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My first deck thingy


Darude Sandstorm

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Alright, i am new to this community, but i have been using the card maker for a while. This is my first deck profile. Now before i go any further, i gotta mention some things. I do not actually have pics of the cards cause FTL isnt really card friendly. Second of all, this can go under pop culture, multiple realistic cards and experimental cards, its just i thought pop culture was a bit better for this. I might make cards if i can find all the pictures for everything. One last thing, i don't know how to do those things that says show and it reveals all the cards. So if someone could comment about it, that would be fabulous. Well, without further ado, i present you, the FTL archetype! 

 

Monsters

Human Crew

Level 4

Atk: 1500

Def: 1000

Attribute: Earth

Type: Warrior

Effect Monster

When this card is special summoned, draw a card. If this card is summoned by a "crew" monster effect, draw two cards. When this card destroys a monster by battle, you can special summon one "crew" monster, except "Human Crew"

 

Engi Crew

Level 3

Atk: 1000

Def: 1000

Attribute: Earth

Type: Machine

Effect/Tuner

During each of your standby phases, you gain 500 life points. Once per turn, you can discard one "crew" monster to bring one spell card or trap card from your graveyard to your hand. If this card is destroyed, draw a card.

 

Zoltan Crew

Level 4

Atk: 1500

Def: 700

Attribute: Earth

Type: Psychic

Effect Monster

If this card is destroyed or discarded to the graveyard, destroy all monsters and 1 spell or trap card on the opponent's field. Once per turn, you do not have to pay the cost of a card that requires life points.

 

Rockman Crew

Level 4

Atk: 1500

Def: 1900

Type: Rock

Effect Monster

Flip: Your opponent discards on random card from their hand. If this card is summoned by a "crew" monster's effect, you can add one "cruiser" card to your hand. This card cannot be destroyed by card effects, unless it's a "crew" card's effect.

 

Mantis Crew

Level 4

Atk: 2000

Def: 1500

Attribute: Earth

Type: Insect

Effect Monster

If this card is summoned by a "crew" monster's effect, you can add one "Teleporter" to your hand. This card is not destroyed by the effect of "Teleporter"

 

Slug Crew

Level 3

Atk: 1350

Def: 1500

Attribute: Earth

Type: Pyschic

Effect/Tuner

Your opponent must show their hand every time they draw card(s). Your opponent may not put any cards facedown. This card cannot switch control. If this card was tuned to make a "Crew" synchro monster, add one "Mind Control System" to your hand.

 

Spells

 

Kestral Cruiser Type A

Field Spell

When this card is activated, activate from your deck, Shields, Burst Laser MkII and Artemis Missile. This card is destroyed if you have no monsters on your field for 2 3 turns, not including your opponents.

 

Zoltan Cruiser Type A

Field Spell

When this card is activated, activate from your deck, Shields, Zoltan Shields, Halberd Beam and Leto Missile. This card is destroyed if you have no monsters on your field for 3 turns, not including your opponents.

 

Burst Laser MkII

Continuous Spell

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select three cards on the opponents field, destroy them and deal 500 damage to your opponent's life points for each spell and trap card destroyed. You cannot activate this effect again on your next turn.

 

Artemis Missile

Continuous Spell

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select one card on the field and banish it. You then, inflict 1000 damage to your opponent. You cannot activate this effect again on your next two turns.

 

Halberd Beam

Continuous Spell

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select three cards that are all adjacent to each other, and destroy them. You then, inflict 2000 damage to your opponent. You cannot activate this effect again on your next two turns.

 

Leto Missile

Continuous Spell

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. During your battle phase, you can select one card on the field and banish it. You then, inflict 500 damage to your opponent.You cannot activate this effect again on your next turn.

 

Zoltan Shield

Continuous Spell

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. You can have only one "Zoltan Shield" on the field at a time. Place five shield counters on this card. If a card were to be discarded, you can remove one counter from this card to negate it. If a card were to be destroyed, you can remove two counters from this card to negate it. If a card were to be banished, you can remove three counters from this card to negate it. If this card runs out of shield counters, destroy this card.

 

Shield: This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. Place one shield counter on this card. You can have only one "Shield" card on the field at a time. Place one shield counter on this card. If a card were to be banished, destroyed, or sent to the graveyard, you can remove one shield counter from this card. All shield counters that were used the turn previous are replenished at each player's standby phase. Once per turn, you can pay 2000 life points to add a shield counter to this card.

 

Teleporter

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. You can only have one "Teleporter" on the field at a time. Once per turn, you can destroy one "crew" type monster and then destroy one monster on the opponent's field. Inflict damage to your opponent equal to their destroyed monster's attack.

 

Mind Control System

This card cannot be summoned unless by the effect of a "cruiser" spell card or if a "cruiser" field spell card is on the field. You can only have one "Mind Control System" on the field at a time. Once per turn, you can switch control of a monster on your opponent's field. It goes back to the original owner at the end of the turn. If you activate this effect, you cannot activate it again for two of your turns.

 

Extra Deck

Crystal Crew

Level 7

Atk: 2500

Def: 2200

Attribute: Earth

Type: Rock

Synchro Effect

1 "crew" tuner + 1 or more non tuner monsters

During your battlephase, you can select this card and one other monster or a spell/trap card. If you select a monster, that monster is unafected by all other card effects except for this card, then this card and the selected card battle. If you choose a spell or trap card, destroy it. This card cannot be targeted by effects.

 

Lanius Crew

Level 7

Atk: 2000

Def: 1500

Attribute: Earth

Type: Machine

Synchro Effect

1 "crew tuner" + 1 or more non tuner monster

When this card is synchro summoned, control of this card immediately switches to your opponent. Every standby phase, the controller of this card's monsters lose 500 attack and defense per turn and they are destroyed when their defense reaches zero.

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Just so you know, Pop Culture is for cards based on explicit anime/manga/TV characters.

Judging from this, it appears not to be based on any particular characters; and wouldn't really fit here.

 

That being said, I'll move this to Experimental. While this can go into RC, there are some issues that need to fixed; mainly your OCG and some balancing.

Mantis Crew needs to get its stats lowered a bit; as 2000/1500 on a L4 Effect monster with no drawbacks is pushing it a bit. (Lower it to 1800 ATK or something; and you're fine)

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