Darude Sandstorm Posted October 27, 2014 Report Share Posted October 27, 2014 Alright, i am new to this community, but i have been using the card maker for a while. This is my first deck profile. Now before i go any further, i gotta mention some things. I do not actually have pics of the cards cause FTL isnt really card friendly. Second of all, this can go under pop culture, multiple realistic cards and experimental cards, its just i thought pop culture was a bit better for this. I might make cards if i can find all the pictures for everything. One last thing, i don't know how to do those things that says show and it reveals all the cards. So if someone could comment about it, that would be fabulous. Well, without further ado, i present you, the FTL archetype! Monsters Human Crew Level 4 Atk: 1500 Def: 1000 Attribute: Earth Type: Warrior Effect Monster When this card is special summoned, draw a card. If this card is summoned by a "crew" monster effect, draw two cards. When this card destroys a monster by battle, you can special summon one "crew" monster, except "Human Crew" Engi Crew Level 3 Atk: 1000 Def: 1000 Attribute: Earth Type: Machine Effect/Tuner During each of your standby phases, you gain 500 life points. Once per turn, you can discard one "crew" monster to bring one spell card or trap card from your graveyard to your hand. If this card is destroyed, draw a card. Zoltan Crew Level 4 Atk: 1500 Def: 700 Attribute: Earth Type: Psychic Effect Monster If this card is destroyed or discarded to the graveyard, destroy all monsters and 1 spell or trap card on the opponent's field. Once per turn, you do not have to pay the cost of a card that requires life points. Rockman Crew Level 4 Atk: 1500 Def: 1900 Type: Rock Effect Monster Flip: Your opponent discards on random card from their hand. If this card is summoned by a "crew" monster's effect, you can add one "cruiser" card to your hand. This card cannot be destroyed by card effects, unless it's a "crew" card's effect. Mantis Crew Level 4 Atk: 2000 Def: 1500 Attribute: Earth Type: Insect Effect Monster If this card is summoned by a "crew" monster's effect, you can add one "Teleporter" to your hand. This card is not destroyed by the effect of "Teleporter" Slug Crew Level 3 Atk: 1350 Def: 1500 Attribute: Earth Type: Pyschic Effect/Tuner Your opponent must show their hand every time they draw card(s). Your opponent may not put any cards facedown. This card cannot switch control. If this card was tuned to make a "Crew" synchro monster, add one "Mind Control System" to your hand. Spells Kestral Cruiser Type A Field Spell When this card is activated, activate from your deck, Shields, Burst Laser MkII and Artemis Missile. This card is destroyed if you have no monsters on your field for 2 3 turns, not including your opponents. Zoltan Cruiser Type A Field Spell When this card is activated, activate from your deck, Shields, Zoltan Shields, Halberd Beam and Leto Missile. This card is destroyed if you have no monsters on your field for 3 turns, not including your opponents. Burst Laser MkII Continuous Spell This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select three cards on the opponents field, destroy them and deal 500 damage to your opponent's life points for each spell and trap card destroyed. You cannot activate this effect again on your next turn. Artemis Missile Continuous Spell This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select one card on the field and banish it. You then, inflict 1000 damage to your opponent. You cannot activate this effect again on your next two turns. Halberd Beam Continuous Spell This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select three cards that are all adjacent to each other, and destroy them. You then, inflict 2000 damage to your opponent. You cannot activate this effect again on your next two turns. Leto Missile Continuous Spell This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select one card on the field and banish it. You then, inflict 500 damage to your opponent.You cannot activate this effect again on your next turn. Zoltan Shield Continuous Spell This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. You can have only one "Zoltan Shield" on the field at a time. Place five shield counters on this card. If a card were to be discarded, you can remove one counter from this card to negate it. If a card were to be destroyed, you can remove two counters from this card to negate it. If a card were to be banished, you can remove three counters from this card to negate it. If this card runs out of shield counters, destroy this card. Shield: This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. Place one shield counter on this card. You can have only one "Shield" card on the field at a time. Place one shield counter on this card. If a card were to be banished, destroyed, or sent to the graveyard, you can remove one shield counter from this card. All shield counters that were used the turn previous are replenished at each player's standby phase. Once per turn, you can pay 2000 life points to add a shield counter to this card. Teleporter This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. You can only have one "Teleporter" on the field at a time. Once per turn, you can destroy one "crew" type monster and then destroy one monster on the opponent's field. Inflict damage to your opponent equal to their destroyed monster's attack. Mind Control System This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. You can only have one "Mind Control System" on the field at a time. Once per turn, you can switch control of a monster on your opponent's field. It goes back to the original owner at the end of the turn. If you activate this effect, you cannot activate it again for two of your turns. Extra Deck Crystal Crew Level 7 Atk: 2500 Def: 2200 Attribute: Earth Type: Rock Synchro Effect 1 "crew" tuner + 1 or more non tuner monsters During your battlephase, you can select this card and one other monster or a spell/trap card. If you select a monster, that monster is unafected by all other card effects except for this card, then this card and the selected card battle. If you choose a spell or trap card, destroy it. This card cannot be targeted by effects. Lanius Crew Level 7 Atk: 2000 Def: 1500 Attribute: Earth Type: Machine Synchro Effect 1 "crew tuner" + 1 or more non tuner monster When this card is synchro summoned, control of this card immediately switches to your opponent. Every standby phase, the controller of this card's monsters lose 500 attack and defense per turn and they are destroyed when their defense reaches zero. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 28, 2014 Report Share Posted October 28, 2014 Just so you know, Pop Culture is for cards based on explicit anime/manga/TV characters. Judging from this, it appears not to be based on any particular characters; and wouldn't really fit here. That being said, I'll move this to Experimental. While this can go into RC, there are some issues that need to fixed; mainly your OCG and some balancing. Mantis Crew needs to get its stats lowered a bit; as 2000/1500 on a L4 Effect monster with no drawbacks is pushing it a bit. (Lower it to 1800 ATK or something; and you're fine) Link to comment Share on other sites More sharing options...
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