123katty Posted October 6, 2014 Report Share Posted October 6, 2014 Hello everyone, This is an idea I came up with, and a Synchro monster to go with it. Link to comment Share on other sites More sharing options...
clarkart Posted October 11, 2014 Report Share Posted October 11, 2014 (Just a tip... You know you can make a monster a tuner without the "effect" after it by selecting tuner from the drop-down bar. Just letting you know.) Pretty fair cards. I like the Chain Link effect, not many cards are like that. Maybe you could add some support for "Iron Chain" Monsters? Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted October 18, 2014 Report Share Posted October 18, 2014 Kinda underpowered, but a really fun gimmick! I would make it gain just 200 ATK, it doesn't need the DEF and 100 is too little. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 18, 2014 Report Share Posted October 18, 2014 (Just a tip... You know you can make a monster a tuner without the "effect" after it by selecting tuner from the drop-down bar. Just letting you know.) Pretty fair cards. I like the Chain Link effect, not many cards are like that. Maybe you could add some support for "Iron Chain" Monsters? You do realize that's the way Tuner Monsters and any other subtype is worded; effective in DUEA, right? Otherwise, you're behind on recent occurrences. I know, it's confusing to remember; especially since you all are used to the older format for quite a while. Anyway, Chain Chomp's stat boosting effect is quite slow to be honest. In most cases, the Super Chain only reaches 2300 or something; which is on the lower end of the stat scale (especially for a monster that specifically dictates its materials to an extent). Having the Ancient Gear clause is fine, but given the wording, you should know that Spells can still be activated during its attack. As noted earlier, 2000-2500 ATK is okay, but it will not last against common bosses or for that matter, other Level 6 Synchros that do not dictate the Levels of their materials. Raising Chain Chomp's stat boosting effect is recommended; considering it'll only be around for a turn or two at the best. Link to comment Share on other sites More sharing options...
123katty Posted October 20, 2014 Author Report Share Posted October 20, 2014 Pretty fair cards. I like the Chain Link effect, not many cards are like that. Maybe you could add some support for "Iron Chain" Monsters? I don't really see how I could fit these in with the Iron Chains. Kinda underpowered, but a really fun gimmick! I would make it gain just 200 ATK, it doesn't need the DEF and 100 is too little. Chain Chomp's stat boosting effect is quite slow to be honest. In most cases, the Super Chain only reaches 2300 or something; which is on the lower end of the stat scale (especially for a monster that specifically dictates its materials to an extent). Having the Ancient Gear clause is fine, but given the wording, you should know that Spells can still be activated during its attack. As noted earlier, 2000-2500 ATK is okay, but it will not last against common bosses or for that matter, other Level 6 Synchros that do not dictate the Levels of their materials. Raising Chain Chomp's stat boosting effect is recommended; considering it'll only be around for a turn or two at the best. Updated to gain 300 ATK and DEF instead of 100. Link to comment Share on other sites More sharing options...
KDironclaw Posted November 16, 2014 Report Share Posted November 16, 2014 I like it, it's got a good start so far, add some other mario stuff and you'll be good to go! :D Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.