Aix Posted October 27, 2014 Report Share Posted October 27, 2014 A rather simplistic archetype. Didn't actually put all that much thought into the design of this one, though I attempted to balance it.[spoiler="Skyblaze Soldier"]Pendulum Effect: Once per turn: You can remove 2 Skyblaze Counters from this card; your opponent shuffles 1 card they control or in their hand into their Deck.Monster Effect: This card gains 1 Level and 200 ATK for each Skyblaze Counter on it. When this card is returned to the Extra Deck: You can distribute up to 2 Skyblaze Counters on cards you control. You can only activate this effect of “Skyblaze Soldier” once per turn.[/spoiler][spoiler="Skyblaze Scout"]Pendulum Effect: You can remove 2 Skyblaze Counters from this card; add 1 “Skyblaze” monster from your Deck to your hand. You can only activate this effect of “Skyblaze Scout” once per turn.Monster Effect: This card gains 1 Level for each Skyblaze Counter on it. When this card is Summoned: Place 1 Skyblaze Counter on a card you control, and if it was Normal Summoned, you can distribute 2 more Skyblaze Counters on cards you control. You can only activate the effect of “Skyblaze Scout” once per turn.[/spoiler][spoiler="Skyblaze Knight"]Pendulum Effect: You can remove 3 Skyblaze Counters from this card; banish 1 card on the field. You can only activate this effect of “Skyblaze Knight” once per turn.Monster Effect: This card gains 1 Level and 200 ATK for each Skyblaze Counter on it. When this card battles: Distribute up to 2 Skyblaze Counters on cards you control. When this card destroys a monster by battle: Distribute 2 Skyblaze Counters on cards you control.[/spoiler][spoiler="Skyblaze Destroyer"]Pendulum Effect: You can remove 2 Skyblaze Counters from this card to target 1 card on the field; destroy it. If you activated this effect twice this turn, destroy this card.Monster Effect: This card gains 1 Level and 300 ATK for each Skyblaze Counter on it. During your Main Phase 1: You can Tribute this card; Distribute 2 Skyblaze Counters on cards you control.[/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted October 28, 2014 Author Report Share Posted October 28, 2014 Bump. Link to comment Share on other sites More sharing options...
Aix Posted October 30, 2014 Author Report Share Posted October 30, 2014 Notice me! Link to comment Share on other sites More sharing options...
- Minimania - Posted October 31, 2014 Report Share Posted October 31, 2014 It looks like a decent archetype, and easy to understand. This was way easier to understand than DDD, and easier to use than Qliphort, in my opinion. I think that you should reword it, because distribute isn't an actual mechanic in the game yet. Link to comment Share on other sites More sharing options...
Aix Posted October 31, 2014 Author Report Share Posted October 31, 2014 It looks like a decent archetype, and easy to understand. This was way easier to understand than DDD, and easier to use than Qliphort, in my opinion. I think that you should reword it, because distribute isn't an actual mechanic in the game yet.Distribute is used on some Alien cards to distribute A-Counters. Link to comment Share on other sites More sharing options...
Darj Posted October 31, 2014 Report Share Posted October 31, 2014 To be honest, the archetype is interesting and unique with its dual scales and the use of Counters, and I wanted to drop a proper review on them but I just can't understand what are they capable of doing, I get the "generate Counters and, through them, advantage" mechanic, but I just can't picture how easy would be for them to generate and stack those counters, and thus how efficent or abusable they are, nor if they can make Xyzs consistently since they all have different Levels AND gain Levels with each counter they get. In short, I think I would have to test these somehow to fully understand them, then I would be able to properly review them. If anything, I can say the boss looks unfair, since it is a huge beatstick that can be dropped easily while recycling a Skyblaze. At the same time, it does look like a win-more/overkill card, but it still feels as an slippery slope; besides, win-more cards are unnecessary by definition so I think it would be fine if you simply scrapped it. Link to comment Share on other sites More sharing options...
Aix Posted November 1, 2014 Author Report Share Posted November 1, 2014 To be honest, the archetype is interesting and unique with its dual scales and the use of Counters, and I wanted to drop a proper review on them but I just can't understand what are they capable of doing, I get the "generate Counters and, through them, advantage" mechanic, but I just can't picture how easy would be for them to generate and stack those counters, and thus how efficent or abusable they are, nor if they can make Xyzs consistently since they all have different Levels AND gain Levels with each counter they get. In short, I think I would have to test these somehow to fully understand them, then I would be able to properly review them. If anything, I can say the boss looks unfair, since it is a huge beatstick that can be dropped easily while recycling a Skyblaze. At the same time, it does look like a win-more/overkill card, but it still feels as an slippery slope; besides, win-more cards are unnecessary by definition so I think it would be fine if you simply scrapped it. Yeah you're right. I was just thinking about how I wanted them to be able to Xyz with their level modification. Link to comment Share on other sites More sharing options...
needlessrampage Posted November 10, 2014 Report Share Posted November 10, 2014 I really like the look of this archetype. I have an idea for the level modification, a spell card that allows you to sacrifice a Skyblaze to special summon one of the same current level from your deck. Also Voltex is right about building counters seems a bit difficult so you should include a card like Pitch-Black Power Stone, also the boss is too much you should bring his attack down to 3000 and level to 8 while giving him a effect, or make him eat a counter each standby phase or get banished. Keep it up so far looking really good. Also one other thing why Skyblaze counters, why not something like Artillery or PowerCore sounds mecha to me. Link to comment Share on other sites More sharing options...
Aix Posted November 22, 2014 Author Report Share Posted November 22, 2014 I dunno, I just feel like getting noticed more. Removed Valkyrius. Should replace it somehow. Link to comment Share on other sites More sharing options...
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