VampireofDarkness Posted November 14, 2014 Report Share Posted November 14, 2014 Ok, no, there's a reason that Herald runs it, but Advanced Ritual Art requires its own Deck, and that Deck can decrease it's own consistency by design, so I decided "Why not support other Rituals that need the support?" Thus I created this substitute, taking notice how most of the good rituals are DARK. Of course something like this cannot come without restrictions, so I put some heavy ones on, preventing Burning Abyss and Shaddolls can't just splash this in. However, it still has its odd use, especially in Decks like Darklords, Zombies, and Dark Counterparts. CnC and all that is well appreciated This card is used to Ritual Summon any DARK monster. You must also Tribute DARK monsters from your hand or deck whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. Trap Cards cannot be used as a Tribute, and the effects of monsters that are not sent from the hand to the Graveyard are negated during the turn this card is activated. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 14, 2014 Report Share Posted November 14, 2014 Uh...even with all the restrictions, it's still ridiculous due to he ability to send a lot of cards to the grave at once, and even if you can't use their effect that turn, it's still problematic. Demise OTK would probably get even more consistent without having to run potential dead cards, and heck, even some decks would just use this to dump the Djinns to the grave with ridiculous ease. Dumping en-masse from deck to graveyard's always a risky effect to have. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 14, 2014 Author Report Share Posted November 14, 2014 Uh...even with all the restrictions, it's still ridiculous due to he ability to send a lot of cards to the grave at once, and even if you can't use their effect that turn, it's still problematic. Demise OTK would probably get even more consistent without having to run potential dead cards, and heck, even some decks would just use this to dump the Djinns to the grave with ridiculous ease. Dumping en-masse from deck to graveyard's always a risky effect to have. Actually, the restrictions take care of the Solitairjinns. That's the real reason that restriction is at the end. Also since you would have to use your Deck for the whole cost, I think that also makes it so you can't banish the Djinns for the cost if they were in your Graveyard (I'm not 100% certain on this, but if not, I'd probably fix that) Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 14, 2014 Report Share Posted November 14, 2014 It does, but it is still a setup for the next turn, and how much it can set things up are quite worrying tbh. Only thing that makes this somewhat balanced is that Demise and probably Ruin (forgot her attribute) are the only usable enough Rituals to be used with this. Link to comment Share on other sites More sharing options...
Darj Posted November 14, 2014 Report Share Posted November 14, 2014 Actually, I think the last restriction wouldn't stop Djinns because their effects are continuous, and thus don't activate. Also, I believe you can't Tribute from the Deck, in that case you simply use "sent from the Deck to the Graveyard". You would have to go for something like: "the effects of monsters sent from the Deck to the Graveyard are negated". But even then, Ain is correct in that milling multiple monsters from the Deck is a risky effect, because it can set up for so many things. Anyways, not really a fan of a generic DARK Ritual Spell but I suggest the following: Take materials from hand and/or field, but Ritual Summon the monster from the hand or Deck instead. Really, that change would fix the issues of milling multiple monsters. And you would need exact Levels to Summon the Rituals, which might hurt the deck's consistency and in a way balance problematic Rituals such as Demise. @Ain: btw, Ruin is LIGHT. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 14, 2014 Author Report Share Posted November 14, 2014 Actually, I think the last restriction wouldn't stop Djinns because their effects are continuous, and thus don't activate. Also, I believe you can't Tribute from the Deck, in that case you simply use "sent from the Deck to the Graveyard". You would have to go for something like: "the effects of monsters sent from the Deck to the Graveyard are negated". But even then, Ain is correct in that milling multiple monsters from the Deck is a risky effect, because it can set up for so many things. Anyways, not really a fan of a generic DARK Ritual Spell but I suggest the following: Take materials from hand and/or field, but Ritual Summon the monster from the hand or Deck instead. Really, that change would fix the issues of milling multiple monsters. And you would need exact Levels to Summon the Rituals, which might hurt the deck's consistency and in a way balance problematic Rituals such as Demise. @Ain: btw, Ruin is LIGHT. I'll take these in. Also, if that's true then Releaser needs to get banned. It's almost as bad as Qliphorts. It may just be worse because it promotes solitaire play. But for now, is there a way to word it so the Djinns wouldn't go off that would also cover Shaddolls and BA? Link to comment Share on other sites More sharing options...
Darj Posted November 14, 2014 Report Share Posted November 14, 2014 I already suggested a fix to disable the Djinns: You would have to go for something like: "the effects of monsters sent from the Deck to the Graveyard are negated". As far as I know, this clause would essentially turn any milled monster into a vanilla, but I'm not entirely sure and I can't find any rulings regarding the negation of continuous effects of monsters in the grave. But if it doesn't, there is always PSCT. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 14, 2014 Author Report Share Posted November 14, 2014 I already suggested a fix to disable the Djinns: As far as I know, this clause would essentially turn any milled monster into a vanilla, but I'm not entirely sure and I can't find any rulings regarding the negation of continuous effects of monsters in the grave. But if it doesn't, there is always PSCT. To save a few lives, I'll assume it negates. Also, I may just word it to negate all monsters used except for ones in the hand. That sounds like the exact same thing, but it would also cover the Djinn banishing clause. I basically am realizing that this card can't exist while Releaser is legal (Then again, Releaser should never have been made), so anything to prevent such a problem is quite delightful. Also, I believe if the monster is displaced from the Graveyard, it would regain the effect, so it basically becomes a Soul Drain that covers the Djinns. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 14, 2014 Author Report Share Posted November 14, 2014 I was going to ask... but can't a card like this only summon Relinquished? Unless the "this monster can only be Summoned with X Ritual Spell Card" doesn't actually prevent you from summoning the monster with a generic Ritual Spell Card. Also, I already see a combo with this card if you make it so that you can Special Summon monsters from your Deck as Voltex suggested. Djinn Disserere of Rituals + Relinquished and BAM, you have a Relinquished that is immune to Mirror Force and stuff like that."Unless the "this monster can only be Summoned with X Ritual Spell Card" doesn't actually prevent you from summoning the monster with a generic Ritual Spell Card." That is correct. Also, Disseiere isn't the issue. It's Releaser. While Disseiere is a cute play and all, Djinn Releaser of Rituals makes it so your opponent can't Special Summon, which against some Decks means you win the game practically. Combine it with Demolisher and Dissiere (Like I've done several times with Garlandolf) and Game Over! If you want to see how you can abuse it already, I post a Deck somewhere on this site called Djinn.dek. It's scary af Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 14, 2014 Author Report Share Posted November 14, 2014 Made a few fixes, Djinns for now shouldn't be able to get their effects, BA and Shaddolls are still covered while mass dumping is no longer a threat. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 15, 2014 Author Report Share Posted November 15, 2014 Bump. Link to comment Share on other sites More sharing options...
newhat Posted November 15, 2014 Report Share Posted November 15, 2014 What is the point of the Trap restriction if you can't Tribute monsters from your field? I think this grants way too much setup for Wightprince (which is bad), as well as dumping all 5 pieces of Exodia to the Graveyard in one shot (which is cool since it makes Necross work). Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 15, 2014 Author Report Share Posted November 15, 2014 What is the point of the Trap restriction if you can't Tribute monsters from your field? I think this grants way too much setup for Wightprince (which is bad), as well as dumping all 5 pieces of Exodia to the Graveyard in one shot (which is cool since it makes Necross work). It originally was from the field, so I gotta fix that. Originally this was made for a Level 11 custom Ritual, which allowed you to use Shaddoll Core and Falco for ridiculous pluses while having a huge beatstick that prevented your effects from being negated. I made it generic later. As for Skull Servants, Wightprince's effect gets negated by the restriction, and usually Mathematician is better for that sort plussing. Also gonna make it so you can only send 1 monster from the Deck, kinda like Necloth Kaldeiomirror. Since it's still DARK monsters, you'd be trading them in using Decks that require setup so you can make a field presence while still setting up. Infernity Avenger for Relinquished, Dark Magician for Garlandorf, and Dark Horus for Demise Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.