Néhĕmőth Posted October 20, 2014 Report Share Posted October 20, 2014 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 other "Infernoid" monsters from your hand and/or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish it. Let's discuss my new form. Link to comment Share on other sites More sharing options...
Expelsword Posted October 20, 2014 Report Share Posted October 20, 2014 The best Infernoid by far. Before they got all these new monsters, the play was basically mill down to it like a graveyard JD. I suspect that will still be the play, but maybe all the other monsters can contribute now. Link to comment Share on other sites More sharing options...
Azuh Posted October 20, 2014 Report Share Posted October 20, 2014 Card seems a bit bonkers, but I assume its restrictions will keep it settled... For now Link to comment Share on other sites More sharing options...
Toffee. Posted October 20, 2014 Report Share Posted October 20, 2014 Let's discuss my new form.But it's not even your final form- *shot* Link to comment Share on other sites More sharing options...
Armoire Posted October 20, 2014 Report Share Posted October 20, 2014 Best part about your new form is that it can Special Summon itself from the Graveyard. It's like a recurring Dark Hole coupled with a negation. Link to comment Share on other sites More sharing options...
newhat Posted October 20, 2014 Report Share Posted October 20, 2014 Removal and protection. The catch being that you'll wipe any Infernoids that you had out and cannot Summon any more. Scapegoat ahoy! Link to comment Share on other sites More sharing options...
Toffee. Posted October 20, 2014 Report Share Posted October 20, 2014 Removal and protection. The catch being that you'll wipe any Infernoids that you had out and cannot Summon any more. Scapegoat ahoy!Seeing as how the idea to Infernoids is that they embody absolute nothingness...I mean, yea, keeping you from playing others is annoying, but it's still in flavor. Link to comment Share on other sites More sharing options...
Expelsword Posted October 20, 2014 Report Share Posted October 20, 2014 Seeing as how the idea to Infernoids is that they embody absolute nothingness... I mean, yea, keeping you from player others is annoying, but it's still in flavor. Technically, Elemental Hero Absolute Zero already did that. Link to comment Share on other sites More sharing options...
Toffee. Posted October 21, 2014 Report Share Posted October 21, 2014 Technically, Elemental Hero Absolute Zero already did that.Literally nothing =/= A specific temperature. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted October 21, 2014 Report Share Posted October 21, 2014 IMHO, negating without destroying is really powerful, but thankfully, it doesn't work on effect monsters, too, otherwise it would be OP. Link to comment Share on other sites More sharing options...
TMA-1 Posted October 21, 2014 Report Share Posted October 21, 2014 Probably the only one that's not shit right now. It's cute how they're always tiptoeing around the concept of hell. Link to comment Share on other sites More sharing options...
Expelsword Posted October 21, 2014 Report Share Posted October 21, 2014 IMHO, negating without destroying is really powerful, but thankfully, it doesn't work on effect monsters, too, otherwise it would be OP. It works on Exomirror though. Link to comment Share on other sites More sharing options...
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