kronks new groove Posted November 3, 2014 Report Share Posted November 3, 2014 I'll most likely be updating this topic and ill be creating another one to go along with this one You can Special Summon this card (from your hand) by Tributing 1 "SamuRai" monster from your side of the field. While this card is face up on the field All other "SamuRai" monsters Are unaffected by your opponents spell and trap cards. This card is banished 2 turns after its original summon You can Special Summon this card (from your hand) by Tributing 1 "SamuRai" monster from your side of the field. While this card is face up on the field All "SamuRai" monsters gain 1000 DEF You can Special Summon this card (from your hand) by Tributing 1 "SamuRai" monster from your side of the field. While this card is face up on the field All "SamuRai" monsters gain 1000 ATK This card gains 100 and DEF for each card in your hand. This card cannot be targeted by the effects of spell/trap cards. This card gains 100 ATK and for each card in your hand. DESC: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing "SamuRai Master: Boei", "SamuRai Master: Fosu", and "SamuRai Master: Shirudo".up to 4 times per Duel. When this card is targeted for an attack you can negate the attack and have this card gain 1000 attack points. This card can attack up to 3 times per Battle Phase against monsters. On the third attack destroy all spell and trap cards on your opponents side of the field. Once per turn When an opponents monster is targeted for a card effect you can negate the effect of the card that targeted the monster and inflict 1000 damage to your opponent. This card cannot Be destroyed by card effects. This card cannot Be destroyed by card effects. All "NinjA" And "SamuRai" Monsters Are unaffected by all card effects except for each other. When any "NinjA" or "SamuRai" monster is destroyed Return the destroyed card back to the deck. All "NinjA" monsters ATK is increased by 700 and cannot be destroyed by battle. All "SamuRai" monsters DEF is increased by 700.This card cannot Be destroyed by card effects. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 3, 2014 Report Share Posted November 3, 2014 Please post the lore under ALL your cards; it makes it easier for members to read + fix OCG. Anyway, Boei essentially says "screw Mirror Force, Torrential, Raigeki, Breakthrough Skill and nearly every single amount of relevant S/T cards" for even existing. I'd advise changing that effect to "other "SamuRai" monsters you control. Yes, Boei's modest 2k stats all around makes him susceptible to being killed; but can potentially hit 3k in conjunction with Fosu. Monster removal exists in the form of 101 / Exciton and some other things, but that's not an excuse to give them S/T immunity. Fosu/Shirudo essentially pump other SamuRais to beatstick status (or potential walls in Shirudo's case). Baria/Reiza are slow boosters, but Fosu/Shirudo certainly have the power to make them formidable. Ultimate Rivalry is broken, and essentially requires you to bounce it off the field. By having this card on the field, you essentially give SamuRai monsters immunity to everything in the game, except for battle (and that's not even an issue with the power boosts the Masters give). Get rid of its destruction immunity Yaous Up to 4 times per Duel, if this card is targeted for an attack: You can negate the attack, and if you do, this card gains 1000 ATK. This card can make up to 3 attacks during each Battle Phase. When this card attacks for a third time during each Battle Phase: Destroy all Spell/Trap Cards your opponent controls. If an opponent's monster is targeted for a card effect: You can negate the effect of that card, and if you do, inflict 1000 damage to your opponent. [You really need to work on writing OCG] In a nutshell, if your opponent somehow manages to get a monster over 4000 ATK to attack this; you can negate the attack and then this card powers up. If this card manages to strike three times that turn, your opponent gets their backrow blown up. Although, this card needs to have a decent ATK to even do anything relevant; and your opponent can simply use general removal to take it off the field. Last effect essentially punishes certain Decks for targeting themselves (i.e. Equip Cards, RUMs, etc.) and deals a sizable amount of burn. What's more; not OPT. I advise making this effect a hard OPT one AND tone down the burn damage. In essence, you have some work ahead of yourself. I highly advise reading these particular threads, so you understand what we expect out of you here (designing + writing OCG properly). Link to comment Share on other sites More sharing options...
kronks new groove Posted November 3, 2014 Author Report Share Posted November 3, 2014 Please post the lore under ALL your cards; it makes it easier for members to read + fix OCG. Anyway, Boei essentially says "screw Mirror Force, Torrential, Raigeki, Breakthrough Skill and nearly every single amount of relevant S/T cards" for even existing. I'd advise changing that effect to "other "SamuRai" monsters you control. Yes, Boei's modest 2k stats all around makes him susceptible to being killed; but can potentially hit 3k in conjunction with Fosu. Monster removal exists in the form of 101 / Exciton and some other things, but that's not an excuse to give them S/T immunity. Fosu/Shirudo essentially pump other SamuRais to beatstick status (or potential walls in Shirudo's case). Baria/Reiza are slow boosters, but Fosu/Shirudo certainly have the power to make them formidable. Ultimate Rivalry is broken, and essentially requires you to bounce it off the field. By having this card on the field, you essentially give SamuRai monsters immunity to everything in the game, except for battle (and that's not even an issue with the power boosts the Masters give). Get rid of its destruction immunity Yaous Up to 4 times per Duel, if this card is targeted for an attack: You can negate the attack, and if you do, this card gains 1000 ATK. This card can make up to 3 attacks during each Battle Phase. When this card attacks for a third time during each Battle Phase: Destroy all Spell/Trap Cards your opponent controls. If an opponent's monster is targeted for a card effect: You can negate the effect of that card, and if you do, inflict 1000 damage to your opponent. [You really need to work on writing OCG] In a nutshell, if your opponent somehow manages to get a monster over 4000 ATK to attack this; you can negate the attack and then this card powers up. If this card manages to strike three times that turn, your opponent gets their backrow blown up. Although, this card needs to have a decent ATK to even do anything relevant; and your opponent can simply use general removal to take it off the field. Last effect essentially punishes certain Decks for targeting themselves (i.e. Equip Cards, RUMs, etc.) and deals a sizable amount of burn. What's more; not OPT. I advise making this effect a hard OPT one AND tone down the burn damage. In essence, you have some work ahead of yourself. I highly advise reading these particular threads, so you understand what we expect out of you here (designing + writing OCG properly). Hey well thanks alot I did some editing And I still have to do more but i think im done for the night XD Link to comment Share on other sites More sharing options...
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