the hand.
 
Hermit Youkai Kamamitachi
WIND/Beast-Warrior/Effect
4/1500/800
You can only use the  effect of “Yousenjuu Kamamitachi” once per turn.
①: If this card is Normal Summoned: You can; immediately after this effect resolves, Normal Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuuu Kamamitachi”.
②: When a “Yousenjuu” monster you control other than this one inflicts battle damage to your opponent: You can add 1 “Yousejuu” card from your Deck to your hand, except “Yousenjuu Kamamitachi”.
③: During the End Phase, if this card was Normal Summoned during this turn: Return this card to the hand.
 
Hermit Youkai Yamamisaki
WIND/Beast/Effect
6/2300/200
①: At the beginning of the Damage Step, if this card battles a non-WIND face-up monster: You can destroy that monster.
②: When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy that card.
③: During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
 
Hermit Youkai Sarenjinchuu
WIND/Rock/Pendulum/Effect
4/0/2100/Scale 3
: If a “Hermit Youkai” monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
: If this card is Normal Summoned: Change this card to Defense Position.
: Your opponent cannot target “Hermit Youkai” monsters you control with card effects, except for this card.
 
Hermit Youkai Urenjinchuu
WIND/Rock/Pendulum/Effect
4/0/2100/Scale 5
: Once per turn, if you control a “Hermit Youkai” card in your other Pendulum Zone: You can make this card’s Pendulum Scale 11 until the end of the turn. If you activate this effect, you cannot Special Summon monsters, other than “Hermit Youkai” monsters, for the rest of this turn.
: If this card is Normal Summoned: Change this card to Defense Position.
: Your opponent cannot target “Hermit Youkai” monsters you control for an attack, except for this card.
 
Malevolent Hermit Youkai Daibakaze
WIND/Beast/Pendulum/Effect
10/3000/300/Scale 7
: When a “Hermit Youkai” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
This card cannot be Special Summoned, except by Pendulum Summon.
: The Pendulum Summon of this card cannot be negated.
: If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand.
: During the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
 
Youkai Shrine of Trials
Continuous Spell Card
You can only use the ② effect of “Youkai Shrine of Trials” once per turn.
①: Each time a “Hermit Youkai” monster is Normal or Special Summoned, place 1 Hermit Youkai Counter on this card.
②: You can remove Hermit Youkai Counters from this card; apply 1 of the following effects based on the number removed.
 1 Counter: All “Hermit Youkai” monsters you currently control gain 300 ATK until the end of this turn.
 3 Counters: Add 1 “Hermit Youkai” card from your Deck or Graveyard to your hand.
 
Secret Technique of the Hermit Youkai
Counter Trap Card
①: When a Spell/Trap card or monster effect is activated while you control a “Hermit Youkai” card and all face-up monsters you control are “Hermit Youkai” monsters: Negate the activation, and if you do, destroy it.
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