CLG Klavier Posted October 11, 2014 Report Share Posted October 11, 2014 http://yugioh.wikia.com/wiki/Stygian_Dirge http://yugioh.wikia.com/wiki/Mischief_of_the_Yokai So those are things... Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted October 11, 2014 Report Share Posted October 11, 2014 Seems a bit silly to side deck, and I probably wouldn't do it, but... It does stop a few relevant things…only to trigger them later. Damn funny though. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 11, 2014 Report Share Posted October 11, 2014 Are you saying that I should run a very specific combo in order to take something my opponent controls which probably won't work most of the time due to how most monsters are going to be Xyz Materials or removed from the field for Synchros or Fusions? Because that sounds awful. I don't even see a Deck build around this idea working at all either. Link to comment Share on other sites More sharing options...
Darj Posted October 11, 2014 Report Share Posted October 11, 2014 Could it be a decent side along Stygian Dirge in Burning Abyss against Tellarknights/Rank4 spam decks? Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 11, 2014 Author Report Share Posted October 11, 2014 Are you saying that I should run a very specific combo in order to take something my opponent controls which probably won't work most of the time due to how most monsters are going to be Xyz Materials or removed from the field for Synchros or Fusions? Because that sounds awful. I don't even see a Deck build around this idea working at all either. Last time I checked, screwing with Levels screws with Xyz'ing. Those 2 might as well be extra copies of Vanity's Emptiness, and then they enable Soul. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 11, 2014 Report Share Posted October 11, 2014 Last time I checked, screwing with Levels screws with Xyz'ing. Those 2 might as well be extra copies of Vanity's Emptiness, and then they enable Soul. True, but one only lasts until the end of the turn, the other can just be popped to get rid of it. You also need the monster on the field as well, so that requires something as well. I just don't see this combo working too well, and you must be against a Xyz Deck to benefit from it the most. Evilswarm even put in Rank 3s because they got screwed by that one card that lowered their Levels, so you could still use them, not as likely, but still a chance of it. Link to comment Share on other sites More sharing options...
Yemachu Posted October 11, 2014 Report Share Posted October 11, 2014 If the opponent does not control a "Skill Drain", it might also work agains "Qliphort". Their levels are treated as 4 when Special Summoned, or Normal Summoned without tributing. "Stygian Dirge" reduces it to 3, so you can take control of them. But the card combo seems a little bit unreliable. Link to comment Share on other sites More sharing options...
Expelsword Posted October 11, 2014 Report Share Posted October 11, 2014 I like Mischief of the Yokai, actually, you can wreck the opponent's plays with it, or add to your own. Unfortunately, it'll never be mainstream like Breakthrough Skill. Link to comment Share on other sites More sharing options...
Blake Posted October 11, 2014 Report Share Posted October 11, 2014 No consistent or useful way to get it out. TGU is like Debris. If the card ditches itself for its cost, it fizzles. If another card ditches it, it resolves (see: sangan being tributed post-TGU Summon). Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 11, 2014 Author Report Share Posted October 11, 2014 TGU into Scarm into this? Link to comment Share on other sites More sharing options...
Blake Posted October 11, 2014 Report Share Posted October 11, 2014 TGU into Scarm into this? Way too slow Link to comment Share on other sites More sharing options...
Miror B Posted October 12, 2014 Report Share Posted October 12, 2014 the other can just be popped to get rid of it. So can Vanity's Emptiness. So can Qliphort Tool. So can Wind-Up Factory. So can Royal Decree. MST IS NOT AN EXCUSE. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 12, 2014 Report Share Posted October 12, 2014 So can Vanity's Emptiness. So can Qliphort Tool. So can Wind-Up Factory. So can Royal Decree. MST IS NOT AN EXCUSE. No it's not, but it's still a way to get rid of it, basically making that combo fail completely, making this monster useless. You could probably take that MST in most other cases, but since you're relying on this combo to work, an MST becomes that much more of a problem. Then there're also the problems with getting this monster out of the way, so now there're even more of a risk as well. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted October 12, 2014 Report Share Posted October 12, 2014 If it was Level 4 and not Level 3 it would be better. People actually use MST as an excuse to not use cards? Better run 40 monsters. Link to comment Share on other sites More sharing options...
Expelsword Posted October 12, 2014 Report Share Posted October 12, 2014 If it was Level 4 and not Level 3 it would be better. People actually use MST as an excuse to not use cards? Better run 40 monsters. People use MST as a reason to not use bad cards, like Mirror Wall, and they are right. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 12, 2014 Author Report Share Posted October 12, 2014 But saying "Stygian Dirge can be removed so this concept is bad" is like saying Qliphorts are bad because you can blow up the Tool. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 12, 2014 Report Share Posted October 12, 2014 But saying "Stygian Dirge can be removed so this concept is bad" is like saying Qliphorts are bad because you can blow up the Tool. It's totally not though...I'm saying that because both can be removed so easily, the combo falls to pieces, and because the combo is already hard to make in the first place, it makes this combo even less worth it, because as I already said, it's very unlikely that you can use it properly. By itself, Dirge is a decent card, but it's also situational, I am speaking about this combo, if one part falls, your combo is going to be ruined, and that's very easy, since they don't have any real form of protection and you can't search Dirge, and searching Dark Soul is quite slow, and really, I very much doubt that this will ever work, it might looks nice on paper, but in reality, it will fall flat most of the time way too easily. Link to comment Share on other sites More sharing options...
Expelsword Posted October 12, 2014 Report Share Posted October 12, 2014 Dirge is pretty bad by itself, unlike Tool, and Dirge is meant to hurt your opponent, where Tool is helping you. It's really not the same. Link to comment Share on other sites More sharing options...
Miror B Posted October 13, 2014 Report Share Posted October 13, 2014 It's totally not though...I'm saying that because both can be removed so easily, the combo falls to pieces, and because the combo is already hard to make in the first place, it makes this combo even less worth it, because as I already said, it's very unlikely that you can use it properly. By itself, Dirge is a decent card, but it's also situational, I am speaking about this combo, if one part falls, your combo is going to be ruined, and that's very easy, since they don't have any real form of protection and you can't search Dirge, and searching Dark Soul is quite slow, and really, I very much doubt that this will ever work, it might looks nice on paper, but in reality, it will fall flat most of the time way too easily. Here's the problem: Your earlier reasoning said "It can be removed". Now you're giving MUCH more explanation about it, including bits about how the card itself is situational, this being a combo-or-bust based strategy, and no searching. "It can be removed" is not a good enough way of saying the card is bad. And it's something that irks me. People use MST as a reason to not use bad cards, like Mirror Wall, and they are right. If MST is a reason not to run a card, all spells and traps suck. Give better explanations rather than a half assed reason. Link to comment Share on other sites More sharing options...
Slinky Posted October 13, 2014 Report Share Posted October 13, 2014 Here's the problem: Your earlier reasoning said "It can be removed". Now you're giving MUCH more explanation about it, including bits about how the card itself is situational, this being a combo-or-bust based strategy, and no searching. "It can be removed" is not a good enough way of saying the card is bad. And it's something that irks me. If MST is a reason not to run a card, all spells and traps suck. Give better explanations rather than a half assed reason. MST negates Monster Reborn Link to comment Share on other sites More sharing options...
Toffee. Posted October 13, 2014 Report Share Posted October 13, 2014 To be fair... Part of said "issue" with this card is the fact the Level reduction in question has to be a constant thing, and not-so-much an existing 1-off card and/or something that is useless outside of This card.So really, you would need a Level reducer that ALSO does other things, as a means of being able to make plays in and outside of This card. Link to comment Share on other sites More sharing options...
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