123katty Posted November 14, 2014 Report Share Posted November 14, 2014 We've needed this card for a long time. *I had trouble balancing it out* Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2014 Report Share Posted November 15, 2014 Well. You get a nuke on the condition that you're winning, essentially putting you on negative card advantage. Why...? Link to comment Share on other sites More sharing options...
bloorocksDotD Posted November 15, 2014 Report Share Posted November 15, 2014 Gadj, you dont have to be winning. Lets say your opponent has winda, neph, and 2 set s/t on board with 1500LP left, you can only SS once per turn and then Neph kills it next turn. you have 3 cards set that you just dont seem to be getting to use (2 Wiretap and dark bribe for example) You have soul charge, a spell and a level 4 or lower monster in hand, and 2300LP You set your spell bringing you to 4 cards controlled and -1 so far. Then you summon your monster. You now have 5 on board vs their 4 and you're at -2, you play tornado, everything on the field goes pop. You're out 2 cards in hand, 5 on the field, but you just cleared their board. You activate soul charge and bring back 2 level 4's from your grave, Overlay into cowboy DEF and use eff. If they dont pop cowboy on their turn then you use eff again next turn and that's game. Just one scenario that I can see where it wouldn't be terrible, but it does happen to be a conditional card. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 15, 2014 Report Share Posted November 15, 2014 That name is so bad for my lilapsophobia :< Burning Abyss and Shaddolls would have a ball with this, though. If it were a Quick-Play Spell, Artifacts would also be a highly viable option to tech this thing in. Though in the end, I have to agree with Gadjiltron in that the premise is...strange. You have more field presence, so you nuke everything? It could also work in Crystal Beasts or with monsters that float, but I don't think most decks would see use for this. Fire Kings could work too, though they aren't that popular. =( Actually, Fire Kings + Blaster could work amazingly well. 1. Nuke field (Let's say Blaster and Fire High Avatar Garunix) 2. Banish 2 FIRE monsters to bring back Blaster 3. Opponent can't touch you on their turn 4. Blaster goes to hand 5. High Avatar comes back and destroys opponent's monsters (If any) 6. You've pretty much won this. But it is still slightly situational. It actually could work early game to gain a small advantage or stop setups. Link to comment Share on other sites More sharing options...
123katty Posted November 15, 2014 Author Report Share Posted November 15, 2014 If it were a Quick-Play Spell, Artifacts would also be a highly viable option to tech this thing in. Yeah, I thought about that, but it just seemed too overpowered then. I thought about making it a trap, but then you'd have to wait a turn before activating it. If anybody has suggestions to a better downside, I'm all ears. (Seriously, I'm like made of ears.) Link to comment Share on other sites More sharing options...
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