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The Arts of Conjuration


Marco Polo

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7 fiendish spirits were cast off to the deepest pits of darkness, Nomi sealed there 'forever'. until one evil mage managed to remove the spell. 

#crappy made-up DT storyline

 

The "Conjured" monsters are a special "Nomi" archetype that lives in the Graveyard, from which it can rebuild field advantage in a whim, in case you could bring out the mage.

The mage, on the other hand, can't keep them on the field to long - during the end phase they'll usually bounce back to your hand.

They are bound to many restrictions, and are currently not so consistant, but pay off.

 

Warrior.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)You can discard thsi card from your hand; add 1 Level 4 or lower "Conjured" monster from your Deck to your hand.

 

Archerspirit.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)You can discard this card; send 1 "Conjured" monster from your Deck to your Graveyard. (4)Once per turn: you can target 1 "Spell or Trap Card on the field; banish it. Your opponent cannot activate it in response to this effect.

 

Irregalia.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)You can discard this card and target 1 card on the field; negate that target's effect.

 

Hoplite.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)At the start of the Damage Step: If this card battles an Effect Monster, send it to the Graveyard.

 

Griselda.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)You can discard this card; target 1 Level 4 or lower "Conjured" monster in your Graveyard, Special Summon it ignoring the Summoning Conditions. (4)When this card is Special Summoned; destroy 1 card on the field.

 

Satyr.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)Once per turn: When your opponent Special Summons a monster(s): You can Tribute this card; flip that monster(s) face-down.

 

Palladium.jpg

(1)Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by the effect of "Spirit Master Orshegal". (2)Cannot be Tributed or be used as Synchro or Xyz Material. (3)This card is unaffected by the effects of other monsters (except "Spirit Master Orshegal"). (4)When this card is Special Summoned, return up to 3 set cards on the field to their owner's hands.

 

Orshegal.jpg

(1)Must first be Tribute Summoned. (2)During your Main Phase: You can Special Summon this card (from your Graveyard) by banishing 1 "Conjured" monster from your Graveyard. (3)You can only control 1 face-up "Spirit Master Orshegal". (4)You can Tribute this card; discard 1 "Conjured" monster to the Graveyard. (5)Once per turn: You can target any number of "Conjured" monsters with different names in your Graveyard; Special Summon them. Monsters Special Summoned by this effect are returned to your hand during the End Phase.

 

 

They still need tuning, nerfing. make sure to leave suggestions ;)

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