Darj Posted November 14, 2014 Report Share Posted November 14, 2014 2 Level 4 monsters When this card is Xyz Summoned: You can add 1 "Full House, "Straight Flush" or "Three of a Kind" from your Deck to your hand. Once per turn: You can detach 1 Xyz Material from this card and banish 1 Spell/Trap Card in your Graveyard, then activate 1 or both of these effects (simultaneously); - If the activation requirement of that Spell/Trap Card is met, activate its effect (as if the card itself was being activated) as this card's effect. - This card gains the effects of that Spell/Trap Card. I made this card months ago, but I have updated to make it more playable so I'm reposting it here on RC. In short, it is a generic Rank4 that becomes into an additional copy of most Spell/Traps you currently have in the grave. The PSCT in the first option of the second effect is meant to allow the card to copy effects of Spell/Traps that trigger when the physical card is activated, such as Tenki, Call of the Haunted and I believe the first effect of Macro. The first effect is for flavor: as a Poker-themed monster, she searches the aforementioned Poker-themed Traps. Also, Full House sometimes becomes relevant depending on the format, which consequently makes this card somewhat relevant as well. This may be a bit of an stretch, but the second effect could be seen as a reference to Poker as well: In Poker, the joker card can be played as a wild card and be treated as any card. Thus, as a joker monster, she can be treated as any Spell/Trap in the grave. Or at the very least, this effect can be seen simply as a jester trick. Finally, her ATK/DEF stats are kind of a silly reference to a 5&2 Full House hand. Thoughts? Link to comment Share on other sites More sharing options...
Darj Posted November 15, 2014 Author Report Share Posted November 15, 2014 bump Link to comment Share on other sites More sharing options...
razzy Posted November 15, 2014 Report Share Posted November 15, 2014 I like the references. But think the 2nd effect is too powerful. Getting to copy ANY Spell/Trap, and probably twice is too much for a generic 4. Also the last part just says "This card gains the effects of that Spell/Trap Card." but doesn't say when or how many times this monster can use the copied cards effect. And I think the coping of continuous things (especially traps) can get very confusing for players. You made a reference to CotH, but it states to destroy the monster if CotH leaves the field, but if you copy it with this card's effect CotH was never on the field to begin with so what happens? If I were to change the effect I'd make it something like When this card is Xyz Summoned: You can add 1 "Full House", "Straight Flush" or "Three of a Kind" card from your Deck to your hand. You can detach 1 Xyz material from this card, then target 1 Normal Spell/Trap card in your Graveyard; banish that target, and if you do, this card's effect becomes that target's effect. You can only activate this effect of "Poker Joker Yarliqueen" once per turn. Still a powerful effect, but not as confusing in my opinion. Link to comment Share on other sites More sharing options...
Darj Posted November 15, 2014 Author Report Share Posted November 15, 2014 I like the references. But think the 2nd effect is too powerful. Getting to copy ANY Spell/Trap, and probably twice is too much for a generic 4. Also the last part just says "This card gains the effects of that Spell/Trap Card." but doesn't say when or how many times this monster can use the copied cards effect. And I think the coping of continuous things (especially traps) can get very confusing for players. You made a reference to CotH, but it states to destroy the monster if CotH leaves the field, but if you copy it with this card's effect CotH was never on the field to begin with so what happens? If I were to change the effect I'd make it something like When this card is Xyz Summoned: You can add 1 "Full House", "Straight Flush" or "Three of a Kind" card from your Deck to your hand. You can detach 1 Xyz material from this card, then target 1 Normal Spell/Trap card in your Graveyard; banish that target, and if you do, this card's effect becomes that target's effect. You can only activate this effect of "Poker Joker Yarliqueen" once per turn. Still a powerful effect, but not as confusing in my opinion. You can't copy the same Spell/Trap twice because it banishes it as part of the cost, and thus cannot be targeted again with this card's effect. Regarding the last part of the effect, the # of times this monster can use the copied effect depends on the copied Spell/Trap. For instance, if it copies a Spell/Trap such as Frontline Base, since the effect of said Spell can only be used once per turn, then this monster can only use the copied effect once per turn as well. Basically, think of "Phantom of Chaos" but applied on Spell/Trap Cards. In the case of Call of the Haunted, this card would only copy the "Activate by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position." part ot the Trap, and thus would revive a monster that is not bound to the Trap Card. Interestingly, the second part would allow the card to also copy the "When this card leaves the field, destroy that target. When that target is destroyed, destroy this card" part of Call and thus binding the revived monster to this card; but since it is optional, ideally you wouldn't want to do that as it would make the revived monster a bit more vulnerable. To put it simply, with the first part it copies ignition effects (e.g. ROTA, Raigeki), and with the second it copies continous effects (e.g. D.FIssure, Soul Drain). There are cards with only 1 of those kind of effects, and there are cards with both (e.g. Macro, the aforementioned Call of Haunted, Tenki with its search+ATK boost), which is why the card allows you choose 1 or both of the two options. Link to comment Share on other sites More sharing options...
razzy Posted November 15, 2014 Report Share Posted November 15, 2014 I took the activation twice effect as you would banish the card (get effect 1st time), then this card gains that effect (2nd time). I see what you're saying now with the ignition vs continuous effects of the Spell/Trap cards more clearly with the explanation. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 15, 2014 Report Share Posted November 15, 2014 Inb4 I made the same comment as Exomirror about CotH and got too excited about the Armageddon Knight shenanigans........ Still has some very powerful uses though, albeit some unusual ones as well. While it is outright hilarious being able to search one of the most luck based cards of all time (Three of a Kind), Full House isn't bad. Based on that effect alone, it would probably hit the side deck. The second effect, however, makes this a staple. Being able to reuse cards like ROTA, Fiendish Chain, or even Soul Charge if you have the Life Points to do so makes not only for a versatile utility belt, but makes your choices of cards to discard much easier. AND IT'S A DARK! But seriously, all the uses. In particular, this would be very live Zombies. Book of Life, Phoenix Wing Wind Blast, Call of the Haunted, Polymerization if you REALLY wanted to. I could draw on for centuries, but really this is just one damn good Xyz. Not for every Deck, but for every Deck that can use it, it has some fantastic uses. Link to comment Share on other sites More sharing options...
Darj Posted November 16, 2014 Author Report Share Posted November 16, 2014 Thanks for your comment. Now, my only question is: Is the card fair? Yes, I understand how strong is to be able to use a Spell/Trap a second time, including power cards such as Soul Charge. But it is something the game can handle? or should it be nerfed to require its 2 materials and thus can copy only 1 card? Link to comment Share on other sites More sharing options...
Toffee. Posted November 16, 2014 Report Share Posted November 16, 2014 >This card gains the effects of that Spell/Trap Card.What if said card is an Equip? Just curious. Link to comment Share on other sites More sharing options...
Darj Posted November 16, 2014 Author Report Share Posted November 16, 2014 >This card gains the effects of that Spell/Trap Card. What if said card is an Equip? Just curious. I suppose the first part of the effect would enable the Xyz Monster to be equipped to a monster, turning it into an Equip Spell by card mechanics, and then apply the Equip Spell effect(s) copied by the second part. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 17, 2014 Report Share Posted November 17, 2014 Thanks for your comment. Now, my only question is: Is the card fair? Yes, I understand how strong is to be able to use a Spell/Trap a second time, including power cards such as Soul Charge. But it is something the game can handle? or should it be nerfed to require its 2 materials and thus can copy only 1 card? Outside of a few cards, it probably is fair. I mean, you still have to draw them, you still have to make this Xyz, the effect can still be negated. In some, way, shape, or form, it's a wide open target. It's not like Wattgiraffe where you actually feel stupid making the play. The fact that it has 2250 ATK also makes it open to things. A Dante is all it takes, and now even Tier 2 and 3 Decks are teching one in. Before I forget to mention it, for continuous effects, it also gets turned off the moment you Breakthrough Skill it. So that Saqlifice, that Light Imprisoning Mirror, that Supply Squad you copied......... Yeah, good luck with getting that off for a while. So my answer is yes, it can be crazy, but NO, it is not overkill to allow it twice. Link to comment Share on other sites More sharing options...
Darj Posted November 17, 2014 Author Report Share Posted November 17, 2014 Outside of a few cards, it probably is fair. I mean, you still have to draw them, you still have to make this Xyz, the effect can still be negated. In some, way, shape, or form, it's a wide open target. It's not like Wattgiraffe where you actually feel stupid making the play. The fact that it has 2250 ATK also makes it open to things. A Dante is all it takes, and now even Tier 2 and 3 Decks are teching one in. Before I forget to mention it, for continuous effects, it also gets turned off the moment you Breakthrough Skill it. So that Saqlifice, that Light Imprisoning Mirror, that Supply Squad you copied......... Yeah, good luck with getting that off for a while. So my answer is yes, it can be crazy, but NO, it is not overkill to allow it twice. That's good to know. Although a couple of those arguments can be countered with the classic "only because it can be countered, it doesn't make the card balanced", I guess you are right: 2250 ATK should be easy to run over, and you need to draw/search that power Spell/Trap first in order to abuse it. Also I'm biased because this is my card and I want it to be as potent as possible, so of course I will agree with anyone who tells me the card is fine. I would like to get a second or third opinions on this card. Link to comment Share on other sites More sharing options...
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