Sintarsis Posted November 15, 2014 Report Share Posted November 15, 2014 These are my first three cards I've ever made. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 15, 2014 Report Share Posted November 15, 2014 Third card violates the "no DIVINE" Attribute rule in this section; also applies to Divine-Beast. We allow them here in CC, but restricted to Experimental Cards. On another note, cards are essentially copy+pasted effects of each other; except they differ only by the Types of monsters they need to Tribute / gain power from. (I think you meant to say "Must be Special Summoned by Tributing 5 (insert Type)-Type monsters, and cannot be Special Summoned by other ways".) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2014 Report Share Posted November 15, 2014 Collective card text correction: This card Cannot be Normal Summoned/Set. This card can only Must first be normal Special Summoned by Tributing 5 _____-Type monsters on your side of the field, and cannot be Special Summoned by other ways. This card's Summon cannot be negated. This card is unaffected by spell, trap and monster other card effects. This card gains 500 ATK and DEF for each _____-Type monster on each players the field and in each player's Graveyard. Fill the blanks in for each of the cards' respective type of interest. 5 monster-investment is pretty steep, and what you get out of it is a massive 7500+ ATK beater (since it will boost off your Tributes) that's immune to everything else and can just end the game then and there at that point. It doesn't even use up the Normal Summon! I'm a little iffy on cards with a very tight activation/Summoning restriction but have incredible payoffs. At the very least, there aren't versions of this series that can interact well with existing SS-happy archetypes. Link to comment Share on other sites More sharing options...
Sintarsis Posted November 15, 2014 Author Report Share Posted November 15, 2014 These cards are all meant to be equals hence why the attack, defense and effects are basically the same. These are also rough drafts and not the final product. Yes the dragon wasn't meant to be a divine that was done by accident and I have to change it. These cards are meant to be end game cards. Yes I know I have to rephrase the effects. Link to comment Share on other sites More sharing options...
Sintarsis Posted November 15, 2014 Author Report Share Posted November 15, 2014 I went through and changed the effects and fixed the divine part. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2014 Report Share Posted November 15, 2014 Um, yeah... I'm not seeing the revisions yet. Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted November 15, 2014 Report Share Posted November 15, 2014 Well they're basically the same as far as I can tell. You still need to apply Gadjiltron's OCG fix. The only thing changed was the Divine-type to Dragon-type. The 5-monster tribute is hard to get, also if you don't have S/T negation cards set, one trap like Magic Cylinder can kill you. Link to comment Share on other sites More sharing options...
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