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Aether, The Legendary Elemental


GOATSNAKE

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QwWR0x6.jpg

 

"Frog the Jam" + "Hinotama Soul"
Must be Special Summoned (from your Extra Deck) by banishing the above cards in your Graveyard, and cannot be Special Summoned by other ways (You do not use "Polymerization"). Once per turn: You can banish 1 FIRE monster from your Graveyard; destroy 1 card on the field, then inflict 1000 damage to your opponent. Once per turn, during your opponent's turn, when a card or effect is activated: You can banish 1 WATER monster from your Graveyard; negate that activation (this is a Quick Effect). You can only control 1 "Legendary Elemental" monster.
 
May make it an archetype.
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Way too overpowered for two crappy monsters

First of all, if you're going to comment crap, at least back up your statement with some sort of explanation.

Anyway, as for the card itself. 
It's neat that you're supporting classic, forgotten cards, but this is a little much.
1000 burn for each turn, coupled along with (non-target) destruction for little cost is too much. I suggest to make it target and lower the burn to at least 700. 
For the negation, it's like a stronger Shi En, but it has a cost, too. And getting that much WATER monsters in the Graveyard isn't that easy, either. But it negates /any/ effect--maybe narrow down what it can negate?

Now, because those two effects do require some Graveyard dedication, my biggest problems with this card are:

  • Low summoning cost; easy to summon
  • Really beneficial and is very gamechanging
  • 2600 ATK body

 

Suggested fix for the effect:

 

2400/2100

"Frog the Jam" + "Hinotama Soul"

Must be Special Summoned (from your Extra Deck) by banishing the above cards in your Graveyard, and cannot be Special Summoned by other ways (You do not use "Polymerization"). Once per turn: You can banish 1 FIRE monster from your Graveyard and target 1 card on the field; destroy that target, then inflict 800 damage to your opponent. Once per turn, during your opponent's turn, when a Spell/Trap card is activated: You can banish 1 WATER monster from your Graveyard; negate that activation (this is a Quick Effect). You can only control 1 "Legendary Elemental" monster.

 

Tried my best to tone it down without making it completely useless. Lowered the ATK to 2400 since I didn't know what to do for the summon condition. I really like the concept, Goose, and if you decide to make it an archetype, that would be delightful.

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First off as stated above it is too overpowered for two weak monsters. Second, If you plan on making it an archetype create the archetype then change this so it uses monsters from that archetype as Fusion Material.

 

In order to nerf this you would need to drop the effect alot. The summoning requirement is to easy to pull off with the method Kotoakatsukami stated with Mathematician and Foolish Burial. The burn effect is pretty easy to pull off by banishing 1 Fire to bypass monsters with immunity to targeting like Leo, though can be stopped by things like Stardust. The negate effect is okay but can still easily disrupt plays for the cost of 1 banished water monster. 

 

If you look at the individual monsters Frog the jam is a level 2 Normal monster with 700 ATK and 500 DEF and Hinotama Soul is a Level 2 Normal Monster with 600 ATK and 500 DEF. Put them together and you get a monsters who's ATK is equal to that of 2 Frog the Jams (1400 ATK total) and 2 Hinotama Souls (1200 ATK) total. To add more fuel to the fire it has two effects to get rid of pretty much anything. The only fusion to contain any of these monsters is Charubin the Fire Knight who is a level 3 Normal Fusion monster which  has 1100 ATK and 800 DEF and who would only be used in a deck which could use him with Instant Fusion or a deck which can exploit a combo with it.

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I really don't see a problem with this card at all.

 

It requires you to run two bad cards that have no synergy.

 

It's effects require you to run monsters of two Attributes with no synergy (FIRE & WATER have never been given full Chaos treatment save for a card that doesn't matter.)

 

Stuff like Volcanics/Lavals/Flamvells are easy to dump for the card destruction.

 

What to use for WATERs though...

 

Uhhh, yeah. There's nothing wrong with this card at all.

 

And, since you might make it an archetype, I'm guessing the rest are Fusions that require old vanillas like this?

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To the four people that posted before REAL AMERICAN SUPERSONIC NINJA GOD KING MACHISMO H. CROUTON MAXIMUS

 

It's strong because the materials are weak. It gives you a reason to run super shitty cards in your deck. If this was a 1300 ATK/ 1000 DEF Vanilla Fusion, there would be no reason to run it or its materials. Basically, it rewards you for using bad cards in your deck. Or are you telling me that I should use better materials, like, for example, Blaster and Tidal, because that would make it broken.

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Honestly I don't see people's claim that this is a broken card tbh. Yes, it is a very powerful card indeed - one that you'd probably make a Deck around (although less so because of how strong the card is - and the card is strong, don't get me wrong). And sure, it's not impossible hard to get it out with things like Foolish and discard costs in general. However, the card has 2 main issues with it - one is that it's really hard to maintain its effect due to WATER and FIRE monsters generally not having the same ability to just be slapped together like LIGHT and DARK can for their Chaos monsters. In fact, the only thing I can think of that would work really well is some variant of a Hands Deck, but you still need to run Frog the Jam and Hinotoma Soul. Sure, it's not impossible but the Deck is going to suffer because of it if you want to maintain its effect - you can't even use Frog of the Jam or Hinotoma Soul because, well, you just banished them to get this. The second thing is that it's not that powerful by itself - 2700 ATK is alright, but not impossible to run over. I don't know, I just don't see this card living long enough or having enough resources to abuse the best part of its effect, which is clearly the negation. Sure killing something and getting burn is nice,but I feel the walking Solemn Warning is much better.

 

So yea, I feel that the Deck is balanced by its relatively ok attack, having to rely on WATER and FIRE monsters to work, and needs Frog of the Jam and Hinotoma Soul to work.

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So you're argument is that a good card is a reason to run crap.

 

How does crap fuse to make a good card?

 

First off, where is there any backstory or explanation to how a frog and a fireball make a big warrior?

Second off, to keep it consistent, I will use a comparison.

 

Fusing Frog the Jam and Hinotama to make this is like fusing together 2 Kuribohs to make an almost obelisk.

 

Can you at least start to see any reasoning?

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So you're argument is that a good card is a reason to run crap.

 

How does crap fuse to make a good card?

 

First off, where is there any backstory or explanation to how a frog and a fireball make a big warrior?

Second off, to keep it consistent, I will use a comparison.

 

Fusing Frog the Jam and Hinotama to make this is like fusing together 2 Kuribohs to make an almost obelisk.

 

Can you at least start to see any reasoning?

 

Yes, that is my argument. 

 

Because I used the drugs Konami uses while designing cards.

 

First off, there doesn't need to be backstory and the answer is magic.

Second off, to keep it consistent, I will use a comparison.

 

Fusing two useless cards to make this is like fusing 2 bad cards to make a good card.

 

I can start to see some reasoning, but it's bad.

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The only good Fusion Substitute is Swamp King. And it's effect isn't even that broken. It can only negate effects on your opponent's turn, and it destroys. A lot of cards can easily get over this, and its extremely easy to bait. Would you be complaining if the materials where something like Poseidra and Garunix? 

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1.The only good Fusion Substitute is Swamp King. 2. And it's effect isn't even that broken. It can only negate effects on your opponent's turn, and it destroys. 3. A lot of cards can easily get over this, and its extremely easy to bait. 4. Would you be complaining if the materials where something like Poseidra and Garunix?

1. There's that one that's searchable by tour guide.
2. There's a card tip thread for a reason.
3. The classic "This exists" argument
4. They have absolutely no synergy. I would suggest looking into heroes, since they have synergetic different attributed monsters.

what a weird sentence
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1. And the materials are inconsistent for this card
2. http://forum.yugiohcardmaker.net/topic/322332-card-design-guide/
3. Your Konami logic is just driving my ocd up the wall. It's just like saying "No man, Judgement Dragon doesn't destroy everything, so we shouldn't hit it. You know we have cards like Starlight Road It's totally Justified and we shouldn't nerf it's effect." and then this happens "Oh no guys, Dark Strike Fighter needs to come back we should nerf it's effect it's a one turn kill it's way too powerful and consistent." And you know what? It's not about what exists around the created card. It's about what the card would do to the cards around it. It would be pretty splashable if you gave it too good materials, but nobody would play it if it had terrible materials. This is one of my arguments, you need to balance that out.
4. Point 3

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nobody would play it if it had terrible materials.


Exactly. This monster's materials are so non-sequiter that they require considerable main-deck incorporation. The balancing factor on this is space. It can't be just tossed into any fire/water deck, because it needs card that have very little use otherwise to be put into the main-deck, rather than, you know, something better. I imagine the required engine to to be Foolish, tidal, 2-3 of each material, and 3 white elephant's gift. That takes up between 9 and 11 spaces in main deck, which would often be better spent on an artifact engine, or similar.
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I find it funny how many people right away boarded the "OP OP OP NOOOO" train. When honestly it doesn't seem all that OP. Like others have said, you need to use two junk cards with no synergy to make this. Not to mention they need to be in the Grave so even more work to get it out. A powerful card that's hard to get out seems fine balance wise. Plus its weak body and lack of protection in battle means it won't be staying around too long.

 

Now, flavor, my favorite part. First the name is perfect, and so simple, and perfect. What is Aether? Well, it's a flammable liquid, Water/Fire, perfect.

The art looks amazing, though I see it more Wind/Fire. It's enough Water/Fire to be plausible though.

I like it's a Psychic type when most people would assume Spellcaster or Fairy. But as it's an Elemental and not an Elementalist, Psychic works fine. It's certainly interesting. (And makes me think of Mewtwo, a powerful man-made Psychic)

As for the monsters used to summon it, simple. Frog the Jam is a slime, which is usually thought to be a weak Water Elemental in many things. And Hinotama Soul. Obviously a weak Fire Elemental. It's so simple and obvious, but because of that it's wonderful.

I also love the idea that someone experimented with contrasting elements (usually a very dangerous thing) and created something so powerful.

 

It might be a little too tough and risky to summon to run in a seriously competitive deck but it's still a really interesting card.

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Yay! Someone got it! 

 

Still, don't know what to do now. I could stop making cards, because people will disagree with what I consider balanced, or keep making them and make enemies. I'll choose the latter.

Keep going. But also listen to people when they give a good argument for what's wrong and suggest changes. That's the best way to do it I think. (You'll also learn over time how to tell if it's a good argument or not.) :)

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Yay! Someone got it! 

 

Still, don't know what to do now. I could stop making cards, because people will disagree with what I consider balanced, or keep making them and make enemies. I'll choose the latter.

 

Keep making more. I find them fun to read.

 

 

It still doesn't make sense. It's like mixing a sheep and a cow. You don't get a dragon. You get a sheep cow.

 

Well, it can make a bit of sense if you think of it like this:

Slime is a basic water elemental.
A will-o-wisp can be considered a basic fire elemental.
Somehow, in a peculiar fusion, the two elementals act as catalysts to each other and enhance their prowess to the max and materialize a body in the shape of something powerful. Like a dragon.

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Keep making more. I find them fun to read.
 
 
 
Well, it can make a bit of sense if you think of it like this:

Slime is a basic water elemental.
A will-o-wisp can be considered a basic fire elemental.
Somehow, in a peculiar fusion, the two elementals act as catalysts to each other and enhance their prowess to the max and materialize a body in the shape of something powerful. Like a dragon.


"some peculiar fusion"
nah
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